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In duel monsters, each player starts off with 40 cards and either 2000 or 4000 life points. There are 3 basic types of cards you may use

a monster card: You can tell which card is a monster by seeing if it has attack points and defence points. Some monsters are of such a high level that you need to sacrifice another lower level monster to summon it to the field. Some monsters have special effects. Be sure to read these before playing them.

a spell card: A spell card is usually a greenish blueish colour. These can be used to support the player or their monsters. They are played either from the hand or can be set on the field. They come in five forms:

  • Normal spells are Spell Speed 1 cards. Their effect is usually activated upon playing. Players can ordinarily activate normal spell cards during their own turn.
  • Equip spells are also Spell Speed 1. The cards are "equipped" to a monster on either side of the field and ordinarily are not destroyed unless the monster they are equipped to is also destroyed. They either grant bonuses or inflict penalties to a monster or a player.
  • Continuous spell cards has varied Spell Speeds. These cards stay on the field continuously until they are destroyed by external effect or the card itself has a time limit on how long it can be played. Their effects continue to work as long as the card is face-up on the field.
  • Quick-play spell cards have a Spell Speed of 2. During the controlling player's turn, quick-play spell cards may be played directly from your hand at any point.
  • Field spell cards are placed in the field spell zone and do not have a specific Spell Speed; these cards apply an effect throughout the whole field, such as increasing a certain type's attack. Only one field card can be in play at a time, and playing a new field spell destroys the previous one.

Trap cards: are mostly purple and are used to put you oppenant at a disadvantage, usually when they activate the traps. They are set face down on the field and ordinarily cannot be activated on the turn they were placed down. Their usual use is to destroy the attacking monster, negate the damage, or possibly redirect the damage back at the opponent.

A duel is won by fulfilling one of the various conditions:

  • The opponent's life points are reduced to 0.
  • The opponent is unable to draw a card from their deck during their Draw Phase because the deck is empty.
  • Another specific win condition stated by relevant cards.

You set your cards down in a position such as this

_________

|_|_|_|_|_| <- these 5 spaces are for spells and traps. you may oly have 5 on the __________ field at once.

|_|_|_|_|_|_| <- these are for your monsters. You may have 6 on the field at on at once. If a card is played sideways, then that card is in defence position and even if it is destroyed, you will not lose and life points. When a card is destroyed, it goes into your graveyard and cannot be used again unless you have a specific card that allows you to do so such as monster reborn. Obviously the card with the higher attack points wins in an attack.

Ex. If I atacked your kuriboh (which has 300 attack points) while it was in attack mode with my Blue eyes white dragon (which has 3000 attack points) you would subtract 300 from 3000 (2700) and take the sum away from your life points.

but...

if your kuriboh was in defence mode and i attacked it with my blue eyes, kuriboh would go to your graveyard but you would not lose any life points.

most people think duel monsters is just luck of drawing the right cards, but it isn't only that...you must have a plan to defeat your oppenant using not only strong monsters, but spell cards and trap cards to back them up.

You may only play one card per turn and you may only attack once per turn. you may play as many spell and trap cards as you wish each turn. a monster in defence mode cannot attack. at the beginning of a turn, you can switch a monster in defence mode to attack mode and vice versa. you may not switch them back at the end of the turn and you may not attack with a monster and then switch them to defence mode.

at the beginning of each turn, you draw one card, even on the first turn. it doesnt matter how many cards you have in your hand. you don't discard any cards unless a trap or spell card is played that forces you to.

i hope i cleared this up and i apologize for my geekyness. for any more info go to:

http://en.wikipedia.org/wiki/Yu-Gi-Oh!_Trading_Card_Game

or check out the manga at www.mangafox.com/directory/y/2.htm

because in the first few books of the mangas, it explains how to play the game in better words. happy dueling ^.^

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