list different components of Virtual Reality system
in immersive virtual reality users use head gear and gloves to communicate to a virtual computer system usually it involves interacting with 3D objects. Desktop reality are computer simulations generated on the screen.
The Virtual Boy by Nintendo was a 3D gaming system that used a form of virtual reality for the illusion of 3D. It used parallax to for the illusion of three dimensions on a screen that was two dimensional.
explain the different components of operating system in details
they are file system, regestry, virtual memory
When you use a virtual machine, you work with discrete sets of information called "virtual hardware components" or "virtual resources." These components mimic the physical hardware of a real computer system within the virtual environment to enable the operation of an isolated and independent virtual machine.
The Wii game system is a great system. The Wii game system is a great system.
Virtual Prototypes
NO. Hmmmm...that might depend on how "real" the virtual reality seemed to those viewing it. If the virtual reality was close enough to "real reality" so as to be undetectable, then I should think that, yes, you could control others' thoughts by allowing them to view (and consequently incorporate into their belief system) a "reality" that wasn't true. (Hope that makes sense...I know what I'm thinking, just not sure it's coming out right.)
dont know thats y am here
kernel:It maintains all important abstractions of the operating system,such as processes and virtual memory. System libraries:It defines a standard set of functions through which applications can interact with the kernel and which implements much of the OS functionality. System utilities ````
The space reserved for virtual memory varies on different computers. It depends on the operating system in use and how much system memory is available.
There are actually four major architectural components of Microsoft Windows. These are Windows kernel, core processes, system startup, and the graphical subsystem.