Newton: " the angle of incidence equals the angle of refraction."
A mirror has an infinite number of poles due to its smooth and continuous reflective surface. The pole of a mirror is the point where the normal to the mirror surface intersects it, and this point can be anywhere on the mirror surface.
Light reflects off a smooth surface like a mirror because the surface is flat and regular, allowing the light waves to bounce off in a predictable manner. When light hits the mirror, it bounces off at the same angle as it strikes the surface, creating a clear and sharp reflection.
This idea refers to how different types of waves interact with surfaces. Waves may reflect or pass through surfaces based on their properties. For example, a smooth surface may reflect light waves effectively like a mirror, while a rough surface may scatter sound waves, making them less distinct.
emit light means you produce the light, to reflect the light is to "re-show" the light that something else made.
A mirror reflects light by causing photons to bounce off its smooth surface at an angle equal to the angle of incidence. In pitch black darkness, where there is no light to reflect off a surface, it is not possible to have a reflection in the traditional sense. However, some surfaces can reflect a limited amount of light even in very low light conditions due to their material properties.
Wherever a light ray hits the reflecting surface, the angle of reflection is equal to the angle of incidence. Both angles are measured with respect to the normal (perpendicular) to the surface at that point, so if the surface is bumpy, and the normal to it is different directions in different places, then light rays will reflect in several directions. But if the surface is really a smooth plane, then every light ray that is incident in the same direction will reflect in the same direction. The whole art and science of controlling where reflected light rays go is really the ability to control the shape of the reflecting surface, and the normal to it at different points on it.
Light rays reflecting off a smooth surface reflect in a manner that follows the law of reflection, which states that the angle of incidence is equal to the angle of reflection. This results in a clear and defined reflection of the light source.
Any smooth surface will reflect light. The better question is "How much light does each kind of smooth surface reflect?"
Its is a convex!!
Rough surfaces reflect light in a more scattered and diffuse manner compared to smooth surfaces. This is because the irregularities on the rough surface cause light to bounce off in different directions rather than reflecting back uniformly like on a smooth surface.
Specular reflection occurs when parallel rays of light hit a smooth surface and reflect off in a uniform direction, such as with a mirror.
Glass or water.
When parallel rays hit a rough or bumpy surface, the rays reflect in different directions due to the uneven nature of the surface. This causes diffuse reflection, where light is scattered in various directions rather than reflecting in a single direction like with smooth surfaces. This is why we see rough surfaces like sand or paper as not reflecting a clear image.
A smooth shiny surface.
i don't know it y dont u
Light rays reflect in many directions on a rough surface due to the uneven nature of the surface, which causes the rays to scatter in various directions rather than reflect uniformly as with a smooth surface.
The rule for determining if something can reflect light is that the surface must be smooth and shiny. Rough surfaces scatter light in all directions instead of reflecting it. Smooth and shiny surfaces allow light to bounce off at equal angles, creating a reflection.