Public data members are akin to structure data members (which are public by default). Since they are public, they are fully exposed outside of the class. Data validation becomes impossible. Even if you define an interface, there's no requirement to use it since the members are readily available. If the members must be validated, do not assign them public access.
Data encapsulation is enforced by restricting access to the class members. Access can be specified on a per-member basis, defaulting to private access for a class and public access for a struct. Private members are accessible to class members and to friends of the class. Protected members are the same as private members but are also accessible to derived class members. Public members are fully-accessible. Data members are typically declared private while interfaces are typically declared public or protected.
Either make the data members public, or make the member function a friend of the class containing the data member.
Yes. Static members can be private or public. (Or protected.)
False. Public member data is accessible to all functions, whether they be public, protected or private members of the same class, or they are outside of the class completely.
Structure members are public by default while class members are private by default. Classes encapsulate the data and the methods that operate upon that data into a discrete package (an object), exposing only as much or as little interface as is required by the class itself, to ensure the data remains in a valid state at all times. Structures have no such protection.
Data encapsulation is enforced by restricting access to the class members. Access can be specified on a per-member basis, defaulting to private access for a class and public access for a struct. Private members are accessible to class members and to friends of the class. Protected members are the same as private members but are also accessible to derived class members. Public members are fully-accessible. Data members are typically declared private while interfaces are typically declared public or protected.
Either make the data members public, or make the member function a friend of the class containing the data member.
Yes. Static members can be private or public. (Or protected.)
False. Public member data is accessible to all functions, whether they be public, protected or private members of the same class, or they are outside of the class completely.
Because that's what private means. Private data members or functions are intended to be usable only in the base class, and the inheriting class can only access protected or public members or functions.
In C++, a friend function or friend class can grant access to its private data members to other classes. The public member allows any class to access that data.
Yes, but since it is public there is no need to; any code outwith the class can access a public data member directly. If it were a private data member, then returning by reference would defeat the point of making it a private data member in the first place; you might as well make it public. Private data members should always be returned by value, never by reference and never by pointer, and data members should only be declared public if they are not critical to the internal operation of the class.
They are access modifiers used in c++ under the concept of Object Oriented Programming. They're generally used within a classPublic: The data members and methods having public as access specifier can be accessed by the class objects created outside the class.Protected: The data members and methods declared as protected will be accessible to the class methods and the derived class methods only.Private: These data members and methods will be accessible from the class methods only, not from derived classes and not from objects created outside the class.
In class default members are private and in structure default members are public ,When ever you want to hide data from outside functions then you can use class.But in ANSI C we can hide data by using private access specifier.
Yes.
In C, the main difference between struct and class is that struct members are public by default, while class members are private by default. This impacts the design and implementation of data structures because structs are often used for simple data containers with public access to their members, while classes are used for more complex data structures with private member access and encapsulation. This allows for better control over data access and manipulation, leading to more secure and organized code.
Public derivation or public inheritance means that all the public members of the base calls are declared public in the derived class while the protected members remain protected. Protected inheritance means all the public members of the base class are declared protected in the derived class, as are the protected members. Private inheritance means all the public and protected members of the base class are declared private in the derived class. Private members of the base class are never inherited and are therefore unaffected by inheritance. Note that regardless of the type of inheritance specified, individual non-private members of the base class can be inherited with public or protected access as required of the derived class. The type of inheritance can be therefore be thought of as being the default inheritance for all base class members which can (optionally) be overridden for specific members where required.