Actor is some type, group or particular facet of external users or systems that require specific services from the subject (system under design or consideration). When an external entity (human or system) interacts with the subject, it plays the role of a specific actor.
Some examples of actor names (user roles):
See examples of UML actors in the provided link.
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In software engineering, a passive actor is an entity that interacts with the system primarily by receiving information or outputs, without initiating actions or processes. In contrast, a secondary actor is one that assists or supports the primary actor in achieving the goal of the use case, often by providing necessary information or services, but is not the main focus of the use case. Essentially, passive actors are recipients, while secondary actors are enablers.
They can use them to test their claims.A. test their claims. @ apex
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-Christian -actor -African-American
Use case UML diagrams depict functionality (use cases) offered by a system (subject) from a point of view of external user (actor), what designed or existing system can or is supposed to do for external users of the system.See examples of use case diagrams in the related link.
A use case diagram shows the relationship between actors in a system and the use cases. An actor is a role, not a specific user; for example, Bill, Fred, and Jane may all be specific user's of an ATM but they all play the same role of a customer. A use case is functionality (a dialog) that an actor can have with the system.Use case diagrams are one of the UML diagrams used during the requirements analysis phase of a system. Use case diagrams are primarily used for the development of software systems, but as they can also be used to associate actors with manual processes outside of software systems.See the links below for a 4-part tutorial on use cases and use case diagrams.
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can u prepare the use case diagram for simple payroll system?
Use Case diagrams are behavior diagrams of UML used to describe a set of actions (Use Cases) that some system or systems (Subject) should or can perform in collaboration with one or more external users of the system (Actors).Each use case should provide some observable and valuable result to the actors or other stakeholders of the system.Use case diagrams are a means for specifying:(external) requirements on a system under design, required usages of a system - to capture what a system is supposed to do;the functionality offered by existing system -- what system can do for clients;requirements the specified system poses on its environment - by defining how environment should interact with the system so that it will be able to perform its services.
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Use case diagrams are used foe better understanding of software. They have actors , use cases and relation between them.
Online Shopping use cases example: Web Customer actor uses some web site to make purchases online. Top level use cases are View Items, Make Purchase and Client Register. View Items use case could be used by customer as top level use case if customer only wants to find and see some products. This use case could also be used as a part of Make Purchase use case. See the use case diagram in the provided link.
In software engineering, a passive actor is an entity that interacts with the system primarily by receiving information or outputs, without initiating actions or processes. In contrast, a secondary actor is one that assists or supports the primary actor in achieving the goal of the use case, often by providing necessary information or services, but is not the main focus of the use case. Essentially, passive actors are recipients, while secondary actors are enablers.
Wiring diagrams, schematic diagrams, layout diagrams, and logic diagrams.
Extend is a relationship that specifies how and when the behavior defined in optional (extending) use case can be inserted into the behavior defined in the extended use case.Extended use case is meaningful/complete on its own. It is independent of the extending use case. Extendinguse case typically defines optional behavior that is not necessarily meaningful by itself.See examples in the provided link.
UML 2.4 has 14 types of diagrams divided into two categories: Structure diagrams and Behavior diagrams.Structure diagrams show the static structure of the system and it's parts on different abstraction and implementation levels and how they are related to each other.Structure diagrams are:Class diagramObject diagramPackage diagramComponent diagramComposite structure diagramDeployment diagramProfile diagramBehavior diagrams show the dynamic behavior of the objects in a system, which can be described as a series of changes to the system over time.Behavior diagrams are:Use case diagramActivity diagramState machine diagramSequence diagramCommunication diagramInteraction overview diagramTiming diagramSequence diagram, Communication diagram, Interaction overview diagram, and Timing diagram are Interaction diagrams.Note, that though Use case diagram is Behavior diagram, it is also special case of Class diagrams (which are Structure diagrams).