Initialization lists makes a difference when we have objects as members. Instead of using default initialization followed by assignment, the initialization list can initialize the object to its final value. This can actually be noticeably faster.
When you need to initialize constant member, references and pass parameters to base class constructors, initialization list is the only choice. if you have members of class type with no default constructor available, initialization is the only way to construct your class.
There is only one way to initialize base class instances and non-static member variables and that is using the initializer list.
If you don't specify a base or non-static member variable in your constructor's initializer list then that member or base will either be default-initialized (if the member/base is a non-POD class type or array of non-POD class types) or left uninitialized otherwise.
Once the constructor body is entered, all bases or members will have been initialized or left uninitialized (i.e. they will have an indeterminate value). There is no opportunity in the constructor body to influence how they should be initialized.
You may be able to assign new values to members in the constructor body but it is not possible to assign to const members or members of class type which have been made non-assignable and it is not possible to rebind references.
For built in types and some user-defined types, assigning in the constructor body may have exactly the same effect as initializing with the same value in the initializer list.
If you fail to name a member or base in an initializer list and that entity is a reference, has class type with no accessible user-declared default constructor, is const qualified and has POD type or is a POD class type or array of POD class type containing a const qualified member (directly or indirectly) then the program is ill-formed.
The general order of initialization is:Base class objects (if present)Member data objectsConstructor function code
Is an important thing to do.
Instantiation is creating the instance of the variable/object . While Initialization is to provide the variable with some value. int i; // i is an instance of an integer i=10; //initialised with the value 10
Initialization. Hint: your compiler might warn you, neverignore warnings if you aren't absolutely sure what they mean.
If you are asking about member functions. When we declare a function inside a class then that function becomes member function of that class and this function can access the whole class
The general order of initialization is:Base class objects (if present)Member data objectsConstructor function code
Is an important thing to do.
-define class with necessary data member & member function. -create object of that class. -communication.
Instantiation is creating the instance of the variable/object . While Initialization is to provide the variable with some value. int i; // i is an instance of an integer i=10; //initialised with the value 10
Not initialized variable: int myInt; Initialized variable: int myInt = 10;
Initialization. Hint: your compiler might warn you, neverignore warnings if you aren't absolutely sure what they mean.
Initialization of objects means to provide an initial value for the object. This is usually done by the constructor, or it can be done with an assignment statement.
yes paladin is member, sadly plus you need rank10 warroior and healer and its member :(
If you are asking about member functions. When we declare a function inside a class then that function becomes member function of that class and this function can access the whole class
An attribute is a class member variable while a behaviour is a class member method.
Yes. Since the list container is templatized, you can use whatever type of object you want as the contained list.
Of course not.