Crystal Beasts in the Spell and Trap Card Zone can be treated as Continuous Spell Cards, allowing you to activate their effects and send them to the Graveyard when destroyed. This means you can activate their effects from the Spell and Trap Card Zone, like summoning Crystal Beast monsters from your Spell and Trap Card Zone. Just remember, they can't defend your Life Points like a good ol' fashioned Trap Card.
No, they can not be used for Tribute Summons. The one scenario that they could be used as Tributes is to summon "Hamon, Lord of Striking Thunder" since Crystal Beasts in the Spell/ Trap card area are treated as Continuous Spells.
No.
You can't special summon Green Baboon when a Beast monster is destroyed while it is somehow in the S/T zone, by either being equipped by Relinquished, or go there themselves like Crystal Beasts. The reason is, they are destroyed as Continuous/Equip Spell Cards, not as monsters, even though they revert back to monster cards when they're in the graveyard.
No, sending the card is a cost to activate the effect. So basically when the effect has been activated as chain link 1, the Spell/Trap card is no longer on the field and therefore can't be activated in chain.
In general it means all effects, be it the resolving effect of a spell, trap or monster, or the reusable effect of a continuous spell or trap.
no, they are treated as spells
No, monsters can only be normal or special summoned to the monster card zone. Crystal Beasts go to the S/T zone when destroyed, you don't place them there automatically.
No, they can not be used for Tribute Summons. The one scenario that they could be used as Tributes is to summon "Hamon, Lord of Striking Thunder" since Crystal Beasts in the Spell/ Trap card area are treated as Continuous Spells.
No, the Crystal Beast goes to the graveyard if tributed. Crystal Beasts only get to choose to go to the S/T zone if they are 'destroyed'. Tributing, or 'sending', are not destruction effects. Effects that destroy will say so on the card, and also monsters can be destroyed by battle.
No, they can only enter the S/T zone when an effect places them there. They usually go there when destroyed, as per their own effect, but Sapphire Pegasus can place them there from deck too.
No.
Dust Tornado is a Normal Trap Card. It destroys one Spell or Trap Card on the field, then you can set 1 Spell or Trap Card.
It destroys one magic or trap card on the field. It is chainable. *NOTE* It does NOT negate the effect of a spell or trap card. It destroys one Spell or Trap card on the field. This Spell or Trap card does not have to be one of your opponent's ones; it can be any Spell or Trap card on the Field. It is clearly stated in the text at the bottom of the card. Destroys 1 magic (spell) or trap card on the field. Really now.....don't be lazy.
The main drawback with the Crystal Beast series is its reliability on occupying the Spell & Trap Card Zone. This leaves the player with very little flexibility concerning Spell and Trap Cards as the zone must be left open for Crystal Beastmonsters and essential Crystal Beast Continuous Spell Cards.The series also heavily relies on the destruction of the Crystal Beast monsters so that they can be placed in the Spell & Trap Card Zone. This allows the opponent more flexibility when figuring out how to win.For more weaknesses about the Crystal Beast series, click on the "Related Link" below and look under the "Weaknesses" heading.
no you cant use crystal promise something else this card is a trap that lets you summon rainbow dragon without crystal beasts rainbow dragon cant summon with crystal promise unless it was crystal beast rainbow dragon
Yes, as long as the spell card is a Quickplay Spell, and the trap card is not a Counter Trap. So you cannot chain Monster Reborn to any trap. Nor can you chain Book of Moon to a Counter Trap, for example.
Oh, dude, making an anti-Crystal Beast deck is like trying to avoid getting caught in a rainstorm without an umbrella - not impossible, but definitely a pain. You wanna pack your deck with cards that can counter those shiny crystal critters, like spell and trap removal, monster negation, and maybe some good ol' monster destruction effects. Just remember, the Crystal Beasts may sparkle, but your deck needs to shine brighter to take 'em down!