To convert an MDX file to OBJ, SMD, or 3DS formats, you can use a 3D modeling software or a dedicated conversion tool like Blender or Noesis. Import the MDX file into the software, then export it in your desired format. Ensure that you have the correct plugins or add-ons installed for compatibility. Always check the model for any issues after conversion, as some details may not translate perfectly.
.obj is a simple data-format file that represents 3D geometry alone. .exe is an executable file that usually contains other resources which are sometimes used for a Graphical User Interface. Being simple, its a file to perform indicated tasks according to encoded instructions.
yes there is good directx to obj converters or x to 3ds you can try fragmotion(shareware). fragmotion can also convert animation.Less then 65000 vertices supported you can try lithunwrap(it doesnot support animation.its free). less then 65000 vertices supported. you can use google sketchup to import as directx using free plugins. and then can export to any other format using plugin(free) you can use okino polytrans(not free) you can use 3d object converter(not free. i don't recommend it).
A compiler produces object code, which is an obj file.
String itself is an object dude... If you want an object out of a string then you can do this. Object obj = (Object) str; //str is the String you want to convert to object.
With TLIB.EXE. TLIB mylib.lib /C /E +myfile1.obj +myfile2.obj ...
To convert an OBJ file to a DTS file, you typically need to use 3D modeling software or conversion tools that support both formats. Import the OBJ file into the software, then export or save it as a DTS file, ensuring that all necessary textures and materials are appropriately configured. Some specialized tools or plugins may also facilitate this conversion directly. Make sure to check the compatibility of the software with the specific features of your OBJ file.
I import an OBJ file go to file import wavefront (.obj) to export it is the same thing but export instead of import.
You cannot. Object code files are machine code files that have yet to be linked. There is no way to convert object code back to its original source code.
Photoshop does not support the importing of 3D objects in the .3ds (3D Studio) format. While it supports various formats like .OBJ, .FBX, and .STL, .3ds files are not compatible for 3D object import. Users need to convert .3ds files to a supported format before importing into Photoshop.
.obj is a simple data-format file that represents 3D geometry alone. .exe is an executable file that usually contains other resources which are sometimes used for a Graphical User Interface. Being simple, its a file to perform indicated tasks according to encoded instructions.
That depends entirely on who did the modelling...By and large the dwg and dxf files might be bette as they might be the original used for manufacturing but if you are going to view an object in a 3D viewer they might look just horrible while an obj or flt might look fine
Having saved the source file (*.C), you can compile it into an object module (*.OBJ), then link an executable program (*.EXE)
yes there is good directx to obj converters or x to 3ds you can try fragmotion(shareware). fragmotion can also convert animation.Less then 65000 vertices supported you can try lithunwrap(it doesnot support animation.its free). less then 65000 vertices supported. you can use google sketchup to import as directx using free plugins. and then can export to any other format using plugin(free) you can use okino polytrans(not free) you can use 3d object converter(not free. i don't recommend it).
A compiler produces object code, which is an obj file.
Try export not save as. You should see other options such as obj which is considered better. Daniel
Daz3D primarily uses its own proprietary file formats, such as .duf (Daz User File) for scenes, characters, and poses. It also supports .dsf (Daz Scene File) for assets and .daz (older format) for legacy content. Additionally, Daz3D can import and export common formats like .obj, .fbx, and .3ds for 3D models, allowing compatibility with other 3D software.
To add a SketchUp model to BluffTitler, first, export your SketchUp model in a compatible format, such as .OBJ or .3DS. Then, open BluffTitler and go to the "File" menu, select "Import," and choose the exported model file. Once imported, you can adjust the model's position, scale, and rotation within BluffTitler to integrate it into your project. Lastly, apply any desired effects or animations to enhance your presentation.