The maximum hop count for Rip version 2 is 15, with 16 being unreachable.
This is the same as Rip version 1.
Rip V1 is Classful routing protocol Rip V2 is Classless routing Protocol
Particulars RIP V1 RIP V2 VLSM Support NO Route Propogation Mechanism Broadcast (255.255.255.255 ) Multicast (224.0.0.9) Authentication Mechanism No Yes ( Text & MD5 )----RIP V1-----> Classful routing protocol.RIP V2-----> Classless routing protocol.-----------------------------------------------------RIP V1------> Subnet masks are NOT included in the routing update.RIP V2------> Subnet masks are included in the routing update.-----------------------------------------------------RIP V2 is actually an enhancement of RIP V1's features and extensions raether than an entirely new protocol.
Rip V2, EIGRP
RIP v2 supports subnets of different sizes. So I guess it would be the router that can, or can not, be configured to summarize routes. (This would not be possible in RIP v1; the size of the subnet is implicit, it is not sent with the routing updates.)RIP v2 supports subnets of different sizes. So I guess it would be the router that can, or can not, be configured to summarize routes. (This would not be possible in RIP v1; the size of the subnet is implicit, it is not sent with the routing updates.)RIP v2 supports subnets of different sizes. So I guess it would be the router that can, or can not, be configured to summarize routes. (This would not be possible in RIP v1; the size of the subnet is implicit, it is not sent with the routing updates.)RIP v2 supports subnets of different sizes. So I guess it would be the router that can, or can not, be configured to summarize routes. (This would not be possible in RIP v1; the size of the subnet is implicit, it is not sent with the routing updates.)
Maximum speed 3580 mph. Impact 1790 mph
OSPFRIP v2EIGRPOSPF, IS-IS and RIP v2 are the open standard IGPs. Also, Cisco's EIGRP.fm
444
HISTORIA AUGUSTA V2. has written: 'HISTORIA AUGUSTA V2'
v4 - 9v2
When applying conservation of energy, the maximum height an object will reach can be calculated using the equation hmax (v2) / (2g), where v is the initial velocity of the object and g is the acceleration due to gravity.
You could buy a Robosapien v2 in ebay
To solve Boyle's Law equation for V2, first write the equation as P1V1 = P2V2. Then rearrange it to isolate V2 on one side, dividing both sides by P2 to solve for V2, which will be V2 = (P1 * V1) / P2.