Rock-Type moves are weak against Fighting-Types, Ground-Types, and Steel-Types. Rock-Type Pokémon are weak against Water-Types, Grass-Types, Fighting-Types, Ground-Types, and Steel-Types.
No. Fire-Types are strong against Grass-Types, Bug-Types, Ice-Types, and Steel-Types. Dark-Types are weak against Bug-Types and Fighting-Types.
When attacking, Ghost-Type Pokémon are strong against Psychic-Types and other Ghost-Types, weak against Dark-Types and Steel-Types, and useless against Normal-Types. When being attacked, Ghost-Type Pokémon are strong against Bug-Types and Poison-Types, weak against Dark-Types and other Ghost-Types, and invincible against Normal-Types and Fighting-Types (barring the use of a move like Foresight).
Pupitar is a Rock- and Ground-Type, so it is weak against Steel-Types, Ground-Types, Fighting-Types, and Ice-Types, and exceptionally weak against Water-Types and Grass-Types.
types of audit approach
The further the Isoquant is from the origin, the greater will be the level of output (i.e a higher isoquant represent a higher level of output) Two Isoquants can never intersect each other Isoquants always slopes downward
law of diminishing returns
ridge lines is the combination of isoquants
diminshing marginal rate of substitution between factors
producers equilibrium is achieved with isoquants and isocost curves
Ridge lines is a concept in Micro Economics related to Isoquants (which shows different combination of inputs for the same level of output). However, after a certain point Isoquant begins to slope upward, if there are 2 or more isoquants then there would be similar points on the other isoquants too... on joining these points, you get the ridge lines. Note: the point from where Isoquant slopes upward is a point where the marginal product of one of the input is negative.
By Definition isoquants, like indiffernce curves, can never cut each other. Because if they could, It would be a Logical Contradiction.
indifference curve is a combination of two commodities. where as, isoquant curve shows a relationship between of variable factor i.e. labour and fixed factor i.e. capital.
fire types and grass types and flying types can and bug types can and dragon types can and poison types can and steel types can
Integer types, floating point types, Boolean types, character types, string types, pointer and array types, reference types, enumeration and other user-defined types.
Rock-Type moves are weak against Fighting-Types, Ground-Types, and Steel-Types. Rock-Type Pokémon are weak against Water-Types, Grass-Types, Fighting-Types, Ground-Types, and Steel-Types.
Bug-Types are strong against Psychic-Types, Dark-Types, and Grass-Types.