The program compiled on one platform may not run in another platform.
C++ is not platform-dependent. All you require is a compiler that supports the platform. Platform-specific compilers will generally include platform-specific headers and libraries.
platform-dependent
Platform-dependent.
Platform-dependent. For Turbo C, enter initgraph and press Ctrl+F1.
unix.
of Depend
C++ is not platform dependent. The implementation is, but not the language.
Obviously. Unix is the original C platform. Also, the original A and B platform. :)
c is platform dependent
C++ is not platform-dependent. All you require is a compiler that supports the platform. Platform-specific compilers will generally include platform-specific headers and libraries.
WHY MEANS the java is a platform independent language for the sake of it has its own platform to run the program it doesn't require any platforms like c and C++
platform-dependent
Platform-dependent.
Platform-dependent. For Turbo C, enter initgraph and press Ctrl+F1.
C++ is a generic, cross-platform language, but graphics are platform-dependant. thus C++ has no built-in methods for graphics output. To draw graphics in C++ you need a low-level API and library specific to the platform and hardware you intend to target. Some libraries are highly abstract and therefore support cross-platform development, but most are platform-specific. Consult the documentation that came with your library.
It isn't. The .NET framework is the backbone of C#, F# and Visual Basic, all of which are dependent upon the Microsoft Windows platform, whereas C is a cross-platform language.
Definitely no, it can be used on Windows, Linux, Mac OS X, BSD, Solaris, ReactOS, and almost every single other OS, and it can be used to compile programs for x86, x64, ARM, loongson, PowerPC and most other CPU architectures.That is incorrect. The C language specification is indeed platform-dependent, since the specifications contains numerous ambiguities (both intentional and unintentional) where the choice of proper behavior of the program is left to the C compiler or platform to decide.C is a highly portable language, meaning that the supporting libraries and functions are widely available and there is general agreement on most of the C spec as to what proper behavior is. But, it is NOT platform independent.As someone who has ported code between numerous hardware and OS architectures, there are VERY SIGNIFICANT differences between them that are exposed in C. An excellent way to see that C is platform-dependent is to look at a large C program (any of the larger GNU programs is a good idea). The code will be filled with #ifdef sections, which are the definition of platform-dependent.