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To draw a Bezier curve, start by defining control points: the first and last points determine the endpoints of the curve, while any additional points shape its path. For a quadratic Bezier curve, you need three points (two endpoints and one control point); for a cubic Bezier curve, you need four points. The curve is generated by interpolating between these points using the Bezier formula, which calculates the weighted average of the points based on a parameter ( t ) that ranges from 0 to 1. You can visualize the curve by plotting points along the calculated path or using graphic software that supports Bezier curves.

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