It's not clear what you mean by "call 2 or more objects". Object's aren't "called", they are instantiated. Once instantiated you may "call" (invoke) the member methods associated with those objects, or invoke functions that operate upon those objects. To invoke the same member method on 2 or more objects, simply place those objects in a vector (by reference), then iterate over the vector:
void f (std::vector<my_object*> objects) {
for (auto foo : objects) foo->bar(); // invoke the bar method for each foo object in objects
}
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
100101 1 times 2^0 = 1 PLUS 0 times 2^1 = 0 PLUS 1 times 2^2 = 4 PLUS 0 times 2^3 = 0 PLUS 0 times 2^4 = 0 PLUS 1 times 2^5 = 32 EQUALS 37
if (n%2==0) sum=n/2*(n+1); else sum=(n+1)/2*n;
int x = 2 * (a + b);
0-black.2-green
1.Classes and Objects 2.Constructors and Destructors 3.Inheritance 4.Polymorphism 5.Dynamic Binding
Four of them. Call of Duty 3 and Call of Duty World at War Final Fronts plus the first 2
You will have to call Colt to find out
16 + 20 + 14 = 50 = 12 + 14 +14 + 10
17 = (3x5) + 2 = 5 + 5 + 5 + 2 = 10 + 7
When the sum of a number plus 3 is squared, it is 11 more than the sum of the number plus 2 when squared.
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magnetic force or a certain reflex in the connections of 2 or more objects :)