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Q: Hos go get tm36 from puel hall in pokemon flora sky?
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What level does nidoking learn sludge bomb?

Well, Nidoking doesn't learn Sludge Bomb by LEVEL UP. But he CAN learn it by TM36.


What prize did you win by beating the orre coloseum on Pokemon XD?

Here are the prizes you get for beating the Orre Colosseum in Pokémon XD. You can get around 13500 PokéCoupons for beating the whole Colosseum as well as these TMs: TM06 Toxic, TM27 s Return, TM48 Skill Swap, TM36 Sludge Bomb, TM44 Rest, TM47 Steel Wing and TM02 Dragon Claw however please keep in mind that these awards are awarded to you after you win each Round which consists of 4 Trainers.


Where all the TM's in Pokemon Pearl?

TM61 is Will-O-Wisp, the user shoots a sinister, bluish white flames at the foe to inflict a burn Here's a List of TMs and HMs that should help: TM01 - Focus Punch (Physical) Type: Fighting PP: 20 Power: 150 Accuracy: 100 Information: Attacks after turn is over. Flinches if hit. Location: Oreburgh Gate Suggestion: Use this in combination with Substitute. TM02 - Dragon Claw (Physical) Type: Dragon PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Mt. Coronet Suggestion: Good against dragon Pokemon. TM03 - Water Pulse (Special) Type: Water PP: 20 Power: 60 Accuracy: 100 Information: 10% chance of confusion. Location: Deserted Escape Path Suggestion: Good if you like confusing the foe. TM04 - Calm Mind (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This raises special attack and special defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: If you can manage to do six of these, you will become nearly invincible. Even one, though, can help. TM05 - Roar (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Forces trainer to switch Pokemon. Also can be used to flee from wild Pokemon. Location: Route 213 Suggestion: A good counter for stat-increasing moves used on the foe. TM06 - Toxic (Other) Type: Poison PP: 10 Power: --- Accuracy: 85 Information: Poisons the foe. Poison gets stronger as turns progress. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM07 - Hail (Other) Type: Ice PP: 10 Power: --- Accuracy: --- Information: Hail starts. Hurts all Pokemon except ice Pokemon. Location: Route 217 Suggestion: Use with caution. It can backfire. TM08 - Bulk Up (Other) Type: Fighting PP: 20 Power: --- Accuracy: --- Information: Boosts both attack and defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: Good for combo moves. TM09 - Bullet Seed (Physical) Type: Grass PP: 30 Power: 10 Accuracy: 100 Information: This attacks 2-5 times per turn. Location: Route 204 Suggestion: Good to start with, but you should not use it in competitive battles. TM10 - Hidden Power (Special) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Type and power depends on the Pokemon. Location: Jubilife City 2nd Location: Exchange at Game Arcade with 6000 (Coins) Suggestion: This can be good or bad depending on the opponent's Pokemon. TM11 - Sunny Day (Other) Type: Fire PP: 5 Power: --- Accuracy: --- Information: This boosts fire-type moves for 5 turns. Only 1 turn required for solarbeam. Location: Route 212 Suggestion: Use with caution. It can backfire (but not too much). TM12 - Taunt (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Taunts foe into using only attack-based moves. Location: Route 211 Suggestion: Good way to prevent stat-increasing moves. TM13 - Ice Beam (Special) Type: Ice PP: 10 Power: 95 Accuracy: 100 Information: 10% chance of becoming frozen. Location: Route 216 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your ice move of choice. TM14 - Blizzard (Special) Type: Ice PP: 5 Power: 120 Accuracy: 70 Information: 10% chance of becoming frozen. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM15 - Hyper Beam (Special) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Buy at Veilstone Department Store with 7500 (Money) Suggestion: Should be used as a finishing move. TM16 - Light Screen (Other) Type: Psychic PP: 30 Power: --- Accuracy: --- Information: This lowers special attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Great if you have a Blissey and all your opponent's Pokemon use special attacks. TM17 - Protect (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Prevents being attacked for that turn. It may fail if used continuously. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: A good stalling move. TM18 - Rain Dance (Other) Type: Water PP: 5 Power: --- Accuracy: --- Information: This boosts water-type moves for 5 turns. Thunder cannot miss. Location: Route 213 Suggestion: Use with caution. It can backfire (but not too much). TM19 - Giga Drain (Special) Type: Grass PP: 10 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Route 209 Suggestion: Decent attack. TM20 - Safeguard (Other) Type: Normal PP: 25 Power: --- Accuracy: --- Information: Prevents all status problems for the entire party. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Good move. TM21 - Frustration (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon hates you. Location: Team Galaxy Warehouse Suggestion: Use if your Pokemon hate you a bunch. TM22 - Solarbeam (Special) Type: Grass PP: 10 Power: 120 Accuracy: 100 Information: Charges up the first turn and strikes the second. Location: Buy at Veilstone Department Store with 3000 (Money) Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day. TM23 - Iron Tail (Physical) Type: Steel PP: 15 Power: 100 Accuracy: 75 Information: This may lower the foe's defense (10% chance). Location: Iron Island Suggestion: Powerful, but not accurate enough. TM24 - Thunderbolt (Special) Type: Electric PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming paralyzed. Location: Above the Power Plant (use surf to get it). 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your electric move of choice. TM25 - Thunder (Special) Type: Electric PP: 10 Power: 120 Accuracy: 70 Information: 10% chance of becoming paralyzed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. Awesome when used with Rain dance. TM26 - Earthquake (Physical) Type: Ground PP: 10 Power: 100 Accuracy: 100 Information: If foe is using dig, damage is doubled. Location: Wayward Cave (Secret Entrance)* 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Simply put, this move is quite incredible. TM27 - Return (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon likes you. Location: Lost Tower 2nd Location: Exchange at Game Arcade with 8000 (tokens) Suggestion: Use if your Pokemon like you a bunch. TM28 - Dig (Physical) Type: Ground PP: 10 Power: 80 Accuracy: 100 Information: Digs underground the first turn and attacks the second turn. Location: Route 214 Suggestion: Good move to use if you want an earthquake alternative. TM29 - Psychic (Special) Type: Psychic PP: 10 Power: 90 Accuracy: 100 Information: This may lower the foe's defense (10% chance). Location: Round 211 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your psychic move of choice. TM30 - Shadow Ball (Special) Type: Ghost PP: 15 Power: 80 Accuracy: 100 Information: This may lower the foe's defense (20% chance). Location: Route 210 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your ghost move of choice. TM31 - Brick Break (Physical) Type: Fighting PP: 15 Power: 75 Accuracy: 100 Information: Destroys Reflect and Light Screen Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: A decent fighting attack. TM32 - Double Team (Other) Type: Normal PP: 15 Power: --- Accuracy: --- Information: Increases evasiveness Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: A risky move, but it could pay off. TM33 - Reflect (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This lowers attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Decent defender. TM34 - Shock Wave (Special) Type: Electric PP: 20 Power: 60 Accuracy: --- Information: Never misses Location: Route 215 Suggestion: If you like accuracy, this is for you. TM35 - Flamethrower (Special) Type: Fire PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming burned. Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your fire move of choice. TM36 - Sludge Bomb (Special) Type: Poison PP: 10 Power: 90 Accuracy: 100 Information: 30% chance of becoming poisoned. Location: Team Galaxy Warehouse 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your poison move of choice. TM37 - Sandstorm (Other) Type: Rock PP: 10 Power: --- Accuracy: --- Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and steel Pokemon. Location: Route 228 Suggestion: Use with caution. It can backfire. TM38 - Fire Blast (Special) Type: Fire PP: 5 Power: 120 Accuracy: 85 Information: 10% chance of becoming burned. Location: Lake Verity 2nd Location: Buy at Tobari Department Store with 5500 (Money) Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful enough to knock out a foe in one hit with this move. TM39 - Rock Tomb (Physical) Type: Rock PP: 10 Power: 50 Accuracy: 80 Information: This will lower the foe's speed Location: Deserted Escape Path Suggestion: This can become quite annoying if you use it properly, but it can easily be countered. Try not to use this more than a couple of times unless you have to. TM40 - Aerial Ace (Physical) Type: Flying PP: 20 Power: 60 Accuracy: --- Information: Never misses. Location: Route 213 2nd Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: If you like accuracy, this is for you. TM41 - Torment (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Foe is unable to use the same move twice in a row. Location: Victory Road Suggestion: This can become a pain for the opponent if used correctly. TM42 - Facade (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: Doubles attack if Burned, Poison, Paralyzed. Location: Solaceon Gym Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye (unless you're a Ghost, Steel, or Rock type) TM43 - Secret Power (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: The effect of this move depends on the location. Location: Contact Square Suggestion: If you know where you are, it's a good move. TM44 - Rest (Other) Type: Psychic PP: 10 Power: --- Accuracy: --- Information: The user becomes asleep. Lasts 2 turns. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Great for Pokemon with high HP. TM45 - Attract (Other) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Makes the opposite gender less likely to attack (50%). Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM46 - Thief (Physical) Type: Dark PP: 10 Power: 40 Accuracy: 100 Information: Has a chance of taking the foe's held item. Location: Eterna City Suggestion: Useful when trying to get a foe's held item. TM47 - Steel Wing (Physical) Type: Steel PP: 25 Power: 70 Accuracy: 90 Information: This may increase the user's defense (10%). Location: Route 209 Suggestion: Decent steel maneuver. TM48 - Skill Swap (Other) Type: Psychic PP: 10 Power: --- Accuracy: 100 Information: Switches abilities with foe. Location: Canalave City (from a resident in the city) Suggestion: Use strategically. It can backfire. TM49 - Snatch (Other) Type: Dark PP: 10 Power: --- Accuracy: 100 Information: This steals the effects of the foe's next move. Location: Team Galaxy Warehouse Suggestion: Good if the foe keeps using stat-increasing moves. TM50 - Overheat (Special) Type: Fire PP: 5 Power: 140 Accuracy: 90 Information: This lowers the user's special attack. Location: Stark Mountain Suggestion: This can be a good alternative to Fire Blast. TM51 - Roost (Other) Type: Flying PP: 10 Power: --- Accuracy: --- Information: This restores half of Max HP. Location: Route 210 Suggestion: Great recover move. TM52 - Focus Blast (Special) Type: Fighting PP: 5 Power: 120 Accuracy: 70 Information: This may lower the foe's speed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM53 - Energy Ball (Special) Type: Grass PP: 10 Power: 80 Accuracy: 100 Information: This may lower the foe's speed. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great grass-based attack. TM54 - False Swipe (Physical) Type: Fighting PP: 40 Power: 40 Accuracy: 100 Information: Always leaves the foe with at least 1 HP. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Incredible when lowering legendary's HP for capture. TM55 - Brine (Special) Type: Water PP: 10 Power: 65 Accuracy: 100 Information: Power is 130 if Pokemon's HP is less than half. Location: Pastoria Gym Suggestion: Can be deadly if used strategically well. TM56 - Fling (Physical) Type: Dark PP: 10 Power: ??? Accuracy: 100 Information: This move hurls out the item the Pokemon is holding. The power of the move depends on the item. Location: Route 222 Suggestion: Use if you have a good item. TM57 - Charge Beam (Special) Type: Electric PP: 10 Power: 50 Accuracy: 90 Information: A high chance of raising the Pokemon's special attack. Location: Sunyshore Gym Suggestion: A decent electric attack. TM58 - Endure (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Always leaves the Pokemon with at least 1 HP. It may fail if used continuously. Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: A good move for stalling. TM59 - Dragon Pulse (Special) Type: Dragon PP: 10 Power: 90 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Victory Road 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: An excellent dragon attack. Good against dragon Pokemon. TM60 - Drain Punch (Physical) Type: Fight PP: 5 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Veilstone Gym Suggestion: Decent attack. TM61 - Will-O-Wisp (Other) Type: Fire PP: 15 Power: --- Accuracy: 75 Information: Burns the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM62 - Silver Wind (Special) Type: Bug PP: 5 Power: 60 Accuracy: 100 Information: May raise abilities. Location: Route 212 Suggestion: Decent attack. Good if you can raise abilities. TM63 - Embargo (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Prevents foe from using held items. Location: Veilstone City Suggestion: Great if you want to disable leftovers or other items. TM64 - Explosion (Physical) Type: Normal PP: 5 Power: 250 Accuracy: 100 Information: User faints and flips over enemy for massive damage. Location: Slot Game in Veilstone City** Suggestion: Use only as a last resort or as part of a strategic plan. TM65 - Shadow Claw (Physical) Type: Dark PP: 15 Power: 70 Accuracy: 100 Information: Has a high chance of landing a critical hit. Location: Hearthome Gym Suggestion: Good if you can land critical hits. TM66 - Payback (Physical) Type: Dark PP: 10 Power: 50 Accuracy: 100 Information: Power is 100 if foe attacks first. Location: Route 215 Suggestion: Can be deadly if used strategically well. TM67 - Recycle (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Recycles a used item for one more use. Location: Eterna Moutain Suggestion: Can be deadly if used strategically well. TM68 - Giga Impact (Physical) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Exchange at Game Arcade with 20000 (Tokens) Suggestion: Should be used as a finishing move. TM69 - Rock Polish (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Greatly raises Pokemon's speed. Location: Mt. Coronet Suggestion: Decent move. Use on Pokemon who need a speed boost. TM70 - Flash (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Lowers the foe's accuracy. Location: Buy at Veilstone Department Store with 1000 (Money) Suggestion: Decent Move. TM71 - Stone Edge (Physical) Type: Rock PP: 5 Power: 100 Accuracy: 80 Information: Has a high chance of landing a critical hit. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great against flying Pokemon. TM72 - Avalanche (Physical) Type: Ice PP: 10 Power: 60 Accuracy: 100 Information: Power is 120 if foe attacks first. Location: Snowpoint Gym Suggestion: Can be deadly if used strategically well. TM73 - Thunder Wave (Other) Type: Electric PP: 20 Power: --- Accuracy: 100 Information: Paralyzes the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Personally, I really like this move. Great as an annoyer. TM74 - Gyro Ball (Physical) Type: Steel PP: 5 Power: ??? Accuracy: 100 Information: Power depends on the foe's speed. Location: Exchange at Game Arcade with 15000 (Tokens) Suggestion: Can be deadly if used strategically well. TM75 - Swords Dance (Other) Type: Normal PP: 30 Power: --- Accuracy: --- Information: Sharply raises Pokemon's attack. Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: Can be deadly if used strategically well in combination with attack moves. TM76 - Stealth Rock (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Causes damage when opponent switches Pokemon. Location: Oreburgh Gym Suggestion: Awesome move, especially to break opponents who use Focus Sash on their team. TM77 - Psych Up (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Copies the foe's effects and gives to the user. Location: Route 211 Suggestion: Great to use if the foe has just used a lot of stat-increasing moves. TM78 - Captivate (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: If the foe is the opposite gender of the user, then the foe's special attack will be lowered. Location: Victory Road Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM79 - Dark Pulse (Special) Type: Dark PP: 15 Power: 80 Accuracy: 100 Information: May cause flinching. Location: Victory Road Suggestion: Great dark-type attack. TM80 - Rock Slide (Physical) Type: Rock PP: 10 Power: 75 Accuracy: 90 Information: May cause flinching. Location: Mt. Coronet Suggestion: Decent attack. Good against the flying types. TM81 - X-Scissor (Physical) Type: Bug PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great bug-type attack. TM82 - Sleep Talk (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Uses a random move in its own moveset while asleep. Location: Eterna Forest Suggestion: Great way to counter the effects of sleep. TM83 - Nature Gift (Physical) Type: Normal PP: 15 Power: ??? Accuracy: 100 Information: The power of the move depends on the held berry. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Use if you have a good berry. TM84 - Poison Jab (Physical) Type: Poison PP: 20 Power: 80 Accuracy: 100 Information: Foe may become poisoned. Location: Route 212 Suggestion: Use on Poison Pokemon with a high attack. TM85 - Dream Eater (Special) Type: Psychic PP: 15 Power: 100 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. This attack only works while the foe is asleep. Location: Lake Valor Side Suggestion: Great if you can land a Hypnosis + Dream Eater combination. TM86 - Grass Knot (Special) Type: Grass PP: 20 Power: ??? Accuracy: 100 Information: Power depends on the foe's weight. Location: Eterna Gym Suggestion: Can be deadly if used strategically well. TM87 - Swagger (Other) Type: Normal PP: 15 Power: --- Accuracy: 90 Information: Raises the foe's attack but also causes confusion Location: Pokemon Mansion Suggestion: Can be deadly if used strategically well. TM88 - Pluck (Physical) Type: Flying PP: 20 Power: 60 Accuracy: 100 Information: Power is 120 if the foe is holding a berry. Location: Floaroma Town Suggestion: Great if the foe is holding a berry. TM89 - U-Turn (Physical) Type: Bug PP: 20 Power: 70 Accuracy: 100 Information: User switches out automatically after attack. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Can be deadly if used strategically well. TM90 - Substitute (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Creates a substitute using 1/4 of user's Max HP. Location: Forest Manor 2nd Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: Use this in combination with Focus Punch. TM91 - Flash Cannon (Special) Type: Steel PP: 10 Power: 80 Accuracy: 100 Information: May lower the foe's special attack. Location: Canalave Gym Suggestion: Use on a Steel Pokemon who has a high special attack. TM92 - Trick Room (Other) Type: Psychic PP: 5 Power: --- Accuracy: --- Information: Slower Pokemon attack first for 5 turns. Location: Route 213 Suggestion: Can be deadly if used strategically well in combination with slow, high-attack Pokemon. HMs HM01 - Cut (Physical) Type: Normal PP: 30 Power: 50 Accuracy: 95 Information: Outside of battle, this cuts plants in the way. Inside of battle, nothing special as far as added effects go. Location: Shirona in Eterna Forest Suggestion: If you have to use it, put in on a Grass Pokemon. HM02 - Fly (Physical) Type: Flying PP: 15 Power: 90 Accuracy: 95 Information: Outside of battle, this will be your main way of transporting from one city to another quickly. Inside of battle, flies in the sky the first turn and attacks the second turn. Location: Team Galaxy Warehouse Suggestion: A must have if you travel a lot. HM03 - Surf (Special) Type: Water PP: 15 Power: 95 Accuracy: 100 Information: Outside of battle, this will allow you to travel across water. Inside of battle, nothing special as far as added effects go. Location: Celestic Town Shrine Suggestion: If you have a water Pokemon, definitely give it this. HM04 - Strength (Physical) Type: Normal PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to move boulders. Inside of battle, nothing special as far as added effects go. Location: Top Floor of the Lost Tower Suggestion: Teach this to those who cannot learn TM27 and still need to learn a Normal move. HM05 - De Fog (Other) Type: Flying PP: 15 Power: --- Accuracy: --- Information: Outside of battle, this will clear the fog in foggy areas. Inside of battle, this will lower the foe's evasiveness. Location: Person in Safari Zone Suggestion: I only used it once during game play. I would not recommend it for a serious moveset. HM06 - Rock Smash (Physical) Type: Fighting PP: 15 Power: 40 Accuracy: 100 Information: Outside of battle, this will allow you to break rocks. Inside of battle, this may lower the foe's defense. Location: Hiker at Mt. Coronet Entrance Suggestion: Not really good for competitive play. HM07 - Waterfall (Physical) Type: Water PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to climb waterfalls. Inside of battle, nothing special as far as added effects go. Location: Jasmine in Sunyshore City (On the small beach) Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good). HM08 - Rock Climb (Physical) Type: Normal PP: 20 Power: 90 Accuracy: 85 Information: Outside of battle, this will allow you to climb certain spots on mountains. Inside of battle, this may inflict confusion upon the foe. Location: Route 217 (Behind a house) Suggestion: Poor accuracy for power, in my opinion. Use if you have high luck confusing the foe.


What level does gligar learn ancient power in Pokemon diamond?

Gligar does not learn Ancient Power in any Pokemon game, and cannot be taught it by TMs either. Source: Pokemon.Marriland.Com: Level Move Learned Power Acc% Type Class 1 Poison Sting 15 100 Physical 5 Sand-Attack -- 100 Status 9 Harden -- -- Status 12 Knock Off 20 100 Physical 16 Quick Attack 40 100 Physical 20 Fury Cutter 10 95 Physical 23 Faint Attack 60 -- Physical 27 Screech -- 85 Status 31 Slash 70 100 Physical 34 Swords Dance -- -- Status 38 U-turn 70 100 Physical 42 X-Scissor 80 100 Physical 45 Guillotine ?? 30 Physical TM/HM Moves Power Acc Type Class TM06 Toxic -- 85 Status TM10 Hidden Power ?? 100 Special TM11 Sunny Day -- -- Status TM12 Taunt -- 100 Status TM17 Protect -- -- Status TM18 Rain Dance -- -- Status TM21 Frustration ?? 100 Physical TM23 Iron Tail 100 75 Physical TM26 Earthquake 100 100 Physical TM27 Return ?? 100 Physical TM28 Dig 80 100 Physical TM31 Brick Break 75 100 Physical TM32 Double Team -- -- Status TM36 Sludge Bomb 90 100 Special TM37 Sandstorm -- -- Status TM39 Rock Tomb 50 80 Physical TM40 Aerial Ace 60 -- Physical TM41 Torment -- 100 Status TM42 Facade 70 100 Physical TM43 Secret Power 70 100 Physical TM44 Rest -- -- Status TM45 Attract -- 100 Status TM46 Thief 40 100 Physical TM47 Steel Wing 70 90 Physical TM51 Roost -- -- Status TM54 False Swipe 40 100 Physical TM56 Fling ?? 100 Physical TM58 Endure -- -- Status TM66 Payback 50 100 Physical TM69 Rock Polish -- -- Status TM71 Stone Edge 100 80 Physical TM75 Swords Dance -- -- Status TM76 Stealth Rock -- -- Status TM78 Captivate -- 100 Status TM79 Dark Pulse 80 100 Special TM80 Rock Slide 75 90 Physical TM81 X-Scissor 80 100 Physical TM82 Sleep Talk -- -- Status TM83 Natural Gift ?? 100 Physical TM84 Poison Jab 80 100 Physical TM87 Swagger -- 90 Status TM89 U-turn 70 100 Physical TM90 Substitute -- -- Status HM01 Cut 50 95 Physical HM04 Strength 80 100 Physical HM05 Defog -- -- Status HM06 Rock Smash 40 100 Physical Egg Moves Power Acc% Type Class EGG Razor Wind 80 100 Special EGG Wing Attack 60 100 Physical EGG Double-edge 120 100 Physical EGG Counter ?? 100 Physical EGG Agility -- -- Status EGG Baton Pass -- -- Status EGG Metal Claw 50 95 Physical EGG Sand Tomb 15 70 Physical EGG Feint 50 100 Physical EGG Night Slash 70 100 Physical EGG Cross Poison 70 100 Physical


What are the Cheat codes for Pokemon Colosseum?

do i have codes for you. pokemon shiney 12068ac6 000046c0 ar code works well on dimond Arceaus 94000130 fcff0000 ar code works on dimond hold l+r and walk into poke b21c4d28 00000000 mart. talk to man in green. b0000004 00000000 0000aa3c edb88320 2000aa68 0000000a d2000000 00000000

Related questions

How do you get TM 36 in Pokemon Emerald?

TM36, Sludge Bomb, is given to you by a member of the Dewford Hall (guy with glasses near table) in Dewford Town after you win a few gym battles (4 or 5).


What is tm36 in Pokemon SoulSilver?

TM 16 is Light Screen and you can buy it in the Goldenrod Department Store.


What level does nidoking learn sludge bomb?

Well, Nidoking doesn't learn Sludge Bomb by LEVEL UP. But he CAN learn it by TM36.


What prize did you win by beating the orre coloseum on Pokemon XD?

Here are the prizes you get for beating the Orre Colosseum in Pokémon XD. You can get around 13500 PokéCoupons for beating the whole Colosseum as well as these TMs: TM06 Toxic, TM27 s Return, TM48 Skill Swap, TM36 Sludge Bomb, TM44 Rest, TM47 Steel Wing and TM02 Dragon Claw however please keep in mind that these awards are awarded to you after you win each Round which consists of 4 Trainers.


How do you solve the floors that make you spin to get through the rocket warehouse in leafgreen to get to the guy who took the sapphire?

first enter the warehouse,go left & take the second arrow.go up & battle the rocket runt.after deafeting her go right & take the first arrow. go up & battle & deafet the rocket.then take the middle arrow &walk left and walk through the path.don't take any arrow.youll enter a room & take TM36 then take the down arrow & let the path take you.now youll see another rocket.after u deafet her she is gonna change the direction of an arrow.take it &go to Pokemon centre to restore full health to your Pokemon.now go back & this time you wont have to reapet the procedure again.when you enter ull see up arrow &take it.This time ull meet a rocket.deafet him & go to the next room.This is it.You are just 1 battle away from retreiving the Sapphire.ull have to deafet the scientist & there you have the Sapphire. Hope this will help.Now signing out.


What is the Pokemon TM list on Pokemon ruby?

TM01 - Focus Punch TM02 - Dragon Claw TM03 - Water Pulse TM04 - Calm Wind TM05 - Roar TM06 - Toxic TM07 - Hail TM08 - Bulk Up TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM13 - Ice Beam Casino Prize TM14 - Blizzard TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solar Beam TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM33 - Reflect TM34 - Shockwave TM35 - Flamethrower TM36 - Sludge Bomb TM37 - Sandstorm TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Theif TM47 - Steel Wing TM48 - Skill Swap TM49 - Snatch TM50 - Overheat http://www.pokemonelite2000.com/rstmhmlocations.html


What moves can Sunkern learn?

By level up: 1- Absorb 4- Growth 10- Mega Drain 19- Sunny Day 31- Synthesis 46- Giga Drain By TM (These can ONLY be used ONCE, so be careful): TM03- Curse TM06- Toxic TM10- Hidden Power TM11- Sunny Day TM12- Sweet Scent TM13- Snore TM17- Protect TM19- Giga Drain TM20- Endure TM21- Frustration TM22- Solarbeam TM27- Return TM32- Double Team TM34- Swagger TM35- Sleep Talk TM36- Sludge Bomb TM44- Rest TM45- Attract By HM: HM01: Cut HM05: Flash


What is all the moves that diglett can learn?

Buy a Pokedex Book :) Diglett can learn: Move lvl Scratch - Sand Attack - Growl 5 Magnitude 9 Dig 17 Fury Swipes 21 Mud Slap 25 Slash 33 Earthquake 41 Fissure 49 Toxic TM06 Hidden Power TM10 Sunny Day TM11 Protect TM17 Frustration TM21 Earthquake TM26 Return TM27 Dig TM28 Double Team TM32 Sludge Bomb TM36 Rock Tomb TM39 Aerial Ace TM40 Facade TM42 Secret Power TM43 Rest TM44 Attract TM45 Thief TM46 Cut HM01 Rock Smash HM06


Where can you find the galatic key in Pokemon diamond?

Our next destination from here is to Lake Acuity, which we previously passed through at the west end of town. As you traverse the surrounding area, working your way through the grass, you'll come to the lake itself. You'll run into your friend here, who will be speaking with a Galactic Commander. The Commander will jettison the area shortly thereafter, leaving you to follow in pursuit. If you haven't guessed it yet, our next destination is the Galactic Headquarters in Veilstone City. Use Fly to get to Veilstone City easily. Go to the northeast part of town, where the Galactic HQ is located. You'll find an anonymous Galactic Grunt in front of the building, who will run off after talking to you. It's what he leaves behind that's especially important, though. Search the ground after he leaves to find the Storage Key. Then, work your way to the other side of town, and go to the Galactic Warehouse there. Use the key on the room inside, grab the Dark Stone on the other side of the door, and then take the staircase down, into a part of the Galactic Headquarters.This place can get a bit confusing, so following our specific directions here is absolutely necessary if you're going to follow our walkthrough for this area. Begin by heading right through this area (going north to speak with the scientist if you so desire), fighting two Galactic Grunts as you go. You can also find a Zinc tucked in a northern corner before going up some stairs into the next area. Here, simply take another staircase up even further into the headquarters. Here, you'll be thrust into a couple of more Pokemon battles with Galactic Grunts. You'll also be introduced to the seemingly-complicated (but in reality quite simplistic) warp system that will help you navigate around the gigantic headquarters building. In this first room with warps, take the one on the right to another room to grab TM49, and then take the one on the left to head to yet another room. Take the only other warp in this room, and then take the staircase up in the next room. (Following us so far? Good!) After fighting the next Galactic Grunt and his Wurmple-Dustox-Cascoon trio, take the warp on the left (ignoring the staircase in the room), and then go down the stairs in the room you end up in. From here, go left, then right, then go down another set of stairs. Here, you'll fight Scientist Fredrick and his level thirty-five Kadabra. After felling the Pokemon foe, go left and grab the TM36 sitting there, then go left once more to find the all-important Galactic Key. With this in hand, you can essentially leave the part of the headquarters you're in now (via the door on your left, which will bring you towards the entrance). But we implore you to do some more exploring briefly before doing that. Start by heading back to the right, backtracking to the room with the yellow warp in the northwest corner of the room (with a guy in the middle you previously fought, a staircase in the middle of the room leading down, and stairs in the northeast corner leading up). Take the stairs in the northeast corner (we told you to ignore it previously), and then head left, fighting another Galactic Grunt as you go. Circle down the linear pathway thereafter, and then go right to fight another Galactic Grunt. Open the door he was guarding at the end of the hallway to find TM21. Then, backtrack to leave the building completely (by backtracking to the staircase, going down the stairs, going down another flight of stairs, taking the warp, warping again, going down and around the linear pathway, and then heading back to the warehouse entrance... follow all of that?) Once back outside in Veilstone City, it'd be a good idea to heal at the Pokemon Center and save your game. Then, go to the northeast corner of town and enter the main Galactic Headquarters entrance. With the Galactic Key, you can breach the door there to explore a whole new section of the headquarters. Go upstairs after going through the first door. Galactic Grunts and Scientists will want to battle you en masse here, so get ready for some difficult, trying battles. If you find yourself in trouble, use an Escape Rope or backtrack out of the building in order to heal and save back in town. You should also have a good supply of healing items here, just in case. Go right down the corridor, fighting as you go. Bear northward into a room with a television, where a Scientist can be fought. Then, backtrack to the main corridor and go to your right. You'll end up in a kitchen. There are two warps here. The northern warp leads to a dead end and hence should just be ignored (you can check for yourself if you don't believe us), and instead take the warp on the south. This will lead to another room with warps---take the warp on the right to find a Max Revive, and then backtrack to the room next to the kitchen with the television. Take that warp to another room with stairs and some beds. Naturally, you should heal by taking a rest in one of the beds before going upstairs. Saving your game couldn't hurt, either. As you follow the linear pathway, you'll be forced to fight more Galactic Grunts. They'll be nothing compared to what you have to soon deal with, however. After fighting a pair of Galactic Grunts, you'll find three warps at the end of the corridor they were guarding. The warp on the right leads to a dead end, so again, don't bother with it. Take the middle warp to another dead end room, this one with an Elixir to add to your inventory. And finally, the warp on the left will bring you to a room with a staircase, and after that, a locked door. Through the door is Galactic Boss Cyrus. Galactic Boss Cyrus has three powerful Pokemon at his disposal. He has a level forty Murkow, a level forty Golbat, and a level forty-three Sneasel. Flying and Fire Pokemon are especially useful in this battle, though others (such as Fighting) will also fair well. As always, a well-balanced party is ultimately your best bet. After taking out his three Pokemon, you will get the Master Ball for your troubles. After fighting him, we implore you to backtrack to the beds to heal, and save your game... and then, continue. Go to where you fought Galactic Boss Cyrus, and use the warp at the northeast end of the room. Thereafter, walk through the eerie Pokemon research area (very much like the Esper Research Facility in Final Fantasy VI, no?), and go north. You'll run into Commander Saturn here. It's odd that they make you fight Saturn after Cyrus, considering he's much easier to fell than Cyrus. Unlike Cyrus, however, Saturn won't use healing items like Super Potions that will piss you off when you think an enemy Pokemon is on the ropes! Nonetheless, take on Saturn's level thirty-eight Kadabra, level thirty-eight Bronzor, and level forty Toxicroak. When this weakling's Pokemon are no more, he'll allow you to press the button on the nearby machine to free the three enslaved Pokemon, and then you'll be free to backtrack through the headquarters. You'll run into an area that was previously off limits that's now open---the green warp in this area will bring you back outside of the headquarters. It's time to continue our mission!


Where all the TM's in Pokemon Pearl?

TM61 is Will-O-Wisp, the user shoots a sinister, bluish white flames at the foe to inflict a burn Here's a List of TMs and HMs that should help: TM01 - Focus Punch (Physical) Type: Fighting PP: 20 Power: 150 Accuracy: 100 Information: Attacks after turn is over. Flinches if hit. Location: Oreburgh Gate Suggestion: Use this in combination with Substitute. TM02 - Dragon Claw (Physical) Type: Dragon PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Mt. Coronet Suggestion: Good against dragon Pokemon. TM03 - Water Pulse (Special) Type: Water PP: 20 Power: 60 Accuracy: 100 Information: 10% chance of confusion. Location: Deserted Escape Path Suggestion: Good if you like confusing the foe. TM04 - Calm Mind (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This raises special attack and special defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: If you can manage to do six of these, you will become nearly invincible. Even one, though, can help. TM05 - Roar (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Forces trainer to switch Pokemon. Also can be used to flee from wild Pokemon. Location: Route 213 Suggestion: A good counter for stat-increasing moves used on the foe. TM06 - Toxic (Other) Type: Poison PP: 10 Power: --- Accuracy: 85 Information: Poisons the foe. Poison gets stronger as turns progress. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM07 - Hail (Other) Type: Ice PP: 10 Power: --- Accuracy: --- Information: Hail starts. Hurts all Pokemon except ice Pokemon. Location: Route 217 Suggestion: Use with caution. It can backfire. TM08 - Bulk Up (Other) Type: Fighting PP: 20 Power: --- Accuracy: --- Information: Boosts both attack and defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: Good for combo moves. TM09 - Bullet Seed (Physical) Type: Grass PP: 30 Power: 10 Accuracy: 100 Information: This attacks 2-5 times per turn. Location: Route 204 Suggestion: Good to start with, but you should not use it in competitive battles. TM10 - Hidden Power (Special) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Type and power depends on the Pokemon. Location: Jubilife City 2nd Location: Exchange at Game Arcade with 6000 (Coins) Suggestion: This can be good or bad depending on the opponent's Pokemon. TM11 - Sunny Day (Other) Type: Fire PP: 5 Power: --- Accuracy: --- Information: This boosts fire-type moves for 5 turns. Only 1 turn required for solarbeam. Location: Route 212 Suggestion: Use with caution. It can backfire (but not too much). TM12 - Taunt (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Taunts foe into using only attack-based moves. Location: Route 211 Suggestion: Good way to prevent stat-increasing moves. TM13 - Ice Beam (Special) Type: Ice PP: 10 Power: 95 Accuracy: 100 Information: 10% chance of becoming frozen. Location: Route 216 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your ice move of choice. TM14 - Blizzard (Special) Type: Ice PP: 5 Power: 120 Accuracy: 70 Information: 10% chance of becoming frozen. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM15 - Hyper Beam (Special) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Buy at Veilstone Department Store with 7500 (Money) Suggestion: Should be used as a finishing move. TM16 - Light Screen (Other) Type: Psychic PP: 30 Power: --- Accuracy: --- Information: This lowers special attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Great if you have a Blissey and all your opponent's Pokemon use special attacks. TM17 - Protect (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Prevents being attacked for that turn. It may fail if used continuously. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: A good stalling move. TM18 - Rain Dance (Other) Type: Water PP: 5 Power: --- Accuracy: --- Information: This boosts water-type moves for 5 turns. Thunder cannot miss. Location: Route 213 Suggestion: Use with caution. It can backfire (but not too much). TM19 - Giga Drain (Special) Type: Grass PP: 10 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Route 209 Suggestion: Decent attack. TM20 - Safeguard (Other) Type: Normal PP: 25 Power: --- Accuracy: --- Information: Prevents all status problems for the entire party. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Good move. TM21 - Frustration (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon hates you. Location: Team Galaxy Warehouse Suggestion: Use if your Pokemon hate you a bunch. TM22 - Solarbeam (Special) Type: Grass PP: 10 Power: 120 Accuracy: 100 Information: Charges up the first turn and strikes the second. Location: Buy at Veilstone Department Store with 3000 (Money) Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day. TM23 - Iron Tail (Physical) Type: Steel PP: 15 Power: 100 Accuracy: 75 Information: This may lower the foe's defense (10% chance). Location: Iron Island Suggestion: Powerful, but not accurate enough. TM24 - Thunderbolt (Special) Type: Electric PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming paralyzed. Location: Above the Power Plant (use surf to get it). 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your electric move of choice. TM25 - Thunder (Special) Type: Electric PP: 10 Power: 120 Accuracy: 70 Information: 10% chance of becoming paralyzed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. Awesome when used with Rain dance. TM26 - Earthquake (Physical) Type: Ground PP: 10 Power: 100 Accuracy: 100 Information: If foe is using dig, damage is doubled. Location: Wayward Cave (Secret Entrance)* 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Simply put, this move is quite incredible. TM27 - Return (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon likes you. Location: Lost Tower 2nd Location: Exchange at Game Arcade with 8000 (tokens) Suggestion: Use if your Pokemon like you a bunch. TM28 - Dig (Physical) Type: Ground PP: 10 Power: 80 Accuracy: 100 Information: Digs underground the first turn and attacks the second turn. Location: Route 214 Suggestion: Good move to use if you want an earthquake alternative. TM29 - Psychic (Special) Type: Psychic PP: 10 Power: 90 Accuracy: 100 Information: This may lower the foe's defense (10% chance). Location: Round 211 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your psychic move of choice. TM30 - Shadow Ball (Special) Type: Ghost PP: 15 Power: 80 Accuracy: 100 Information: This may lower the foe's defense (20% chance). Location: Route 210 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your ghost move of choice. TM31 - Brick Break (Physical) Type: Fighting PP: 15 Power: 75 Accuracy: 100 Information: Destroys Reflect and Light Screen Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: A decent fighting attack. TM32 - Double Team (Other) Type: Normal PP: 15 Power: --- Accuracy: --- Information: Increases evasiveness Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: A risky move, but it could pay off. TM33 - Reflect (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This lowers attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Decent defender. TM34 - Shock Wave (Special) Type: Electric PP: 20 Power: 60 Accuracy: --- Information: Never misses Location: Route 215 Suggestion: If you like accuracy, this is for you. TM35 - Flamethrower (Special) Type: Fire PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming burned. Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your fire move of choice. TM36 - Sludge Bomb (Special) Type: Poison PP: 10 Power: 90 Accuracy: 100 Information: 30% chance of becoming poisoned. Location: Team Galaxy Warehouse 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your poison move of choice. TM37 - Sandstorm (Other) Type: Rock PP: 10 Power: --- Accuracy: --- Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and steel Pokemon. Location: Route 228 Suggestion: Use with caution. It can backfire. TM38 - Fire Blast (Special) Type: Fire PP: 5 Power: 120 Accuracy: 85 Information: 10% chance of becoming burned. Location: Lake Verity 2nd Location: Buy at Tobari Department Store with 5500 (Money) Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful enough to knock out a foe in one hit with this move. TM39 - Rock Tomb (Physical) Type: Rock PP: 10 Power: 50 Accuracy: 80 Information: This will lower the foe's speed Location: Deserted Escape Path Suggestion: This can become quite annoying if you use it properly, but it can easily be countered. Try not to use this more than a couple of times unless you have to. TM40 - Aerial Ace (Physical) Type: Flying PP: 20 Power: 60 Accuracy: --- Information: Never misses. Location: Route 213 2nd Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: If you like accuracy, this is for you. TM41 - Torment (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Foe is unable to use the same move twice in a row. Location: Victory Road Suggestion: This can become a pain for the opponent if used correctly. TM42 - Facade (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: Doubles attack if Burned, Poison, Paralyzed. Location: Solaceon Gym Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye (unless you're a Ghost, Steel, or Rock type) TM43 - Secret Power (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: The effect of this move depends on the location. Location: Contact Square Suggestion: If you know where you are, it's a good move. TM44 - Rest (Other) Type: Psychic PP: 10 Power: --- Accuracy: --- Information: The user becomes asleep. Lasts 2 turns. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Great for Pokemon with high HP. TM45 - Attract (Other) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Makes the opposite gender less likely to attack (50%). Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM46 - Thief (Physical) Type: Dark PP: 10 Power: 40 Accuracy: 100 Information: Has a chance of taking the foe's held item. Location: Eterna City Suggestion: Useful when trying to get a foe's held item. TM47 - Steel Wing (Physical) Type: Steel PP: 25 Power: 70 Accuracy: 90 Information: This may increase the user's defense (10%). Location: Route 209 Suggestion: Decent steel maneuver. TM48 - Skill Swap (Other) Type: Psychic PP: 10 Power: --- Accuracy: 100 Information: Switches abilities with foe. Location: Canalave City (from a resident in the city) Suggestion: Use strategically. It can backfire. TM49 - Snatch (Other) Type: Dark PP: 10 Power: --- Accuracy: 100 Information: This steals the effects of the foe's next move. Location: Team Galaxy Warehouse Suggestion: Good if the foe keeps using stat-increasing moves. TM50 - Overheat (Special) Type: Fire PP: 5 Power: 140 Accuracy: 90 Information: This lowers the user's special attack. Location: Stark Mountain Suggestion: This can be a good alternative to Fire Blast. TM51 - Roost (Other) Type: Flying PP: 10 Power: --- Accuracy: --- Information: This restores half of Max HP. Location: Route 210 Suggestion: Great recover move. TM52 - Focus Blast (Special) Type: Fighting PP: 5 Power: 120 Accuracy: 70 Information: This may lower the foe's speed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM53 - Energy Ball (Special) Type: Grass PP: 10 Power: 80 Accuracy: 100 Information: This may lower the foe's speed. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great grass-based attack. TM54 - False Swipe (Physical) Type: Fighting PP: 40 Power: 40 Accuracy: 100 Information: Always leaves the foe with at least 1 HP. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Incredible when lowering legendary's HP for capture. TM55 - Brine (Special) Type: Water PP: 10 Power: 65 Accuracy: 100 Information: Power is 130 if Pokemon's HP is less than half. Location: Pastoria Gym Suggestion: Can be deadly if used strategically well. TM56 - Fling (Physical) Type: Dark PP: 10 Power: ??? Accuracy: 100 Information: This move hurls out the item the Pokemon is holding. The power of the move depends on the item. Location: Route 222 Suggestion: Use if you have a good item. TM57 - Charge Beam (Special) Type: Electric PP: 10 Power: 50 Accuracy: 90 Information: A high chance of raising the Pokemon's special attack. Location: Sunyshore Gym Suggestion: A decent electric attack. TM58 - Endure (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Always leaves the Pokemon with at least 1 HP. It may fail if used continuously. Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: A good move for stalling. TM59 - Dragon Pulse (Special) Type: Dragon PP: 10 Power: 90 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Victory Road 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: An excellent dragon attack. Good against dragon Pokemon. TM60 - Drain Punch (Physical) Type: Fight PP: 5 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Veilstone Gym Suggestion: Decent attack. TM61 - Will-O-Wisp (Other) Type: Fire PP: 15 Power: --- Accuracy: 75 Information: Burns the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM62 - Silver Wind (Special) Type: Bug PP: 5 Power: 60 Accuracy: 100 Information: May raise abilities. Location: Route 212 Suggestion: Decent attack. Good if you can raise abilities. TM63 - Embargo (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Prevents foe from using held items. Location: Veilstone City Suggestion: Great if you want to disable leftovers or other items. TM64 - Explosion (Physical) Type: Normal PP: 5 Power: 250 Accuracy: 100 Information: User faints and flips over enemy for massive damage. Location: Slot Game in Veilstone City** Suggestion: Use only as a last resort or as part of a strategic plan. TM65 - Shadow Claw (Physical) Type: Dark PP: 15 Power: 70 Accuracy: 100 Information: Has a high chance of landing a critical hit. Location: Hearthome Gym Suggestion: Good if you can land critical hits. TM66 - Payback (Physical) Type: Dark PP: 10 Power: 50 Accuracy: 100 Information: Power is 100 if foe attacks first. Location: Route 215 Suggestion: Can be deadly if used strategically well. TM67 - Recycle (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Recycles a used item for one more use. Location: Eterna Moutain Suggestion: Can be deadly if used strategically well. TM68 - Giga Impact (Physical) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Exchange at Game Arcade with 20000 (Tokens) Suggestion: Should be used as a finishing move. TM69 - Rock Polish (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Greatly raises Pokemon's speed. Location: Mt. Coronet Suggestion: Decent move. Use on Pokemon who need a speed boost. TM70 - Flash (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Lowers the foe's accuracy. Location: Buy at Veilstone Department Store with 1000 (Money) Suggestion: Decent Move. TM71 - Stone Edge (Physical) Type: Rock PP: 5 Power: 100 Accuracy: 80 Information: Has a high chance of landing a critical hit. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great against flying Pokemon. TM72 - Avalanche (Physical) Type: Ice PP: 10 Power: 60 Accuracy: 100 Information: Power is 120 if foe attacks first. Location: Snowpoint Gym Suggestion: Can be deadly if used strategically well. TM73 - Thunder Wave (Other) Type: Electric PP: 20 Power: --- Accuracy: 100 Information: Paralyzes the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Personally, I really like this move. Great as an annoyer. TM74 - Gyro Ball (Physical) Type: Steel PP: 5 Power: ??? Accuracy: 100 Information: Power depends on the foe's speed. Location: Exchange at Game Arcade with 15000 (Tokens) Suggestion: Can be deadly if used strategically well. TM75 - Swords Dance (Other) Type: Normal PP: 30 Power: --- Accuracy: --- Information: Sharply raises Pokemon's attack. Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: Can be deadly if used strategically well in combination with attack moves. TM76 - Stealth Rock (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Causes damage when opponent switches Pokemon. Location: Oreburgh Gym Suggestion: Awesome move, especially to break opponents who use Focus Sash on their team. TM77 - Psych Up (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Copies the foe's effects and gives to the user. Location: Route 211 Suggestion: Great to use if the foe has just used a lot of stat-increasing moves. TM78 - Captivate (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: If the foe is the opposite gender of the user, then the foe's special attack will be lowered. Location: Victory Road Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM79 - Dark Pulse (Special) Type: Dark PP: 15 Power: 80 Accuracy: 100 Information: May cause flinching. Location: Victory Road Suggestion: Great dark-type attack. TM80 - Rock Slide (Physical) Type: Rock PP: 10 Power: 75 Accuracy: 90 Information: May cause flinching. Location: Mt. Coronet Suggestion: Decent attack. Good against the flying types. TM81 - X-Scissor (Physical) Type: Bug PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great bug-type attack. TM82 - Sleep Talk (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Uses a random move in its own moveset while asleep. Location: Eterna Forest Suggestion: Great way to counter the effects of sleep. TM83 - Nature Gift (Physical) Type: Normal PP: 15 Power: ??? Accuracy: 100 Information: The power of the move depends on the held berry. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Use if you have a good berry. TM84 - Poison Jab (Physical) Type: Poison PP: 20 Power: 80 Accuracy: 100 Information: Foe may become poisoned. Location: Route 212 Suggestion: Use on Poison Pokemon with a high attack. TM85 - Dream Eater (Special) Type: Psychic PP: 15 Power: 100 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. This attack only works while the foe is asleep. Location: Lake Valor Side Suggestion: Great if you can land a Hypnosis + Dream Eater combination. TM86 - Grass Knot (Special) Type: Grass PP: 20 Power: ??? Accuracy: 100 Information: Power depends on the foe's weight. Location: Eterna Gym Suggestion: Can be deadly if used strategically well. TM87 - Swagger (Other) Type: Normal PP: 15 Power: --- Accuracy: 90 Information: Raises the foe's attack but also causes confusion Location: Pokemon Mansion Suggestion: Can be deadly if used strategically well. TM88 - Pluck (Physical) Type: Flying PP: 20 Power: 60 Accuracy: 100 Information: Power is 120 if the foe is holding a berry. Location: Floaroma Town Suggestion: Great if the foe is holding a berry. TM89 - U-Turn (Physical) Type: Bug PP: 20 Power: 70 Accuracy: 100 Information: User switches out automatically after attack. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Can be deadly if used strategically well. TM90 - Substitute (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Creates a substitute using 1/4 of user's Max HP. Location: Forest Manor 2nd Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: Use this in combination with Focus Punch. TM91 - Flash Cannon (Special) Type: Steel PP: 10 Power: 80 Accuracy: 100 Information: May lower the foe's special attack. Location: Canalave Gym Suggestion: Use on a Steel Pokemon who has a high special attack. TM92 - Trick Room (Other) Type: Psychic PP: 5 Power: --- Accuracy: --- Information: Slower Pokemon attack first for 5 turns. Location: Route 213 Suggestion: Can be deadly if used strategically well in combination with slow, high-attack Pokemon. HMs HM01 - Cut (Physical) Type: Normal PP: 30 Power: 50 Accuracy: 95 Information: Outside of battle, this cuts plants in the way. Inside of battle, nothing special as far as added effects go. Location: Shirona in Eterna Forest Suggestion: If you have to use it, put in on a Grass Pokemon. HM02 - Fly (Physical) Type: Flying PP: 15 Power: 90 Accuracy: 95 Information: Outside of battle, this will be your main way of transporting from one city to another quickly. Inside of battle, flies in the sky the first turn and attacks the second turn. Location: Team Galaxy Warehouse Suggestion: A must have if you travel a lot. HM03 - Surf (Special) Type: Water PP: 15 Power: 95 Accuracy: 100 Information: Outside of battle, this will allow you to travel across water. Inside of battle, nothing special as far as added effects go. Location: Celestic Town Shrine Suggestion: If you have a water Pokemon, definitely give it this. HM04 - Strength (Physical) Type: Normal PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to move boulders. Inside of battle, nothing special as far as added effects go. Location: Top Floor of the Lost Tower Suggestion: Teach this to those who cannot learn TM27 and still need to learn a Normal move. HM05 - De Fog (Other) Type: Flying PP: 15 Power: --- Accuracy: --- Information: Outside of battle, this will clear the fog in foggy areas. Inside of battle, this will lower the foe's evasiveness. Location: Person in Safari Zone Suggestion: I only used it once during game play. I would not recommend it for a serious moveset. HM06 - Rock Smash (Physical) Type: Fighting PP: 15 Power: 40 Accuracy: 100 Information: Outside of battle, this will allow you to break rocks. Inside of battle, this may lower the foe's defense. Location: Hiker at Mt. Coronet Entrance Suggestion: Not really good for competitive play. HM07 - Waterfall (Physical) Type: Water PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to climb waterfalls. Inside of battle, nothing special as far as added effects go. Location: Jasmine in Sunyshore City (On the small beach) Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good). HM08 - Rock Climb (Physical) Type: Normal PP: 20 Power: 90 Accuracy: 85 Information: Outside of battle, this will allow you to climb certain spots on mountains. Inside of battle, this may inflict confusion upon the foe. Location: Route 217 (Behind a house) Suggestion: Poor accuracy for power, in my opinion. Use if you have high luck confusing the foe.


TM locations in Pokemon Sapphire?

The following lists all fifty TMs and their relative locations in Pokemon Sapphire: TM01 Focus Punch: Found on Route 115. TM02 Dragon Claw: Found in Meteor Falls. TM03 Water Pulse: Obtained from Wallace (Sootopolis Gym Leader). TM04 Calm Mind: Obtained from Tate and Liza (Mossdeep Gym Leaders). TM05 Roar: Found in Route 114. TM06 Toxic: Found in Fiery Path. TM07 Hail: Found in Shoal Cave. TM08 Bulk Up: Obtained from Brawly (Dewford Gym Leader). TM09 Bullet Seed: Found in Route 104. TM10 Hidden Power: Purchased from Slateport Market ($3000); found in Fortree City. TM11 Sunny Day: Found in Route 120. TM12 Taunt: Obtained from the Trick Master. TM13 Ice Beam: Purchased from Mauville Game Corner (4000 coins). TM14 Blizzard: Purchased from Lilycove Department Store ($5500). TM15 Hyper Beam: Purchased from Lilycove Department Store ($7500). TM16 Light Screen: Purchased from Lilycove Department Store ($3000). TM17 Protect: Purchased from Lilycove Department Store ($3000). TM18 Rain Dance: Found in Abandoned Ship. TM19 Giga Drain: Found in Route 123. TM20 Safeguard: Purchased from Lilycove Department Store ($3000). TM21 Frustration: Found in Pacifidlog Town. TM22 Solarbeam: Found in Safari Zone. TM23 Iron Tail: Found in Meteor Falls. TM24 Thunderbolt: Purchased from Mauville Game Corner (4000 coins). TM25 Thunder: Purchased from Lilycove Department Store ($5500). TM26 Earthquake: Found in Seafloor Cavern. TM27 Return: Found in Fallarbor Town; found in Pacifidlog Town. TM28 Dig: Found in Route 114. TM29 Psychic: Purchased from Mauville Game Corner (3500 coins). TM30 Shadow Punch: Found in Mount Pyre. TM31 Brick Break: Found in Sootopolis City. TM32 Double Team: Purchased from Mauville Game Corner (1500 coins). TM33 Reflect: Purchased from Lilycove Department Store ($3000). TM34 Shock Wave: Obtained from Wattson (Mauville Gym Leader). TM35 Flamethrower: Purchased from the Mauville Game Corner (4000 coins). TM36 Sludge Bomb: Found in Dewford Town. TM37 Sandstorm: Found in Route 111. TM38 Fire Blast: Purchased from Lilycove Department Store ($5500). TM39 Rock Tomb: Obtained from Roxanne (Rustboro Gym Leader). TM40 Aerial Ace: Obtained from Winona (Fortree Gym Leader). TM41 Torment: Found in Slateport City. TM42 Facade: Obtained from Norman (Petalburg Gym Leader). TM43 Secret Power: Found in Route 111; Purchased from Slateport Market ($3000). TM44 Rest: Found in Lilycove City. TM45 Attract: Found in Verdanturf Town. TM46 Thief: Found in Slateport City. TM47 Steel Wing: Found in Granite Cave. TM48 Skill Swap: Found in Mount Pyre. TM49 Snatch: Found in S.S. Tidal. TM50 Overheat: Obtained from Flannery (Lavaridge Gym Leader). Sorry this list is so long, but there are lots of TMs out there. Hope this helped! Good luck!


Are there Pokemon rijon Adventures cheats for gameshark?

Wild Any Pokemon 100 Level000014D1 000A 1003dae6 000783007CEE XXXX5630739925DF4466Replace "XXXX" with the Pokemon ID of the Pokemon you want.Go search in wild after activating the coords.Pokemon ID:REPLACE XXXX WITH THE Pokemon ID.Bulbasaur0001Ivysaur0002Venusaur0003Charmander0004Charmeleon0005Charizard0006Squirtle0007Wartortle0008Blastoise0009Caterpie000AMetapod000BButterfree000CWeedle000DKakuna000EBeedrill000FPidgey0100Pidgeotto0011Pidgeot0012Rattata0013Raticate0014Spearow0015Fearow0016Ekans0017Arbok0018Pikachu0019Raichu001ASandshrew001BSandslash001CNidoran001DNidorina001ENidoqueen001FNidoran0020Nidorino0021Nidoking0022Clefairy0023Clefable0024Vulpix0025Ninetails0026Jigglypuff0027Wigglytuff0028Zubat0029Golbat002AOddish002BGloom002CVileplume002DParas002EParasect002FVenonat0030Venomoth0031Diglett0032Dugtrio0033Meowth0034Persian0035Psyduck0036Golduck0037Mankey0038Primeape0039Growlithe003AArcanine003BPoliwag003CPoliwhirl003DPoliwrath003EAbra003FKadabra0040Alakazam0041Machop0042Machoke0043Machamp0044Bellsprout0045Weepinbell0046Victreebel0047Tentacool0048Tentacruel0049Geodude004AGraveler004BGolem004CPonyta004DRapidash004ESlowpoke004FSlowbro0050Magnemite0051Magneton0052Farfetch'd0053Doduo0054Dudrio0055Seel0056Dewgong0057Grimer0058Muk0059Shellder005ACloyster005BGastly005CHaunter005DGengar005EOnix005FDrowzee0060Hypno0061Krabby0062Kingler0063Voltorb0064Electrode0065Exeggecute0066Exeggutor0067Cubone0068Marowak0069Hitmonlee006AHitmonchan006BLickitung006CKoffing006DWeezing006ERhyhorn006FRhydon0070Chansey0071Tangela0072Kangaskhan0073Horsea0074Seadra0075Goldeen0076Seaking0077Staryu0078Starmie0079Mr. Mime007AScyther007BJynx007CElectrabuzz007DMagmar007EPinsir007FTauros0080Magikarp0081Lapras0082Gyrados0083Ditto0084Eevee0085Vaporeon0086Jolteon0087Flareon0088Porygon0089Omanyte008AOmastar008BKabuto008CKabutops008DAerodactyl008ESnorlax008FArticuno0090Zapdos0091Moltres0092Dratini0093Dragonair0094Dragonite0095Mewtwo0096Mew0097Chikorita0098Bayleef0099Meganium009ACyndaquil009BQuilava009CTyphlosion009DFeraligatr009ECroconaw009FFeraligatr00A0Sentret00A1Furret00A2Hoothoot00A3Noctowl00A4Ledyba00A5Ledian00A6Spinarak00A7Ariados00A8Crobat00A9Chinchou00AALanturn00ABPichu00ACCleffa00ADIgglybuff00AETogepi00AFTogetic00B0Natu00B1Xatu00B2Mareep00B3Flaaffy00B4Ampharos00B5Bellossom00B6Marill00B7Azumarill00B8Sudowoodo00B9Politoed00BAHoppip00BBSkiploom00BCJumpluff00BDAipom00BESunkern00BFSunflora00C0Yanma00C1Wooper00C2Quagsire00C3Espeon00C4Umbreon00C5Murkrow00C6Slowking00C7Misdreavus00C8Unown00C9Wobbuffet00CAGirafarig00CBPineco00CCForretress00CDDunsparce00CEGligar00CFSteelix00D0Snubbull00D1Granbull00D2Qwilfish00D3Scizor00D4Shuckle00D5Heracross00D6Sneasel00D7Teddiursa00D8Ursaring00D9Slugma00DAMagcargo00DBSwinub00DCPiloswine00DDCorsola00DERemoraid00DFOctillery00E0Delibird00E1Mantine00E2Skarmory00E3Houndour00E4Houndoom00E5Kingdra00E6Phanpy00E7Donphan00E8Porygon200E9Stantler00EASmeargle00EBTyrogue00ECHitmontop00EDSmoochum00EEElekid00EFMagby00F0Miltank00F1Blissey00F2Raikou00F3Entai00F4Suicune00F5Larvitar00F6Pupitar00F7Tyranitar00F8Lugia00F9Ho-oh00FACalebi00FBTreecko0115Grovyle0116Sceptile0117Torchic0118Combusken0119Blaziken011AMudkip011BMarshtomp011CSwampert011DPoochyena011EMightyena011FZigzagoon0120Linoone0121Wurmple0122Silcoon0123Beautifly0124Cascoon0125Dustox0126Lotad0127Lombre0128Ludicolo0129Seedot012ANuzleaf012BShiftry012CNincada012DNinjask012EShedinja012FTaillow0130Swellow0131Shroomish0132Breloom0133Spinda0134Wingull0135Pelipper0136Surskit0137Masquerain0138Wailmer0139Wailord013ASkitty013BDelcatty013CKecleon013DBaltoy013EClaydol013FNosepass0140Torkoal0141Sableye0142Barboach0143Whiscash0144Luvdisc0145Corphish0146Crawdaunt0147Feebas0148Milotic0149Carvanha014ASharpedo014BTrapinch014CVibrava014DFlygon014EMakuhita014FHariyama0150Electrike0151Manectric0152Numel0153Camerupt0154Spheal0155Sealeo0156Walrein0157Cacnea0158Cacturne0159Snorunt015AGlalie015BLunatone015CSolrock015DAzurill015ESpoink015FGrumpig0160Plusle0161Minun0162Mawile0163Meditite0164Medicham0165Swablu0166Altaria0167Wynaut0168Duskull0169Dusclops016ARoselia016BSlakoth016CVigoroth016DSlaking016EGulpin016FSwalot0170Tropius0171Whismur0172Loudred0173Exploud0174Clamperl0175Huntail0176Gorebyss0177Absol0178Shuppet0179Banette017ASeviper017BZangoose017CRelicanth017DAron017ELairon017FAggron0180Castform0181Volbeat0182Illumise0183Lileep0184Cradily0185Anorith0186Armaldo0187Ralts0188Kirlia0189Gardevoir018ABagon018BShelgon018CSalamence018DBeldum018EMetang018FMetagross0190Regirock0191Regice0192Registeel0193Kyogre0194Groudon0195Rayquaza0196Latias0197Latios0198Jirachi0199Deoxys019AChimecho019BInf. PC Mode ItemsTo get inf. PC mode items on Pokemon Fire Red you'll need to insert the following code 82025840 followed by the Item codeEXAMPLE: 82025840 XXXXItem codes:0001 = Master Ball0002 = Ultra Ball0003 = Great Ball0004 = Poke Ball0005 = Safari Ball0006 = Net Ball0007 = Dive Ball0008 = Nest Ball0009 = Repeat Ball000A = Timer Ball000B = Luxury Ball000C = Premier Ball000D = Potion000E = Antidote000F = Burn Heal0010 = Ice Heal0011 = Awakening0012 = Parlyz Heal0013 = Full Restore0014 = Max Potion0015 = Hyper Potion0016 = Super Potion0017 = Full Heal0018 = Revive0019 = Max Revive001A = Fresh Water001B = Soda Pop001C = Lemonade001D = MooMoo Milk001E = Energy Powder001F = Energy Root0020 = Heal Powder0021 = Revival Herb0022 = Ether0023 = Max Ether0024 = Elixer0025 = Max Elixer0026 = Lava C ookie0027 = Blue Flute0028 = Yellow Flute0029 = Red Flute002A = Black Flute002B = White Flute002C = Berry Juice002D = Sacred Ash002E = Shoal Salt002F = Shoal Shell0030 = Red Shard0031 = Blue Shard0032 = Yellow Shard0033 = Green Shard003F = HP Up0040 = Protein0041 = Iron0042 = C arbos0043 = C alcium0044 = Rare C andy0045 = PP Up0046 = Zinc0047 = PP Max0049 = Guard Spec004A = Dire Hit004B = X Attack004C = X Defend004D = X Speed004E = X Accuracy004F = X Special0050 = Poke Doll0051 = Fluffy Tail0053 = Super Repel0054 = Max Repel0055 = Escape Rope0056 = Repel005D = Sun Stone005E = Moon Stone005F = Fire Stone0060 = Thunder Stone0061 = Water Stone0062 = Leaf Stone0067 = Tiny Mushroom0068 = Big Mushroom006A = Pearl006B = Big Pearl006C = Stardust006D = Star Piece006E = Nugget006F = Heart Scale0079 = Orange Mail007A = Harbor Mail007B = Glitter Mail007C = Mech Mail007D = Wood Mail007E = Wave Mail007F = Bead Mail0080 = Shadow Mail0081 = Tropic Mail0082 = Dream Mail0083 = Fab Mail0084 = Retro Mail0085 = C heri Berry0086 = C hesto Berry0087 = Pecha Berry0088 = Rawst Berry0089 = Aspear Berry008A = Leppa Berry008B = Oran Berry008C = Persim Berry008D = Lum Berry008E = Sitrus Berry008F = Figy Berry0090 = Wiki Berry0091 = Mago Berry0092 = Aguav Berry0093 = Iapapa Berry0094 = Razz Berry0095 = Bluk Berry0096 = Nanab Berry0097 = Wepear Berry0098 = Pinap Berry0099 = Pomeg Berry009A = Kelpsy Berry009B = Qualot Berry009C = Hondew Berry009D = Grepa Berry009E = Tamato Berry009F = C ornn Berry00A0 = Magost Berry00A1 = Rabuta Berry00A2 = Nomel Berry00A3 = Spelon Berry00A4 = Pamtre Berry00A5 = Watmel Berry00A6 = Durin Berry00A7 = Belue Berry00A8 = Liechi Berry00A9 = Ganlon Berry00AA = Salac Berry00AB = Petaya Berry00AC = Apicot Berry00AD = Lansat Berry00AE = Starf Berry00AF = Enigma Berry00B3 = Bright Powder00B4 = White Herb00B5 = Macho Brace00B6 = Exp Share00B7 = Quick C law00B8 = Soothe Bell00B9 = Mental Herb00BA = C hoice Band00BB = King's Rock00BC = Silver Powder00BD = Amulet C oin00BE = C leanse Tag00BF = Soul Dew00C 0 = Deep Sea Tooth00C 1 = Deep Sea Scale00C 2 = Smoke Ball00C 3 = Everstone00C 4 = Focus Band00C 5 = Lucky Egg00C 6 = Scope Lens00C 7 = Metal C oat00C 8 = Leftovers00C 9 = Dragon Scale00C A = Light Ball00C B = Soft Sand00C C = Hard Stone00C D = Miracle Seed00C E = Black Glasses00C F = Black Belt00D0 = Magnet00D1 = Mystic Water00D2 = Sharp Beak00D3 = Poison Barb00D4 = Nevermelt Ice00D5 = Spell Tag00D6 = Twisted Spoon00D7 = C harcoal00D8 = Dragon Fang00D9 = Silk Scarf00DA = Up-Grade00DB = Shell Bell00DC = Sea Incense00DD = Lax Incense00DE = Lucky Punch00DF = Metal Powder00E0 = Thick C lub00E1 = Stick00FE = Red Scarf00FF = Blue Scarf0100 = Pink Scarf0101 = Green Scarf0102 = Yellow Scarf0103 = Mach Bike0104 = C oin C ase0105 = ItemFinder0106 = Old Rod0107 = Good Rod0108 = Super Rod0109 = S.S. Ticket010A = C ontest Pass010C = Wailmer Pail010D = Devon's Goods010E = Soot Sack010F = Basement Key0110 = Acro Bike0111 = PokeBlock C ase0112 = Letter0113 = Eon Ticket0114 = Red Orb0115 = Blue Orb0116 = Scanner0117 = Go-Goggles0118 = Meteorite0119 = Rm.1 Key011A = Rm.2 Key011B = Rm.4 Key011C = Rm.6 Key011D = Storage Key011E = Root Fossil011F = C law Fossil0120 = Devon Scope0121 = TM01 (Focus Punch)0122 = TM02 (Dragon C law)0123 = TM03 (Water Pulse)0124 = TM04 (C alm Mind)0125 = TM05 (Roar)0126 = TM06 (Toxic)0127 = TM07 (Hail)0128 = TM08 (Bulk Up)0129 = TM09 (Bullet Seed)012A = TM10 (Hidden Power)012B = TM11 (Sunny Day)012C = TM12 (Taunt)012D = TM13 (Ice Beam)012E = TM14 (Blizzard)012F = TM15 (Hyper Beam)0130 = TM16 (Light Screen)0131 = TM17 (Protect)0132 = TM18 (Rain Dance)0133 = TM19 (Giga Drain)0134 = TM20 (Safeguard)0135 = TM21 (Frustration)0136 = TM22 (Solar Beam)0137 = TM23 (Iron Tail)0138 = TM24 (Thunderbolt)0139 = TM25 (Thunder)013A = TM26 (Earthquake)013B = TM27 (Return)013C = TM28 (Dig)013D = TM29 (Psychic)013E = TM30 (Shadow Ball)013F = TM31 (Brick Break)0140 = TM32 (Double Team)0141 = TM33 (Reflect)0142 = TM34 (Shock Wave)0143 = TM35 (Flamethrower)0144 = TM36 (Sludge Bomb)0145 = TM37 (Sandstorm)0146 = TM38 (Fire Blast)0147 = TM39 (Rock Tomb)0148 = TM40 (Aerial Ace)0149 = TM41 (Torment)014A = TM42 (Facade)014B = TM43 (Secret Power)014C = TM44 (Rest)014D = TM45 (Attract)014E = TM46 (Thief)014F = TM47 (Steel Wing)0150 = TM48 (Skill Swap)0151 = TM49 (Snatch)0152 = TM50 (Overheat)0153 = HM01 (C ut)0154 = HM02 (Fly)0155 = HM03 (Surf)0156 = HM04 (Strength)0157 = HM05 (Flash)0158 = HM06 (Rock Smash)0159 = HM07 (Waterfall)015A = HM08 (Dive)015D = {Oak's Parcel}015E = {Poke Flute}015F = {Secret Key}0160 = {Bike Voucher}0161 = {Gold Teeth}0162 = {Old Amber}0163 = {C ard Key}0164 = {Elevator Key}0165 = {Dome Fossil}0166 = {Helix Fossil}0167 = {Silph Scope}0168 = {Bicycle}0169 = {Town Map}016A = {Battle Searcher}016B = {Voice C hecker}016C = {TM C ase}016D = {Berry Bag}016E = {Help TV}016F = {Tri-Pass}0170 = {Rainbow Pass}0171 = {Tea}0172 = {Mystery Ticket}0173 = {Aurora Ticket}0174 = {Konaire}0175 = {Ruby Plate}0176 = {Sapphire Plate}01F4 = [Jail Key]01F5 = [Elevator Key]01F6 = [Small Tablet]01F7 = [F-Disk]01F8 = [R-Disk]01F9 = [L-Disk]01FA = [D-Disk]01FB = [U-Disk]01FC = [Subway Key]01FD = [Maingate Key]01FE = [Card Key]01FF = [Down St. Key]0200 = [DNA Sample 1]0201 = [Bayleef DNA]0202 = [DNA Sample 2]0203 = [Quilava DNA]0204 = [DNA Sample 3]0205 = [Croconaw DNA]0206 = [DNA Sample 4]0207 = [Sudowoodo DNA]0208 = [DNA Sample 5]0209 = [Misdreavus DNA]020A = [DNA Sample 6]020B = [Mightyena DNA]020C = [DNA Sample 7]020D = [Raikou DNA]020E = [DNA Sample 8]020F = [Entei DNA]0210 = [DNA Sample 9]0211 = [Suicune DNA]0212 = [Data ROM]0213 = [Steel Teeth]0214 = [Gear]0215 = [Red ID Badge]0216 = [Green ID Badge]0217 = [Blue ID Badge]0218 = [Yellow ID Badge]0219 = [Time Flute]021A = [Ein File S]021B = [Ein File H]021C = [Ein File C ]021D = [Ein File P]021E = [Cologne Case]021F = [Joy Scent]0220 = [Excite Scent]0221 = [Vivid Scent]0222 = [Powerup Part]0223 = [Ein File F]"Shiny Pokemon"Reminders: Before you catch the shiny Pokemon, turn off the codes. After you caught the Pokemon, you can turn on the cheats again. (Because the pokemon's attack will be deleted and it will registered as trade) Anyway, here are the codesShiny Pokemon39584B19 D80CC66ACE71B3D3 1F6A85FB198DF179 5413C86773ECB8A0 BDD8B251D5AFFB37 6855972C73ECB8A0 BDD8B251Walk Through WallsMaster Code (MUST BE ON)72BC6DFBE9CA5465A47FB2DC1AF3CA868D671FD96F6BEFF278DA95DF44018CB428F71F08ABB3653869BA4F2672716663Walk Through Walls509197D3542975F478DA95DF44018CB4Rare Candies in PC (Doesn't require Master Code)This GameShark code does not require a master code for it to work. If it doesn't work, disable the code and re-enable it again. 82025840 0044Have fun destroying anyone in the game with your unbeatable Pokemon team!