Opening the door and window in a lab can help improve ventilation, which is essential for maintaining a safe working environment. Proper airflow reduces the concentration of potentially harmful fumes, vapors, and heat generated during experiments. Additionally, it helps to minimize the buildup of contaminants and enhances overall air quality, ensuring the safety and comfort of lab personnel.
Fumes from the chemicals can not escape the room if the windows and doors are shut, and are at times toxic.
A lab should be fully prepared before an experiment is performed. Three things that should be in a lab are, paper and pencils, beakers, and a microscope.
Every location is different. Most locations are not open on Saturdays.
1 day before the lab investigation..i thinkk=]
An abstract is a summary of your lab report. It should be a total for 4 sentences. 1. Purpose of lab 2. Brief summary of procedure. 3. results of lab 4. a real world application for this lab There should only be 4 sentences.
You get the key from the person next to the lab
It's Croconaw, Bayleef, and Misdreavus. Then you got to the Lab. A.K.A: Shadow Pokemon Lab.
Open toed shoes should not be worn in a lab because if a chemical spills on your foot,then it could be pretty serious.(plus it would hurt)
To open the second door in Katzenstein's Lab in Wizard101, you need to locate and activate the three hidden switches in the area. These switches are usually found near the walls or behind objects. Once all three switches are activated, the door will unlock, allowing you to progress further into the lab. Make sure to explore the surroundings thoroughly to find them all!
go to the hallway then you see a cross window then go to the right side of it and click door
entie mightyena and midreavus
door
After Shadow Pokemon Lab, it should open up. Exit wherever you are to go to the map. Just below SHadow POkemon Lab should be Realgam TOwer.
That is 50o Fahrenheit, which is not that chilly. So, I will surmise that the bottle will contain a liquid.
Immediately get everyone out of the lab. Operate any air venting system in place to remove the vapours, or quickly open windows before leaving the lab.
You open the locker by a potion you make in te lab. There are 4 potions, you use H 2 times and VO 4 times to make the potions. Then it is moved to your compouder and then use it to open the locker
You should LEAVE. Keeping your exit open in case the fire can not be controlled - find and use a fire extinguisher - give the alarm !