When a pointer to a data type that requires four bytes is declared, the compiler knows that the target object is four bytes in size. When the program then performs a calculation to offset the pointer, such as to add 3 (for instance) to the pointer, the generated code actually adds 12. This is because the compiler assumes that adding or subtracting numbers to or from a pointer is an attempt to use the pointer in an array context. (Actually, this behavior is defined in the language specification.)
The other valid arithmetic manipulation of a pointer is subtraction of two pointers to the same type of object. In this case, again, an internal multiplier of 4 is applied, and the result is an offset that could be used if the first pointer were the base of an array of those objects.
The size of the target object could be any value, such as a double which might be 8 bytes. The compiler will do the arithmetic correctly.
Also, keep in mind the distinction between the size of the pointer and the size of the object to which the pointer points. This answer assumes the latter.
In any case, the programmer must insure that the calculation results in a pointer or offset value that represents an address in the base object array, assuming that the allocated space of that object is correct. Any other result is inconsistent with the defined usage of a pointer, and the result of dereferencing such an inconsistent pointer or offset is undefined by the language specification, and could result in corruption, incorrect behavior, or crash.
No, pointer is not a data type but a reference to an object. Pointers are used to refer back to an object which can be anything from a large data value or a collection of values or objects.A pointer is a variable and is 4 bytes long because 4 bytes = 32 bits, and all addresses in 32 bit operating systems are 4 bytes long :) , so if you want to store an address somewhere you need 4 bytes. A pointer is just 4 bytes in the memory and in these 4 bytes an address is stored. If you ask the address of an element, like char, int, etc., the address you will get will be the address of the first byte. Only the first byte is saved in the pointer, and then you can manipulate the upcoming bytes.For example you declare a structure of 12 bytes and you name it myStruct.let's say that the address of this structure is the address 0x00400001
The double data type is a fundamental numeric data type that can represent floating point values. Depending on implementation, it is normally 8 bytes in size, with a precision around 18 decimal digits.
boolean - 1 bit (1/8 bytes) - The actual storage requires for a boolean type is not defined for Java implementations.byte - 1 byteshort - 2 bytesint/char - 4 byteslong - 8 bytesfloat - 4 bytesdouble - 8 bytes
The people who create the language take the liberty of deciding the size of data types in a programming lanauage.If you (as a programmer) create your own custom data type, for example by defining a class, then you decide what goes into it - for example, in Java, if one of the pieces of data requires an integer, you have the choice of storing it as an int, which uses 4 bytes, or as a long, which uses 8 bytes (and permits larger numbers).
pointer data type that carry address:of data type that has no name but both of them must have same data type. structures you can make your own data type: struct name put any data type you wants any functions.
No, pointer is not a data type but a reference to an object. Pointers are used to refer back to an object which can be anything from a large data value or a collection of values or objects.A pointer is a variable and is 4 bytes long because 4 bytes = 32 bits, and all addresses in 32 bit operating systems are 4 bytes long :) , so if you want to store an address somewhere you need 4 bytes. A pointer is just 4 bytes in the memory and in these 4 bytes an address is stored. If you ask the address of an element, like char, int, etc., the address you will get will be the address of the first byte. Only the first byte is saved in the pointer, and then you can manipulate the upcoming bytes.For example you declare a structure of 12 bytes and you name it myStruct.let's say that the address of this structure is the address 0x00400001
A system with a capacity of 232 bytes can store 4,294,967,296 bytes of data.
The double data type is a fundamental numeric data type that can represent floating point values. Depending on implementation, it is normally 8 bytes in size, with a precision around 18 decimal digits.
The padding needs to make the size of the data section 46 bytes. If the data received from the upper layer is 42 bytes, we need 46 − 42 = 4 bytes of padding.
The padding needs to make the size of the data section 46 bytes. If the data received from the upper layer is 42 bytes, we need 46 − 42 = 4 bytes of padding.
For point of reference 1Million Bytes of data = 1 Megabyte 1Billion Bytes of data or 1000 million = 1 Gigabyte 1Trillion Bytes of data or 1000 Billion = 1 Tarabyte
You've answered your own question, I'm afraid. A 16-bit memory address requires 2 bytes of storage (8 bits * 2 bytes = 16 bits). Note that, without using XMS or EMS, you can only address 2^20 bytes of memory, with the last 384k or so being restricted (BIOS, video, etc) unless you enable the A20 line (it actually wraps from FFFF:0010 back to 0000:0000). Also, you should note that 16-bit pointers work because of a "segment:offset" feature; your current "data segment" determines where in memory your pointer actually points to. If you need a 4-byte pointer, use a far pointerinstead; these pointers can reference any point in memory (up to the aforementioned 1MB limit).
A pointer is an address or the name for the location for an item of data. An uninitialised pointer is one that has not been assigned an initial value or item of data.
bytes, megabytes and Gigabytes are the units for measuring the amout of data on a computer. 1024 megabytes are a gigabyte
Because the less bytes used the more bytes saved. This means that your site can contain more data or have more data entered into it.
bytes , kilobytes , megabytes , gigabytes , tetra bytes etc.
A Null pointer has the value 0. void pointer is a generic pointer introduced by ANSI. Before ANSI, char pointers are used as generic pointer. Generic pointer can hold the address of any data type. Pointers point to a memory address, and data can be stored at that address.