An independent reference (or simply a reference) is an alias to an existing reference.
int a = 42;
int& ref = a; // independent reference
In the above code, ref is a reference to the object named a. If you modify the value of ref then you modify the value of a -- they are one and the same object. This can be proved as follows:
ref *= 2; // double the value of ref
assert (a==84); // verify a has also doubled
References are a bit like constant pointers. That is, once assigned, they cannot be reassigned, they must always refer to the same object, just like a constant pointer:
int* const ptr = &a;
The difference is that a pointer (even a constant pointer) is a variable and therefore requires memory of its own to store the memory address of the object being pointed to. A reference does not; a reference is simply an alias -- an alternate name for an object.
Also, unlike a pointer, a reference cannot be null -- it must always refer to something valid. Moreover, the object it refers to must be guaranteed to outlive the reference itself. For example:
int* ptr = new int(42);
int& bad_ref = *ptr; // refer to the object pointed to by ptr (the int with value 42)
delete ptr;
At this point, what is bad_ref referring to? The integer pointed to by ptr no longer exists (we just deleted it), so bad_ref is now referring to memory that no longer belongs to our program. The value may still exist at the original memory location, but now the memory is released to the system, any external process can modify that memory behind our backs. Thus any future attempt to access that memory via bad_ref would result in undefined behaviour. Therefore never refer to dynamic memory unless you are absolutely certain that memory will outlive the reference.
Reference are predominantly used when passing objects to functions by reference. Passing by reference can be achieved either by passing a pointer or passing a reference. But in cases where a pointer must be non-null and the pointer must be constant, passing by reference is the preferred option. Consider:
void f1 (int* const p)
{
if (p)
{
*p *= 2; // double the value being pointed at.
}
}
Every time we call this function we must test p to ensure it is non-null before we can access the memory being pointed at. If we pass by independent reference instead, we can eliminate the unnecessary test:
void f2 (int& r)
{
r *= 2; // double the value being referred to by r
}
Can we always be certain r never refers to a null object? No, we cannot. Consider the following:
int main()
{
int* p = nullptr;
f1 (p); // OK
f2 (*p); // unhandled exception: access violation!
}
You might ask where's the benefit, but the benefit comes from the calling convention itself. Function f2() expects a non-null reference therefore that is exactly what we should pass. *p is an invalid reference because p is a nullptr, so the problem is not the function, it is the caller. Although function f1() can handle invalid references gracefully, the point is that we don't want to pass invalid references to this particular function at all, and f1() does not alert us when we do. If an exception occurs then the program is invalid, so the exception forces us to rectify that. In this manner we achieve more robust and efficient code.
If a reference argument is optional, then of course a pointer makes more sense (typically defaulted to nullptr). Similarly if we need to refer to different objects through the same pointer argument (non-const pointer). But when a reference is not optional and must refer to the same object, an independent reference makes the most sense.
A typedef is a compiler macro. A reference is a pointer, usually implemented with transparent syntax. They have no relationship between each other.
No. Data hiding is a feature of object oriented programming. C does not support OOP, and therefore has no private member access. All members are public in C.
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
Pass the object by reference to a function in the DLL.
An alias is a reference, an alternate name for a variable or constant. You can assign the address of any variable or constant to a reference of the same type. A reference is a bit like a constant pointer to the type but, unlike a pointer, a reference has no address of its own thus you cannot store references. More importantly, references can never be NULL. They are simply an alternative name by which you can refer to an existing variable or constant. When you assign a value to an existing reference to a variable, you are assigning the value to the variable itself. When you pass a reference to a function, you are passing the address of the value being referred to, and that address is assigned to the function's reference argument and is local to the function. This is not unlike passing a pointer, but pointers may be NULL, references are guaranteed to be non-NULL (a NULL reference invalidates your program). Note that C++ references are not the same as C reference variables or constants. In C, a reference variable is simply a non-const pointer, while a reference constant is a constant pointer. Hence pointers can be dereferenced (both in C and C++). But in C++, a reference is neither a variable nor a pointer, but is constant (it always refers to the same object and cannot be reassigned once assigned).
Pass by value, constant value, reference and constant reference. Pass by value is the default in C++ (pass by reference is the default in Java).
The ++ in C++ refers to the postfix increment operator (operator++()). It's literal meaning is "the successor to C", in reference to the C language upon which the C++ language is based.
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
A reference variable in C++ is a formal parameter of a function call that automatically dereferences itself, as if it were a pointer, into a reference to the original value in the calling routine. You declare the reference type in the function declaration and prototype, but the compiler automatically adds the reference (&) operator on call, and the dereference (*) operator on use.
A typedef is a compiler macro. A reference is a pointer, usually implemented with transparent syntax. They have no relationship between each other.
void swap(int& a, int& b ) { a^=b^=a^=b; }
No. Data hiding is a feature of object oriented programming. C does not support OOP, and therefore has no private member access. All members are public in C.
Example: void foo( MyClass& object ){} // function with call by reference signature MyClass* p = new MyClass(); // instantiate a pointer to MyClass foo( *p ); // call by reference using the pointer
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
C ++ : Полный справочник Гербертом Schildt доступна через Amazon. C++: The Complete Reference by Herbert Schildt is available via Amazon.
Pass the object by reference to a function in the DLL.