In any programming language, a "while" loop and a "do until" loop are the same except for 1 difference.
In order to enter a while loop, the condition must always be true.
But in a do until loop, if the condition was false, the block of code inside the loop will always be ran at least once.
Example:
while (false)
{
// code here
}
in this example, the code inside the while loop will never run,
but in the following example:
do
{
//code here
}
until(false)
although the condition is false, the code will be run 1 single time and the exists the loop.
GML IS a real programming language. But anyway, all programming languages are about the same, with different syntax.
GML is a standard of the OGC and ISO (ISO 19136). G-XML is a standard of the Japanese Standards Association (JSA). Both standards are based on XML for the encoding of geographic information, however, G-XML is focused on location based services. G-XML is written in GML as a GML application schema.
GameMaker uses its own prgramming language, the Game Maker Language (GML) which was developed by Mark Overmars. GML supplements the drag & drop system within Game Maker.
HTML XHTML SGML MathML XML GML are a few Markup Languages to name
There are free tutorials with sample code available all over the web. The Professional version starts at $50 depending on which additional modules you require. The Master Collection is $800. However, before you buy you should download the free version. It is extremely limited but it will be enough to get you started.
The while loop works as follows:{while( [expression is true] ) {//Do this code}}The while loop re-runs until the expression contained within the parentheses is false. Take a look at this example:{while(!place_meeting(x,y,obj_ground)) {y += 1;}}This while loop tells the object to move down one pixel until it collides with obj_ground. Unfortunately, nothing guarantees that this loop will not run forever. Always make sure that when you construct a while loop that you make sure that it does not run forever. Take a look at this whileloop:{while(obj_ball.y < y) {draw_sprite(sprite_index,0,x,y);}} This while loop will run for ever. Why? It does not have any statements that insure that the while loop aborts. Again, Always make sure that when you construct a loop that you put statements in the loop that will eventually abort the loop. y -= 1; is the statement in this new while loop that eventually aborts the loop:{while(obj_ball.y < y) {draw_sprite(sprite_index,0,x,y); y -= 1;}}
GML IS a real programming language. But anyway, all programming languages are about the same, with different syntax.
FOR loops work as follows:{for( [initialize a variable]; [expression]; [increment the variable] ) {//Do this code}}Here as an example of a FOR loop:{for(i = 1; i < 10; i += 1) {show_message(string(i));}}What this will do is show a message 10 times displaying the value of "i" so you would get a message that says "1," another one after that saying "2," etc... The way this works is that you have the variable "i" initialized in the FOR loop. The FOR loop will keep looping until i >= 10, because the middle statement dictates that i must be smaller than 10 for the FOR loop activate. The third statement in the for loop is the statement that you increment the i variable with. If you change i += 1 to i -= 1 then the FOR loop would go on forever, freezing the game. This is a critical mistake to make when constructing a FOR loop (as is with any loop.)
Go to yoyogames.com, they have a bunch of tutorials. You could also go to, gmc.yoyogames.com. It's the forum of gml game makers.
If kgl is kg/L and gml is g/mL these densities are equal.
GML is a standard of the OGC and ISO (ISO 19136). G-XML is a standard of the Japanese Standards Association (JSA). Both standards are based on XML for the encoding of geographic information, however, G-XML is focused on location based services. G-XML is written in GML as a GML application schema.
8.92 g/mL
the correct density numbers are the following water= 0.9982 g/mL Toluene= .8669 g/mL Clorofomo 1.4832 g/mL Ethanol= .789 g/mL
GameMaker uses its own prgramming language, the Game Maker Language (GML) which was developed by Mark Overmars. GML supplements the drag & drop system within Game Maker.
The denser liquid (1.1 gmL) will sink below the less dense liquid (1.0 gmL). The liquids will form two distinct layers in the cup based on their densities, with the denser liquid at the bottom and the less dense liquid on top.
The airport code for Gostomel Airport is GML.
propionaldehyde