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If you want to make an object follow another on demand (which i assume is your goal) then in the object you want, maske an action. For example - keyboard press F. In this action put what will happen.

There are basically three options (although there is probably some complicated code for advanced games).

1. Move Towards

X object name here.x

Y object name here.y

2. Step Towards

X object name here.x

Y object name here.y

3. Step Avoiding

X object name here.x

Y object name here.y

For all of these you have to specify the speeds of the object that is moving towards the other. And there are some slight differences in each but choose one that suits your game.

I hope this information was helpful.

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15y ago

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