A namespace is similar to a class in object oriented programming. A namespace contains functions defined by the programmer. for example namespace std contains functions like cout and cin.
namespaces can be globaly declared like so: "using namespace std;"
which includes all the functions located in the namespace std.
if you only need to use cout you can globaly declare only cout like this "using std::cout;"
or
std::cout<<"calling cout directly from namespace std";
you can make your own namespaces as well
namespace mynamespace;
void myfunction(){
code for function
}
and use it
using mynamespace::myfunction;
The main use of a namespace is to reduce or eliminate collisions with names that may be duplicated but have different functionality. For example, I may want to use an object with the name of 'cout', but that name already exists. If I place it in a different namespace I would be able to use it with that name.
Is an important thing to do.
#include <iostream> using namespace std;
C++ already provides a string class in the C++ standard template library. #include<iostream> #include<string> int main() { using namespace std; string s {"Hello world!"}; cout << s << endl; }
Here's one: there's no namespace in C
A global object is any object instantiated in the global namespace. The global namespace is anonymous, so if we don't explicitly specify a namespace prior to instantiating an object, that object will be instantiated in the global namespace: int x; // global namespace n { int x; // non-global }; To refer to the non-global, we must use namespace resolution: x = 42; // assign to the global n::x = 42; // assign to the non-global
#include <iostream> using standard namespace std; int main() { cout << "your prob shouldn't be taking c++"; return 0; }
Is an important thing to do.
#include<iostream> int main() { using namespace std; cout<<"Hello world!"<<endl; return(0); }
If you do not include the directive using namespace stdin your program, any references to objects in namespace std will need be be qualified with that namespace. For instance...cout
#include <iostream> using namespace std;
C++ already provides a string class in the C++ standard template library. #include<iostream> #include<string> int main() { using namespace std; string s {"Hello world!"}; cout << s << endl; }
Here's one: there's no namespace in C
Yes, you can program games with C++.
A global object is any object instantiated in the global namespace. The global namespace is anonymous, so if we don't explicitly specify a namespace prior to instantiating an object, that object will be instantiated in the global namespace: int x; // global namespace n { int x; // non-global }; To refer to the non-global, we must use namespace resolution: x = 42; // assign to the global n::x = 42; // assign to the non-global
#include <iostream> using namespace std; int main() { for(int i = 0; i <= 100; i++) { if(i % 2 != 0) { cout << i << endl; } } char wait; cin >> wait; return 0; }
No. You can't use namespace std even if you include stdio.h. At the very least you must include stddef.h before you can use namespace std.
No, the use of 'namespace std' is not compulsory. You can specifiy it on any object reference. Specifying 'namespace' simply provides a default value. Contrast ... using namespace std; cout << "Hello world!" << endl; ... with ... std::cout << "Hello world!" << std::endl;