#include<stdio.h>
#include<stdlib.h>
#include<signal.h>
#include<sys/time.h>
int x=0;
void capture()
{
exit(0);
}
int get()
{
return x;
}
void put()
{
x++;
}
void node(char *p)
{
int name;
int seq1,seq2,i=0;
long t;
struct timeval tv;
struct timezone tz;
name=atoi(p);
while(1)
{
seq1=get();
seq2=get();
if(seq1==seq2)
{
put();
seq1=get();
gettimeofday(&tv,&tz);
printf("station %d transmitting frame %d at %ld \n",name,++i,tv,tz);
usleep(10);
seq2=get();
if(seq1!=seq2)
{
printf("station %d collision occured %d \n",name,i--);
usleep(100);
}
else
{
printf("station %d transmission of frame %d success \n",name,i);
}
}
usleep(200);
}
}
main()
{
pthread_t t1,t2,t3;
signal(SIGINT,capture);
pthread_create(&t1,0,(void *)node,"1");
pthread_create(&t2,0,(void *)node,"2");
pthread_create(&t3,0,(void *)node,"3");
while(1);
}
Csma/cd
CSMA\CD means that when a Clint want to send a signal if is it free it will send the signal and it happens in other Clint at the same time so the signal will crash and then they will try again later after period of time.
The CD in CSMA/CD stands for "collision detection." Since multiple devices (potentially) share the same network (the MA or "multiple access" portion of the name) when they are sending data, there must be a way to tell if two devices are trying to send at the same time (a "collision"). The way that a typical CSMA/CD protocol such as Ethernet does this is by having each device "listen" during its own transmission. If it "hears" another device starting to send while it is already sending, it stops and tries again after some delay. Part of this is defining a minimum packet length that is long enough that, for a given length of wire, any given sender can be sure that the beginning message got all the way to the other sender before it assumes there was no collision and that it succeeded in sending the packet. Even at nearly the speed of light, it takes some time for that signal to go down the wire. With 10 Base-T Ethernet (10 million bits/second), the 64 byte minimum would take long enough that the signal could get a kilometer down the line before the first sender was done. With 100 Base-TX, the same minimum only gets 1/10 the distance (100m) because the bits are being sent out ten times faster. With gigabit Ethernet, they actually had to increase the minimum packet length just to make sure that the cable length could stay at 100m.
boeth. it depends on your computer.
No, it does not. It simply copies the music onto your CD.
CSMA/CD: Carrier Sense Multiple Access / Collision Detection.
The acronym CSMA CD stands for Carrier Sense Multiple Access with Collision Detection. CSMA CD is a set of rules determining how network devices respond when two devices attempt to use a data channel simultaneously.
10BaseT
Because CSMA/CD does not prevent Hidden terminal problem. so it is onlly applicable in Wired networks.
Csma/cd
IP, appletalk, token ring, CSMA/CD, CSMA/CA
Collisions can decrease network performance.
*** In CSMA/CD it detects that a collision take place and resend the frame that was send. On a wirless network losing bandwidth along with time to detect that a collision took place was not acceptable , so CSMA/CA was utilized. ** CSMA/CD can achieve above 70% efficiency under heavy loads compared to CSMA/CA that can only achieve up to 30% efficiency under heavy loads. CSMA/CA network: A network in which the medium access control protocol requires carrier sense and where a station always starts transmission by sending a jam signal; if there is no collision with jam signals from other stations, it begins sending data; otherwise, it stops transmission and then tries again later. CSMA/CD network: A bus network in which the medium access control protocol requires carrier sense and in which exception conditions caused by collision are resolved by retransmission
Csma/cd
Bin Lin has written: 'A modified CSMA-CD protocol for high speed channels'
to access your lan There are a number of different well known access methods: * CSMA/CD * Token passing * Slotted ring The most commont being CSMA/CD (Carrier Sense Multiple Access with Collision Detection) used in the Ethernet LAN environment.
Devices listen to the media and transmit data only when they cannot detect another signal on the media. All devices on the media can hear all communications When a collision occurs, all devices stop transmitting for a randomly generated period of time.