Having more than one memory bus in addition to the main bus has the main benefit of speeding up data transfer. A memory bus is used to transfer data to and from the memory, or from the CPU to other components. If you have more than one memory bus (say, for each of the peripheral devices you have), you will certainly have a faster data transfer because you computer will not need all the memory from your local bus (this connects all the components on the motherboard like the CPU and memory) when you use your peripheral devices. Presently, there is a variety of available bit-numbers of memory buses on the market, ranging from 32 bits, 64 bits, and 94 bits.
Most modern computers use Random Access Memory for their main memory. However you don't need Random Access Memory, Sequential Access Memory is perfectly adequate and has been used in many computers in the past for main memory (it just happens to be much slower to access than Random Access Memory as you need to wait for the location to come around again).
The PlayStation 3 has 256 MB of XDR main memory and 256 MB of GDDR3 video memory.
Separate bank read strobes are not needed when interfacing memory to the 8086 because the 8086 uses multiplexed address and data lines. This means that the address lines are shared with the data lines, and the control signals generated by the 8086, such as ALE (Address Latch Enable), effectively manage the timing for memory accesses. The 8086 generates the necessary control signals to enable memory reads and writes, allowing it to access memory without the need for additional strobes for separate banks. Thus, the built-in control signals suffice for coordinating memory operations.
The main advantage of dynamic memory allocation is flexibility: the sizes of structures (or upper bounds on the sizes) do not need to be known in advance, so any size input that does not exceed available memory is easily handled. There are costs, however. Repeated calls to allocate and de-allocate memory place considerable strain on the operating system and can result in "thrashing" and decreased performance. In addition, one has to be very careful to "clean up" and de-allocate any memory that is allocated dynamically, to avoid memory leaks. The general rule of thumb is, if you can allocate memory statically, do it, because the result will probably be faster code that is easier to debug. But if you need to handle wide-ranging input sizes, then dynamic memory allocation is the way to do it.
u need a memory stick
No it dosent need a memory card
how much memory does xbox live need/
Well, you need a anti-virus - In addition, I suggest you to format HD
The memory of a graphics card determines how high quality the graphics of the games it can play are: For example, a graphics card with just 256mb of memory cannot support nearly as high spec games as one with 1024mb of memory can.
the memory between the video card and the mother board DO NOT need to match. the memory on the vid card CANNOT be upgraded.
You need an SD memory card.
An inverted page table in operating systems is used to map virtual memory addresses to physical memory addresses. It helps in efficiently managing memory by allowing multiple virtual pages to be mapped to a single physical page. This helps in reducing memory overhead and improving performance by avoiding the need for a separate page table for each process.