You'll want around 20 lands, but some deck archetypes can effectively use up to 40, and others can go completely landless. You can use any ratio of creature and non-creature spells from 0:40 to 40:0 (assuming the use of 20 lands), but for a beginner, I would suggest 30 creatures and 10 spells.
I would recommend 20 Spell and Trap Cards, and 20 monster cards, or if not, you can have any amount of Spell Cards, as long as there are 40 or under, because 40 cards are the number of an official deck
In a Commander game, you are required to have a legendary creature as your commander, which serves as the centerpiece of your deck. This legendary creature dictates your deck's colors and strategy. While your deck can include various other non-legendary cards, the commander itself must always be a legendary creature or a planeswalker that is designated as your commander.
Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
A Deck that is used in a Turbo Duel, which you can reach during Story Mode. Its like a normal deck, except instead of Spell Cards you have to use Speed Spells.
For this answer Ill only put the names of the cards i remember the most, to know all of the cards in Jaden's deck you can look it up on Wiki or a fansite Spell cards (eg Emergancy Provisions), Trap Cards (Hero Signal), and Monster cards (Elemental Hero Neos)
I would recommend 20 Spell and Trap Cards, and 20 monster cards, or if not, you can have any amount of Spell Cards, as long as there are 40 or under, because 40 cards are the number of an official deck
A Magic: The Gathering Steam Deck typically includes a mix of land cards, creature cards, spell cards, and other special cards. These components work together to create a balanced and strategic deck that can enhance gameplay by providing a variety of options for casting spells, summoning creatures, and controlling the battlefield. Land cards provide the mana needed to cast spells, creature cards can attack and defend, spell cards can have various effects, and special cards can offer unique abilities or advantages. By carefully selecting and combining these components, players can create a powerful deck that suits their playstyle and enhances their chances of winning.
The most effective strategy for building a deck around a monocolored creature in Magic: The Gathering is to focus on cards that support and enhance the abilities of that specific creature. This includes including cards that provide protection, buffs, and synergies with the creature, as well as cards that help you search for and play the creature consistently. Additionally, including cards that can deal with potential threats to the creature can also be beneficial.
No, a straight cannot start with an ace in a standard deck of playing cards.
I would then suggest a normal monster strike deck. This deck uses normal moster and equip spell cards with other spell and trap cards to boost your monster strength. It has cards like "Sword of the Soul-Eater", "Sogen", and "Collected Power".
In a Commander game, you are required to have a legendary creature as your commander, which serves as the centerpiece of your deck. This legendary creature dictates your deck's colors and strategy. While your deck can include various other non-legendary cards, the commander itself must always be a legendary creature or a planeswalker that is designated as your commander.
To build a basic Magic deck, you will need a mix of land cards, creature cards, spells, and other cards that support your strategy. Land cards provide mana to cast spells, creature cards are your main attackers and defenders, and spells help you control the game or enhance your creatures. It's important to have a balanced mix of these components to create a functional and effective deck.
Play continues as normal if you still have cards in your deck. Without cards in your deck, you lose on your next draw because you can no longer complete the start phase (draw a card) to move to the main phase one (first change to play magis/spell cards. You may want to get rid of all cards from your hand. There are some cards with effects that activate only if you do not have cards in your hand.
You can return a target creature from the graveyard to the battlefield by using cards or abilities that have the "reanimate" or "return from graveyard" effect. Look for cards with these abilities in your deck or in the game you are playing.
No, they are not required in a deck to meet the rules, though you will have a hard time without them unless your deck focuses on spell negation.
Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
No, there is no rule that says you must have any monsters at all in your deck. You can make it 100% Spell and Trap cards if you wish.