This dick
Rough surfaces reflect light in a more scattered and diffuse manner compared to smooth surfaces. This is because the irregularities on the rough surface cause light to bounce off in different directions rather than reflecting back uniformly like on a smooth surface.
Wherever a light ray hits the reflecting surface, the angle of reflection is equal to the angle of incidence. Both angles are measured with respect to the normal (perpendicular) to the surface at that point, so if the surface is bumpy, and the normal to it is different directions in different places, then light rays will reflect in several directions. But if the surface is really a smooth plane, then every light ray that is incident in the same direction will reflect in the same direction. The whole art and science of controlling where reflected light rays go is really the ability to control the shape of the reflecting surface, and the normal to it at different points on it.
The rule for determining if something can reflect light is that the surface must be smooth and shiny. Rough surfaces scatter light in all directions instead of reflecting it. Smooth and shiny surfaces allow light to bounce off at equal angles, creating a reflection.
A mirror is a smooth, shiny surface that is able to reflect light.
It reflects off the surface of shiny and smooth metals.
Any smooth surface will reflect light. The better question is "How much light does each kind of smooth surface reflect?"
Newton: " the angle of incidence equals the angle of refraction."
Rough surfaces reflect light in a more scattered and diffuse manner compared to smooth surfaces. This is because the irregularities on the rough surface cause light to bounce off in different directions rather than reflecting back uniformly like on a smooth surface.
Wherever a light ray hits the reflecting surface, the angle of reflection is equal to the angle of incidence. Both angles are measured with respect to the normal (perpendicular) to the surface at that point, so if the surface is bumpy, and the normal to it is different directions in different places, then light rays will reflect in several directions. But if the surface is really a smooth plane, then every light ray that is incident in the same direction will reflect in the same direction. The whole art and science of controlling where reflected light rays go is really the ability to control the shape of the reflecting surface, and the normal to it at different points on it.
The rule for determining if something can reflect light is that the surface must be smooth and shiny. Rough surfaces scatter light in all directions instead of reflecting it. Smooth and shiny surfaces allow light to bounce off at equal angles, creating a reflection.
A smooth shiny surface.
A mirror is a smooth, shiny surface that is able to reflect light.
It reflects off the surface of shiny and smooth metals.
Mirrors have a smooth surface that is able to reflect light well because the surface is able to bounce light rays off it in a way that preserves the image. The smooth surface minimizes scattering of light, allowing most of the light to be reflected back in a clear and organized manner.
Highly polished, shiny surfaces reflect light the best as they are REFLECTive. White or bright surfaces also reflect light well. Dull, Matt surfaces are the worst reflecters of light
Because it has a shiny & smooth surface which helps to reflect the light... Take an example of tree. A tree have a rough surface due to which light can be reflect. So All of this depends on the smoothness of surface.. :-)
No, not all surfaces reflect light. Surfaces that are smooth and polished, like mirrors, reflect light well. Rough or matte surfaces may absorb or scatter light instead of reflecting it.