Vectors cannot be 'solved'.
An Algorithm
to install the graphics driver
Any name can be placed in an array, be it a primitive name or an object name, even a function pointer. Four examples of common objects that may be placed in an array include any object defined in the STL (standard template library), which includes vectors, lists, iterators and maps. All are self-explanatory, although a vector is simply an array implemented as an object. Therefore an array of vectors is nothing more than an array of arrays (effectively a multi-dimensional array). However, vectors are the "correct" way of implementing arrays in C++ (unless you specifically wish to use C-style code in your C++ projects), thus a multi-dimensional array is best implemented as a vector of vectors.
Use the debugger to locate the error.
in case of the c languages we are very flexible to to solve the problems in the step by step order (because of using the c-functions,other variables,other operators), debugging also so very easy because trace the exact steps which are given in the problem domains.
You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
Pythagorean theorem: A2 + B2 = C2
The reason trigonometry is used is simply because there are angles involved.The reason vectors are solved for "x" and "y" is because to add vectors together, you first need to separate them into their base components.
The dimension of a space is defined as the number of vectors in its basis. Assuming your vectors are 1,2,1,0 0,1,-2,0 2,2,1,0 and 3,5,1,0 (extra zeros because you are in R4) then you must first check to see if they are linearly indepent. If all the vectors are linearly independent then the subspace defined by those vectors has a dimension 4, as there are 4 vectors in the basis.
zero
Easy, the fourth vector (D) be opposite the sum of the other three non-coplanar vectors (A , B, C). 0=A + B + C + D where D = -(A + B + C).
d
You have to solve Newton's equation ΣF=ma in order to find the velocity and displacement vectors.
If: a = b+c+d Then: c = a-b-d
There is nothing to solve. C = 43.96 cm!
The angle between two vectors a and b can be found using the dot product formula: a · b = |a| |b| cos(theta), where theta is the angle between the two vectors. Rearranging the formula, we can solve for theta: theta = arccos((a · b) / (|a| |b|)).
If the vectors a and b are arranged so that the head of a (the arrow bit) is at the tail of b, then c must be from the tail of a to the head of b. The vectors a and b can be swapped since vector addition is commutative.