The six rules of movement in urban combat are:
there are seven life processes and they are movement excretion growth reprodution nutrition sensitivity and respiration.
A six way is when six people have sex at the same time together.
When a card refers to a 'Six Samurai' monster, it means any monster with the words "Six Samurai" in the name. Therefore those cards will affect monsters such as Hand of the Six Samurai, and the 'Legendary Six Samurai' monsters.
James Six was born in 1731.
Counters are some form of marker placed on a card by an effect. A counter has no inherent rules -a counter only does something when another card says it does. Counters have different names simply to distinguish each other. So for example if a card gains a Spell Counter, that counter can't be treated as a Bushido Counter. So take Gateway of the Six. When a Six Samurai is Normal or Special Summoned, then you place two markers on Gateway of the Six. These markers are called Bushido Counters. They don't 'do' anything special, unless a card says they do. In this case, Gateway of the Six itself has a series of effects that lets it remove those Bushido Counters as a cost to activate.
combat
over six million ppl
battle combat resist thwart
The six qualities of movement (time, space, weight, flow, focus, and dimension) describe how movement is executed, focusing on aspects like speed, energy, and direction. On the other hand, the six elements of movement (body, action, space, time, energy, and relationship) provide a framework for analyzing and understanding movement in context, considering factors such as the body involved, the actions performed, and the dynamics between elements.
Combat is another word for fight or struggle.
Depends on the nature of the deployment. If it's not considered a combat deployment, then none. If it is, then you get one for every six months.
Bionic Six - 1987 House Rules 1-22 was released on: USA: 28 June 1987
reflex
This is what comes to mind:DecreeDemandRuling
static
there are not five elements of movement there are six. they are force, space, shape, rhythm, time, and flow
No more than six months.