GML is short for "Game Maker Language". It is Game Maker's built-in programming language and is used for rapid development of games within Game Maker. It is highly preferred over Game Maker's Drag-and-Drop system because it is easier to edit, has more functionality and because lines of code are not as bulky as the Drag-and-Drop interface.
Go to yoyogames.com, they have a bunch of tutorials. You could also go to, gmc.yoyogames.com. It's the forum of gml game makers.
If kgl is kg/L and gml is g/mL these densities are equal.
GML is a standard of the OGC and ISO (ISO 19136). G-XML is a standard of the Japanese Standards Association (JSA). Both standards are based on XML for the encoding of geographic information, however, G-XML is focused on location based services. G-XML is written in GML as a GML application schema.
8.92 g/mL
GML IS a real programming language. But anyway, all programming languages are about the same, with different syntax.
the correct density numbers are the following water= 0.9982 g/mL Toluene= .8669 g/mL Clorofomo 1.4832 g/mL Ethanol= .789 g/mL
GameMaker uses its own prgramming language, the Game Maker Language (GML) which was developed by Mark Overmars. GML supplements the drag & drop system within Game Maker.
The denser liquid (1.1 gmL) will sink below the less dense liquid (1.0 gmL). The liquids will form two distinct layers in the cup based on their densities, with the denser liquid at the bottom and the less dense liquid on top.
The airport code for Gostomel Airport is GML.
propionaldehyde
0.309g/ml
The density of sodium is near 1: 0,968 g/cm3.