No, pointer is not a data type but a reference to an object. Pointers are used to refer back to an object which can be anything from a large data value or a collection of values or objects.
If you ask the address of an element, like char, int, etc., the address you will get will be the address of the first byte. Only the first byte is saved in the pointer, and then you can manipulate the upcoming bytes.
For example you declare a structure of 12 bytes and you name it myStruct.
let's say that the address of this structure is the address 0x00400001 <- this is the 1st byte.
The second is 0x00400002 and so on till the 12th byte which is 0x0040000C.
Then you declare a pointer to point to myStruct like that:
myStruct *pointer;
The variable pointer is 4 bytes. It doesn't matter if the structure is 12 bytes or 100 bytes or 1 byte. The address of anything in 32-bit systems is always 4 bytes.
In this example the pointer variable contains the address of myStruct which is 0x00400001 <- the 1st byte of the structure.
The pointer might be a data structure because like any other data types, the pointer is always 4 bytes (in 32-bit systems). For 64bits systems which is 8 bytes, the pointers of a 32bit program would logically be the half of them empty like 0x00000000 00400001
A structure is a collection of primitives or other structures. A pointer is a memory address. Comparison of the two is like comparing bowling balls to cinder blocks. You can say that a structure defines the layout of the data, while a pointer points to data that is a particular structure.
pointer data type that carry address:of data type that has no name but both of them must have same data type. structures you can make your own data type: struct name put any data type you wants any functions.
They both mean the same thing; an array is a type of data structure (a linear structure). A pointer variable is just a variable like any other, but one that is used to specifically store a memory address. That memory address may contain a primitive data type, an array or other data structure, an object or a function. The type of the pointer determines how the data being pointed at is to be treated. Pointers must always be initialised before they are accessed, and those that are not specifically pointing at any reference should always be zeroed or nullified with the NULL value. This ensures that any non-NULL pointer is pointing at something valid. Remember that pointer variables are no different to any other variable insofar as they occupy memory of their own, and can therefore point to other pointer variables.
An insertion pointer is a cursor-like indicator used in text editing or programming environments that shows where new text or data will be added within a document or data structure. It allows users to visually identify the current position for input, enabling efficient editing and data entry. In many applications, the insertion pointer is represented by a blinking vertical line or block, commonly referred to as a caret.
Not really, but you can have: - a pointer pointing to a structure (FILE * is an example) - a pointer pointing to a structure-member (eg: struct tm tm; int *ip= &tm.tm_year) - a structure-member that is a pointer (any type) Example: typedef struct TreeNode { struct TreeNode *left, *right; int data; } TreeNode; TreeNode *root = (TreeNode *)calloc (sizeof (TreeNode), 1);
A structure is a collection of primitives or other structures. A pointer is a memory address. Comparison of the two is like comparing bowling balls to cinder blocks. You can say that a structure defines the layout of the data, while a pointer points to data that is a particular structure.
Your question makes no sense.
pointer data type that carry address:of data type that has no name but both of them must have same data type. structures you can make your own data type: struct name put any data type you wants any functions.
An identifier is nothing but a data type. It may variable, content, structure or a pointer.
O(n)
Heterogeneous Linked List is a linked list data-structure that contains or is capable of storing data for different datatypes.void pointer is basically used in these types of linked list as we are not sure of which type of data needs to be stored
They both mean the same thing; an array is a type of data structure (a linear structure). A pointer variable is just a variable like any other, but one that is used to specifically store a memory address. That memory address may contain a primitive data type, an array or other data structure, an object or a function. The type of the pointer determines how the data being pointed at is to be treated. Pointers must always be initialised before they are accessed, and those that are not specifically pointing at any reference should always be zeroed or nullified with the NULL value. This ensures that any non-NULL pointer is pointing at something valid. Remember that pointer variables are no different to any other variable insofar as they occupy memory of their own, and can therefore point to other pointer variables.
A pointer is an address or the name for the location for an item of data. An uninitialised pointer is one that has not been assigned an initial value or item of data.
It is a pointer that points to a member of a structure.
By declaring an integer pointer you are declaring that any non-zero reference stored in the pointer is guaranteed to be an integer reference. In order to guarantee the reference is actually a structure, the pointer must be declared as such, because casting an integer to a structure can never be regarded as being type-safe.
Yes a simple exp is the link list. struct node { int data; struct node *link; }
Create a pointer of the type (pointer to struct) and assign the address of an instance of the structure to your pointer: typedef struct x { /* ... */ }; struct x my_structure; struct x* ptr = &my_structure;