Yes, you can activate a Counter Trap card on your turn. Keep in mind that you cannot activate any kind of Trap on the turn it was set, though.
To resolve before a Counter Trap effect would mean it was chained to the Counter Trap, but that's not possible with a spell speed 2 effect. So the answer is almost certainly no.
because in Yugioh GX, Jaden Yugi or Judai Yuki went back into the past before the nameless pharoh(Pharoh Atem, or Yami) could finish his destiny with Yugi Moto.
Since a Counter Trap is spell speed 3, and De-Fusion is spell speed 2, that situation can't arise. De-Fusion cannot be chained to any Counter Trap. That means the Counter Trap will resolve and destroy the Fusion Monster, before you get a chaince to use De-Fusion.
The first number before the slash is the card number and the number after is the number of cards in the set. (Example 60/75)
No, as a tribute summon is one continuous step.
It doesn't negate because it doesn't say it negates. All it does is destroy, meaning you could chain it to Mirror Force, and destroy Mirror Force's card before it can resolve, but without negating the effect, Mirror Force will still resolve just fine regardless.
Continuous Effects are not usually 'used', they are always active. But to put it into context, Bountiful Artemis has an effect that lets you draw cards when counter traps resolve - this effect is continuous, it doesn't matter whose turn it is, or if you have drawn cards from it before, it will let you draw a card every time the condition is met.
Future Fusion is a continuous spell card so must remain on the field for any part of its effect to resolve. If you activate Future Fusion, and Mystical Space Typhoon is chained to destroy it, then while MST does not negate anything, Future Fusion will still be destroyed before it can resolve. Because it was is a continuous card that left the field before the effect could resolve, the effect will do nothing, no monsters will be sent to the graveyard.
because in Yugioh GX, Jaden Yugi or Judai Yuki went back into the past before the nameless pharoh(Pharoh Atem, or Yami) could finish his destiny with Yugi Moto.
I had to resolve my issues before the class started.
It was removed.
Since a Counter Trap is spell speed 3, and De-Fusion is spell speed 2, that situation can't arise. De-Fusion cannot be chained to any Counter Trap. That means the Counter Trap will resolve and destroy the Fusion Monster, before you get a chaince to use De-Fusion.
Not with Breaker, no. When Breaker is successfully summoned, he has a Triggered effect that activates, and gives him a Spell Counter when it resolves. The opponent can chain cards like Trap Hole to this. Trap Hole will resolve first and destroy him, then his effect will resolve and do nothing since he's not there to receive his counter. Until Breaker receives his spell counter, he can't actually pay the cost of his Ignition Effect to destroy an S/T card. So in this case Breaker can be destroyed before he can do anything.
It is resolved after because just like a spell counter on the magical citadel of endymion is put on citadel AFTER the effect.
Defender the Magical Knight has a trigger effect that triggers on his successful summon, to add a spell counter to himself. So when he is normal summoned, this effect will activate as chain link 1. The opponent can then chain Bottomless Trap Hole to this. The chain resolves backwards, so Defender is destroyed and removed from play, then his counter adding effect will resolve without effect because Defender has been destroyed. Note that since he was destroyed before his token could be placed, he is unable to save himself using his continuous effect, unless somehow a spell counter can be placed on him by an effect at chain link 3, such as Pitch Black Powerstone.
Love before marriage and continuous love after marriage.That is the concept.
what are all the procedlural and substantive ways that a prosecutor and a defense attorney can resolve a case before it goes to a grand jury.
Trap Master only destroys the Trap when his effect resolves. You can chain that trap to his activation, and it will resolve before it gets destroyed. The only time a Counter Trap could activate in that case, is if it is going to negate Trap Master's effect. So that would be almost always Divine Wrath or GB War Chariot.