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Go to this link, http://artemisfowl.fangathering.com/books/codes/. Where the site provide both of UK or US version of the code in each book.

Book 1: Original version - "The prophecies of Ohm, phlegm pot cleaner, to Frond, elfen king.

I am Ohm, phlegm pot cleaner to the king, but I am much more than that for I see the future written in the phlegm. For centuries we pixies have read the phlegm, but I am the best there has ever been. My visions are generally of little importance, I foretell outbreaks of troll pox or gas spasms among elderly dwarfs, but sometimes even a poor pot cleaner can see wondrous things. A vision came to me two moons ago when I was gazing deep into his majesty's own phlegm pot. I was heating the pot over a flame when the sign appeared. This vision was more vivid and detailed than any I had previously seen. Because of its importance I decided to write it down for posterity and so I can say I told you so.

I saw an age when the People have been driven underground by the Mud Men. This is what the phlegm told me. In this time one shall come among us, Fowl by name and foul by nature, a mud man unlike any other. He shall learn our secrets and use them against us. I see him now as plain as day. His face is pale he has dark eyes and raven hair.

Yet it must be a mistake for he seems a mere youth. Surely no mud boy could outwit the People, but now I see that the boy is not alone. He is aided by a formidable warrior, scared from a thousand battles. This Fowl shall hold the People to ransom for their most precious possession, gold, and in spite of all our magic there is still a chance that he will prevail, for he has discovered how to escape the time field.

Unfortunately how the story ends I cannot say, but there was more to see. There is another story to come. Someone will bring the People and the Mud Men together. The worst of both races. This fairy's goal is to grind all the creatures to earth beneath his boot. And who is traitor its is not clear, but he shall start a war unlike anything the People have ever seen. Those who were enemies shall be united against him, and for the first time there will be mud men below ground.

I have one clue to his identity, a riddle.

Goblins shall rise and Haven shall fall.

A villainous elf is behind it all,

To find the one who so disappoints,

Look ye to where the finger points.

Instead of one face this elf has two,

Both speak false and none speak true.

While publicly he lends a helping hand,

His true aim is to seize command.

I know. Its not very plain is it I don't understand either, but perhaps in the future all will become clear. Look for a powerhungry elf who has a finger pointed at him during our tale. And so, this is Ohm's legacy. A warning that may save the world from total destruction.

There's not much to work with I know. The details are a bit sketchy. My advice to you is to consult the phlegm. It may be that you are sensitive. I have buried this prophecy with my phlegm pot. If you are not fortunate enough to work as a pot cleaner then there is usually a supply of phlegm every time you have a cold. Here ends the first prophecy of Ohm.

Because of the importance of my visions I shall repeat the prophecies once more. If you have just begun to understand the text then read on. If you have worked out the entire message then congratulations. Now go and save the world."

New version - "The first reference to Artemis Fowl in the human media is in a newspaper article from Dublin chronicle. Artemis made the paper by solving the riddle of the mayor of Dublin's chains.

The mayor held a press conference, to appeal for help after the cities priceless chains of office were stolen. Artemis managed to persuade his bodyguard to bring him along.

When the reporters had finished asking their questions, Artemis raised his hand. The Mayor allowed the small boy to ask his question, expecting something simple and childlike. Instead Artemis asked him, to name three kinds of butterfly.

When the mayor could not answer, Artemis stood on his chair and addressed the journalists present. He told them that in his opinion the mayoral chains could not have been stolen from the secure vault or taken from around the mayor's neck without his knowledge. So this man could not be the mayor, he must be an imposter.

The proof of this was that the real mayor was a keen butterfly collector and would most certainly have been able to answer Artemis' question. Most journalists laughed, but one did not. He suggested that the mayor allow himself to be fingerprinted.

The man calling himself mayor panicked and ran.

It was later discovered that this man was indeed an imposter. He was the mayors own twin brother.

The real mayor was being held in a warehouse in the south of the city. The plan was to hold him for a week while his twin's gang looted the mayoral mansion and cashed the insurance cheque for the ceremonial chains.

Artemis Fowl was six years old when he foiled this plan."

Second Book: Original version - "Congratulations Human. If you have cracked this code then you are more intelligent than most of your species. This is a message from the Fairy People.

We are seeking out our allies among the Mud Men. Though most Humans are dullwitted creatures there are exceptions. You for example. The reason for your intelligence is that you have Fairy ancestors. Do you feel different from those around you? Are your ears a bit pointier than most is your tongue long enough to touch your nose? Do you dream of flying? Have you ever thought that you do not belong among the Mud Men? That is because you have Fairy blood in your veins.

So young Mud Fairy I have a mission for you. As one of the People it is your duty to protect the Earth from those who would destroy it. You must become one of a new race of Mud men who love this planet as much as the Fairy Folk. There is one simple rule. Use only what you need and use it wisely. Do this and the Earth will survive. Go now and begin your quest. I shall repeat this message for those Humans whose Fairy intelligence is buried a bit deeper than yours."

New version - "One of the strangest creatures on the Earth, or more accurately below, is the common stinkworm.

Stinkworms can only survive below the earth crust and so have never been seen by humans. The stinkworm can grow to a length of fifteen centimetres and a diameter of up to eight centimetres. The bigger a stinkworm is the more meat there is on its soft boned skeleton and the more valuable it is to a merchant.

Stinkworms are big business in the fairy world and have been for thousands of years.

They are very versatile and can be boiled, fried, baked or even raw, though this sushi approach can be difficult to swallow as the stink associated with the worms does not disappear until they are cooked.

The current favourite way to eat the stinkworm is in a dish similar to Bolognese, substituting stinkworms for spaghetti. Deep fried on a skewer is popular among the younger generation.

What makes the stinkworm so delicious is the juice. When the worm is heated in a pan or oven it bastes itself in a delicious spicy juice, which even the best chefs have failed to reproduce. This juice is in fact earwax from the hundreds of ears that covers each worm's body.

Some more sensitive fairies cannot forget that they are eating earwax and do not enjoy eating stinkworms, but most are so entranced by the flavours that they are quite prepared to ignore where it comes from.

Goblins in particular love stinkworms and are constantly inventing new ways to consume them.

The rarest and most prized stinkworm dish is a stir fried bowl of stinkworm ears. The ears are shaved from the worms' body, rolled in flour and then lightly fried. This dish takes hours to prepare and costs a fortune.

Goblins believe that if you eat a bowl of worm eras then you absorb the worms' memories of the places they have visited. This is not an appealing thought when you consider that a stinkworms favourite environment is fresh troll dung."

Third Book: Original Version - "A message from Artemis Fowl.

Encrypted.

My dear newfound ally, if you have deciphered this code then you are of sufficient intelligence to aid me in my mission. You may have heard of the Fowl family and imagine this mission to be illegal or even dangerous. I promise you this is not the case.

All I ask is that you help me to keep my memories where they belong. In my head. There are certain forces at work that wish to deprive me of memories that are rightfully mine. These forces would wipe certain facts from my brain that are extremely important, not to mention valuable. Who are these forces? They are magical fairies known as the People. I know what you are thinking,

"This person, Artemis Fowl, has obviously lost his mind. Fairy people! He cannot honestly expect me to believe this nonsense".

It is an understandable reaction. Two years ago I would have reacted exactly the same way. But a lot can change in two years. I have seen greenskinned sprites fly under their own power. I have seen dwarfs use their cavernous mouths to dig tunnels. I have witnessed the healing power of elves, and touched the flank of a noble centaur. These creatures exist. Take my word for it.

But as powerful as these creatures are, they fear one thing: humans. We are the only creatures with the power to overthrow their underground society. Our numbers could subdue even magic. So the People have decided that it is too dangerous to have a human boy with fairy knowledge in his head. Soon they will mindwipe me, and this extraordinary information will disappear.

There is one way to stop this happening. I have entrusted a computer disk to a reprobate dwarf by the name of Mulch Diggums. The disk contains all my knowledge of fairy folk. Of course, the mind wipe will cause me to forget all about the dwarf and the disk. Diggums should bring the disk to me, but common criminals are not to be trusted.

I ask you to get a message to me. The message is simple. Six words only, "Artemis Fowl must find Mulch Diggums." Wherever you see one of the faithful clutching this book, repeat those words. The message will spread like a virus across the world, eventually reaching my ears. I will act upon it, putting all my resources into locating the mysterious Mister Diggums. Once I find him, the disk will reactivate all my memories and the knowledge will be mine again. Do this for me and when I rule the world you shall be rewarded. Remember, "Artemis Fowl must find Mulch Diggums."

Your new friend,

Artemis Fowl the Second."

New version - "One of the fairy people's most popular pastimes is a card game called "Bottoms Up". This game is almost the direct opposite of the human game, Poker.

In "Bottoms Up", the object is to end up with the least valuable hand possible.

There are four suits "Acorns Toads"; a weird shape known as "Splats" which is thought to be based on the shape a stinkworm would make if it were stepped on by a troll and of course bottoms, which gives the game its name.

Historians tell us that the curved "W" shapes which represent bottoms are actually supposed to represent ocean waves, but gamblers prefer to call them "Bottoms" and now the name has stuck.

If a player realizes that he is in danger of assembling a good hand, which is bad, he must trick his opponents into taking his valuable cards. The most valuable cards are a "Golden Acorn", a "King Toad", an "Eight Pointed Splat" and a "Mega Bottom".

There is also a hologrammed wild card which can be anything the holding player wishes it to be. If you are tricked into taking a wild card then you must get rid of it in the two next rounds or it freezes at its current value.

When playing "Bottoms Up" it is very important to hide any behaviour which might betray nervousness or glee. These behaviours are called "tells."

An elf's "tell" is to toy with his pointed ears, or their wings causing a downdraught, which is never a good idea in a card game.

Gnomes eat anything they can reach including insects and pieces of furniture, and dwarfs lose control of their internal gases. Once these gases build up past a certain point it becomes almost impossible to hold them in. So if you see a dwarf with red face it is a good bet that he has a very bad hand.

Which is good!"

Fourth Book: Original version - "A recruitment letter from the centaur Foaly, technical consultant to the Lower Elements Police.

Trusted ally if you have decoded this gnomish message then you are a deputy officer in the Lower Elements Police. You will not be aware of this face because it is the practice of the LEP to mindwipe our human allies. We do this so they cannot remember being recruited. If you cannot remember the fairy people or our underground city then you cannot betray our existence to the greedy humans.

Of course not all humans are greedy. You, deputy are a noble member of your species, and clever too. We only recruit the best. Our intelligence department studied your file and concluded that you were suitable for LEP membership. At the moment you are only a deputy officer. To become a fully fledged officer you must complete four tasks.

  1. De-code this message. Something you are well on your way to completing.
  2. Save life of a member of another species. You can complete this task in any number of ways. Open a window to release a trapped fly. Build a bird bath in your garden. Release a mouse from a trap.
  3. Achieve a perfect score of a school test or homework assignment. In this job you need to be smart as well as fit.
  4. Wash yourself every day for a week. This is a difficult assignment especially for human boys who do not like contact with water. If you are going to work underground often in cramped tunnels you will appreciate a partner who does not smell like a hermit dwarf.

Once you have completed these tasks you must summon your recruiting officer in the ancient fashion. Go to your backyard or nearest green area. Make sure you are not being watched. Find a soft spot of ground and burrow a six inch hole with a broom handle or short stick. When your hole is ready tap out the letters L-E-P in horse code. The code for L-E-P is as follows, L = tap, tap, wiggle, tap, E = wiggle, wiggle, tap, P = tap, wiggle, drill. Do this at least a hundred times and our underground sensors will pick up the vibration and send an LEP officer with your uniform and orders.

Good luck deputy.

Foaly."

New version - "There has never been a regulated scientific study of dwarfs special abilities. What we know about them is based on folklore and hearsay.

The most famous of these abilities is the dwarf tunnelling method by which they eat dirt and air before expelling them out the other end. Though the actual force of this expulsion has never been measured several witnesses have reported windows breaking more than twenty metres away.

It is said that a master recycler can finetune his gas emmisions so that instead of a widespread blast of flatulence he shoots out a concentrated column of wind. Legend has it that one such recycler a certain Blurt Diggums was so accurate with these columns that he could turn on a light switch from the other side of the room.

Dwarfs themselves use casual terms to refer to the strength of their gas emissions. A shirt flapper is a gentle emission that would barely inflate a child's balloon. A pants ripper is a sturdier blast and would certainly blow a hole in even the sturdiest mterial. A nought to sixty is a right whopper and could accelerate whoever dropped it to dangerous speeds. A strap yourself down is about as strong as it goes and could help a dwarf achieve flight.

And finally the legendary dark side of the room or simply the dark side, if released on a mountain top it could put a dwarf into orbit. There is no evidence that a dark side is anything more than a myth.

All the same if you see a dwarf on a mountain with a red face take cover. You can't be too careful around dwarf wind."

Fifth Book: "The demon scrolls tell of a warlock that will come to save our people, but I wouldn't rely too much on the scrolls. They also say that rabbits are the supreme beings and that the best cure for a sore throat is a poultice of dung and old socks. Hence trust the scrolls at your peril. There are however a few basic tips for survival in a demon tribe that might be helpful, if you were a human say, and had never actually met a demon before, which is unlikely to say the least. If you were human you wouldn't be able to read this in the first place.

So. Demon survival tips. First, never stab a demon with his own sword. This is the ultimate insult and will result in a vendetta that could go on for generations. It is fine to stab a demon with your sword - he will congratulate you for managing that - but only poor warriors lose their swords and then get stabbed with them. If the opportunity arises give it a miss.

Second, demons have a pretty comprehensive system of sign language in which buttock slapping features heavily. It is very important not to slap the wrong buttock. Never slap someone else's buttock unless they stab you with your own sword - that is considered very bad manners. And learn the difference between the left buttock slap and a right buttock slap. If a passerby aims his buttocks at you and slaps the left one it means that there is a full moon due that evening and he hopes you will join him for the traditional hunt. If he slaps the right buttock it simply means that you remind him of his right buttock. You can see where the problems could arise.

Finally, never sneeze into your fist. Always allow the sneeze to run free into the air. Medical demons assure us that the sneeze comprises of millions of tiny flying demons that zoom around the earth until they can find a human to land on. When they alight on their host humans they hack into their scalps with tiny axes causing terrible headaches which make the humans easy to defeat in battle. So when a demon sneezes immediately slap your right buttock in the direction of the sneeze so that the tiny demons can pass on the message to the human they land on."

Sixth Book: From the collected correspondence of Opal Koboi. A series of letters between Opal Koboi, inmate number 1 100 0 101, Atlantis maximum security penitentiary, and Wing Commander Vinyaya, Haven Council.

Koboi.

My dear Wing Commander,

While I realize that my first probation hearing is not due for four hundred years, I feel that it would be in the people's best interests to release me before then. After all, the humans are becoming more sophisticated daily and a genius such as my self will be needed to ensure that fairy technology remains superior to human technology.

Vinyaya.

Dream on, Koboi. You're in prison. Accept it.

Koboi.

I am sensing negative vibrations from you, Wing Commander. Do not be so quick to judge. People can change, surely you accept that. I admit that once I found the idea of being the planet's supreme power an attractive one, but who hasn't secretly nurtured the dream of wiping out humanity and utterly dominating one's own peers? I see now that this dream might be unacceptable to some narrowminded fairies, and I am prepared to swear on my pixie honor that should I be released I would not attempt to take over the world again.

Vinyaya.

On your pixie honor? Wow. I'll send the transfer shuttle right over.

Koboi.I see now, Wing Commander, that you never had any intention of sending the transfer shuttle right over. In fact, you were being sarcastic. Mocking me from the safety of police plaza in Haven. I waited for three weeks before I realized that the shuttle was not coming for me. I packed my belongings so that I would be ready. Including my collection of model sea horses which I fashioned from chewed cardboard. My favorite sea horses, Twinky and Goodboy, were broken in the process. Twinky cries every night over his severed tail, and Goodboy does not look so dashing without his head. Your callousness leaves me no alternative but to place you on my revenge list. When I am finally free of this horrible place and elevated to my rightful position as queen of the world, you will take my place in this cell and I will send my troll minions to issue daily beatings with batons fashioned from sea horse tears. A fitting punishment, I am sure you agree.

Seventh Book: From the vdiary of Artemis Fowl II. Commentary by Dr. J. Argon, LEP consultant and Grand Probemeister of the Psych Brotherhood.

Artemis Fowl appears on screen. He is dishevelled and toys incessantly with a small coin. Both the untidiness and the fidgeting are most unusual. Artemis Fowl is known for his attention to detail, especially where his own grooming and presentation are concerned. His voice too is cause for worry. Stress readings are in the nineties and his lower ranges are skewed a full third of an octave below the norm based on comparisons with interview room recordings.

Artemis holds the coin between his thumb and forefinger and we see that there is a circular hole in the center. The coin obviously holds great significance for the boy. He slams it on to the desk and picks it up again and spins it. Unable, it would seem, to let it be. Early signs of compulsion. Worrying. He speaks.

Artemis: "People called me a boy genius. A wunderkind. Perhaps I was a prodigy. But I will be fifteen soon and too old for that label. So what am I then? A teenage criminal mastermind perhaps or just a common thief, who can a thief trust? There were a few I thought. But could I have been wrong? Is that possible?"

Artemis taps the coin against the surface of the desk precisely twenty times before speaking again. Perhaps there is no significance to the number twenty. Artemis Fowl frowns and rubs the deep line between his brows.

Artemis: "I thought I knew everything. Now I think I know too much. This new knowledge, these compulsions are taking me over. Soon they will drive my very speech patterns."

He taps the coin on the desk. Twenty taps again. He seems not to want to do it but is compelled. Oh dear. It is just as Captain Short said. I am worried now. Very worried.

Note: Check legality of using insulin shock therapy or possibly psychosurgery on humans.

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12y ago
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13y ago

there probably is a key to the kodes used in the second, but not one released yet. so the answer is that theres no reconisable code in the bottom of book 2 and 3.

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Q: What is the secret code at the bottom of the Artemis Fowl books?
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Is there an Artemis Fowl parody?

no. not yet. the Artemis fowl books are funny enough. you want Artemis fowl pardoys? check the fanfiction written about them. no. not yet. the Artemis fowl books are funny enough. you want Artemis fowl pardoys? check the fanfiction written about them.


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Here are all the Artemis Fowl books in order:Artemis FowlArtemis Fowl: The Arctic IncidentArtemis Fowl: The Eternity CodeArtemis Fowl: The Opal DeceptionArtemis Fowl: The Lost ColonyArtemis Fowl: The Time ParadoxArtemis Fowl: The Atlantis ComplexArtemis Fowl: The Last GuardianArtemis Fowl: The Last Guardian will be available in the Summer of 2012


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Artemis Fowl is a fictional book character. There is a full series of fantasy books in which he is the main character.


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Who is the writer of the Artemis Fowl books?

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Well, I have read both books and personally I liked Artemis Fowl better. Also, based on fanfics and books sold I would say that Artemis Fowl is more popular and with an Artemis Fowl movie in the works the series's popularity will probably get a big boost. But Pendragon is a fantastic book, too.


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