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Yes, this is one of the main advantages of a Quickplay Spell. But to activate it in the opponent's turn, it must have been Set on the field in the previous turn.

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9y ago
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13y ago

No, you cannot play any Quick Play spell cards from hand in your opponent's turn. If you want to activate them in the opponent's turn, you must Set them on the field during your own turn.

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12y ago

Yes. A Quick-Play Spell can't be activated on the turn it is Set, but can be activated at any time after the opponent draws at the start of the following turn.

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11y ago

Yes, Quickplay spells can be activated in the End Phases.

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11y ago

As long as it is your turn, yes, you can do this. You can activate a Quickplay Spell Card from hand, whether you are starting a chain, or adding to one.

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15y ago

no

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Q: Can quick play-spells be activated on opponet's turn?
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What do yu gi o traps and spells do?

Spells can be field spell, quick-play and countinous. An normal one is activated only in main pharses. YOU can choose to set spells down to trick your openment. Quick plays can be activated from your hand, or you can set quick plays down and use them on your openments turn. note that only quick plays can be activiated on others turn. continous are activated, and can stay on the field until one player destroys it. field spells are like continous, except that they go to the field spell section and that only one out of both can be activated. when one field spell is activated, the previous one goes to the grave. traps can be counter and continous. traps ( normal) can be activated when you set them down, at anytime. However, they cannot be activated the turn you set them in. Counters are like a normal trap, except they negate other affects. for example, seven tools of the bandit. Continous traps are like normal traps and continous spells combined. the cannot be activated thhe turn they where set in. but once activated, it stays on the field until destroyed. technically, that is the whole concept of traps and spells!


Can you use a monster effect even if its your opents turn?

Activated monster effects can be broken down into Quick, Trigger and Ignition. A triggered effect will say 'When <something>, <do something>. You activate these whenever the condition is met, regardless of whose turn it is. Quick Effects are Spell Speed 2 effects and can be used in either turn also. Many of them can only be used in the opponent's turn. You can recognise a Quick effect by various ways - if it specifically says it can be activated in the opponent's turn, then it must be Spell Speed 2. If it chains to other activations, such as effects that negate others, then it is a Quick Effect. If it is used in any other phase than the main phases, then likewise it must also be Quick and can therefore be used in either turn. If the effect has nothing to identify it as either of the the above, then it is an Ignition Effect. These are spell speed 1, and can only be used in your own main phases.


When does a card effect that reads 'once per turn' mean it can be either during your turn or your opponent's turn in Yu-Gi-Oh?

It depends on what the effect is.If it is a Quick Effect, or a Triggered Effect, then it can be used once in either turn.If it is an Ignition Effect (which it will be if it doesn't specifically respond to something, or specifically say it can be used in the opponent's turn) then it actually means 'Once per your turn'. While confusing, it'd technically be redundant to say 'once per your turn' on an Ignition Effect, they can only be activated in your own turn anyway.


How do you use a Quick-play Spell?

During your turn, you can play a Quick-play Spell from your hand during Main Phase I or II. During your opponent's turn, you can activate it only if it is already Set on your field. Like all Spells, you play a Quick-play Spell in the Magic & Trap Card Zone. When played, its effect is activated immediately like most other card effects.


Can you activate a Quick-play Spell as a Chain Link from your hand during any Phase of your turn in Yu-Gi-Oh?

Yes. There's no requirement for a Quickplay Spell to be previously set on the field, for it to be activated at any part of your turn. You can add it to a chain in progress in any phase, from hand, as long as it's your turn.

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You can if it is a Quick-Play Spell.Normal Spells cannot be activated.


Can shooting star dragon negate the destruction of cards on opponents turn?

Yes, it is a Quick Effect and can be activated in either player's turn.


How do you do the twist of fete?

you put the opponets head in your arm and then turn and fall


In Yu-Gi-Oh can Quick Play cards be activated on either turn?

Yes, they can. If you want to activate a Quick Play card in your opponent's turn though, you need to have Set it on the field in one of your turns.


What do yu gi o traps and spells do?

Spells can be field spell, quick-play and countinous. An normal one is activated only in main pharses. YOU can choose to set spells down to trick your openment. Quick plays can be activated from your hand, or you can set quick plays down and use them on your openments turn. note that only quick plays can be activiated on others turn. continous are activated, and can stay on the field until one player destroys it. field spells are like continous, except that they go to the field spell section and that only one out of both can be activated. when one field spell is activated, the previous one goes to the grave. traps can be counter and continous. traps ( normal) can be activated when you set them down, at anytime. However, they cannot be activated the turn you set them in. Counters are like a normal trap, except they negate other affects. for example, seven tools of the bandit. Continous traps are like normal traps and continous spells combined. the cannot be activated thhe turn they where set in. but once activated, it stays on the field until destroyed. technically, that is the whole concept of traps and spells!


How do you know if you can activate or set a spell or trap card on Yu-Gi-Oh?

regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all


Can you use a monster effect even if its your opents turn?

Activated monster effects can be broken down into Quick, Trigger and Ignition. A triggered effect will say 'When <something>, <do something>. You activate these whenever the condition is met, regardless of whose turn it is. Quick Effects are Spell Speed 2 effects and can be used in either turn also. Many of them can only be used in the opponent's turn. You can recognise a Quick effect by various ways - if it specifically says it can be activated in the opponent's turn, then it must be Spell Speed 2. If it chains to other activations, such as effects that negate others, then it is a Quick Effect. If it is used in any other phase than the main phases, then likewise it must also be Quick and can therefore be used in either turn. If the effect has nothing to identify it as either of the the above, then it is an Ignition Effect. These are spell speed 1, and can only be used in your own main phases.


When does a card effect that reads 'once per turn' mean it can be either during your turn or your opponent's turn in Yu-Gi-Oh?

It depends on what the effect is.If it is a Quick Effect, or a Triggered Effect, then it can be used once in either turn.If it is an Ignition Effect (which it will be if it doesn't specifically respond to something, or specifically say it can be used in the opponent's turn) then it actually means 'Once per your turn'. While confusing, it'd technically be redundant to say 'once per your turn' on an Ignition Effect, they can only be activated in your own turn anyway.


How do you use a Quick-play Spell?

During your turn, you can play a Quick-play Spell from your hand during Main Phase I or II. During your opponent's turn, you can activate it only if it is already Set on your field. Like all Spells, you play a Quick-play Spell in the Magic & Trap Card Zone. When played, its effect is activated immediately like most other card effects.


Can you activate a Quick-play Spell as a Chain Link from your hand during any Phase of your turn in Yu-Gi-Oh?

Yes. There's no requirement for a Quickplay Spell to be previously set on the field, for it to be activated at any part of your turn. You can add it to a chain in progress in any phase, from hand, as long as it's your turn.


Can you activate a Quick-play Spell Card from your hand?

You can only do so in your turn. You may do so during Main Phase like a normal Spell Card. You can also do so to start a Chain. For example, if your monster attacked and your opponent activated Mirror Force, you can Chain My Body as a Shield from your hand. If you plan to activate a Quick-play Spell Card during your opponent's turn, however, you must Set your Quick-play Spell Card during your Main Phase.


When should signal be given when driving?

Your turn signal should be activated one block from the intersection you are going to turn into.