One notable card that negates monster effects is "Effect Veiler." This Quick-Play Spell card allows you to target a face-up monster on the field and negate its effects for the turn. Another example is "Imperial Order," which negates all Spell effects on the field, indirectly affecting monsters that rely on Spell effects. Additionally, "Skill Drain" can be used to negate all monster effects on the field as long as it remains active.
No part of Zubaba Knight negates effects but since it destroys the monster at the start of the Damage Step it might mean that some monster effects would be unable to activate. Monsters which trigger when destroyed by battle will not activate because they were destroyed by an effect. Many monsters with effects that happen during or after Damage Calculation will never activate because the damage step will end as soon as it starts.
Yes, unless the Synchro Monster is removed from play, negates spell cards that target it, etc.
No, Jinzo does not destroy Trap Cards, he just negates them and prevents their activations. A 'Trap Monster' who is negated by a card like Jinzo, will be moved back into the S/T zone, still face-up. It will remain there uselessly for the rest of the duel unless destroyed, it will not become a monster again even if Jinzo leaves the field.
no, the same happens with Judgment dragon as he isn't a lightsworm
No. Flip Effects only activate when the card is flipped, which will happen when Flip Summoned, or when the monster is attacked, or when an effect specifically directs it to be turned face up. Simply destroying a face-down monster, or removing it from play, does not 'flip' it, so Flip Effects will not activate.
Skill Drain negates the effects of all monsters on the field. Since Gladiator Beasts' effects activate on the field, at the end of the battle phase, Skill Drain negates it. But for card effects that activate in the hand, like Honest or Montage Dragon, Skill Drain negates it. If this information is to create a Skill Drain Deck (which is really, really nasty because most really good decks rely on monster effects), I would also warn you about Fairy Meteor Crush and other cards that give that effect: Since Piercing Damage is an effect that must be attached to a monster, Skill Drain negates it. Also, for a Skill Drain Deck needs to have a bunch of trap-searching Spell/Trap/Monster effects and Spell/Trap/Monster effects that protect you until you until you get Skill Drain.
No. It negates the resolution of activated monster effects and negates continuous effects, but 'lingering' effects applied by something that has resolved previously, can't be negated in this way.
No. No part of Bottomless Trap Hole negates effects. However a monster's continuous effect requires it to remain face-up on the field. In those cases, the monster effect will cease to apply as the monster is gone.
destroyed by battle or by card effects
If Robbin' Goblin was already active on the field, and your opponent Summons a monster that prevents the activation of Trap Cards, Robbin' Goblin will not be affected because it was already active; it will not be destroyed.If a card on the field prevents the activation AND negates the effects of Trap Cards (such as Jinzo), Robbin' Goblinwill remain on the field; however, its effect will also be negated.
Well, the easiest combination would be Plasma, Jinzo (preferably with Amplifier), and either Spell Canceller or Horus the Black Flame Dragon. Plasma can be tricky, though: if you equip him with a monster you would have no way to destroy the monster to equip him with a stronger card. Also, DARK ILLUSION is a fantastic card for any DARK deck, as it negates and destroys a card with a Dark attribute when it is targeted (like Plasma, which is a hassle to get out on the field).
No. A monster that is face down does not 'flip' when destroyed by a card effect, and will not trigger any flip effects.
Yes, Magic Cylinder is a trap card in the Yu-Gi-Oh! trading card game that targets an attacking monster. When activated, it negates the attack and inflicts damage to the opponent equal to the targeted monster's attack points. This card can be strategically used to turn the tide of a duel by both defending against an attack and dealing damage simultaneously.
No part of Zubaba Knight negates effects but since it destroys the monster at the start of the Damage Step it might mean that some monster effects would be unable to activate. Monsters which trigger when destroyed by battle will not activate because they were destroyed by an effect. Many monsters with effects that happen during or after Damage Calculation will never activate because the damage step will end as soon as it starts.
Yes, unless the Synchro Monster is removed from play, negates spell cards that target it, etc.
The effect activates first, and you are actually chaining Trap Hole to that trigger. Trap Hole will resolve first, but it will not stop the monster effect from resolving. Unless a card says it negates a monster's effect, then it is still able to resolve its affect when flip summoned.
No it cannot. A monster affected with an affect that reduces its level to less than one automatically negates the effect.