1. Make a objekt (player)
2. Add Create.
3. Drag in set Set Gravity. Set gravity to 360 and gravitation to 1.
4. Add key Press Up. Drag in the Set vertical speed. Set it to -6.
5. Add a objekt (floor). Set it as solid.
6. Go back to player. Add colison and choose floor.
7. Drag in Set vertikal speed and set it to zero.
8. Make a room, make a floor and place your character.
9. DONE!
If you want it to walk.
10. On your character, add key press left.
11. Set horisontal speed to -6.
12. Add key press rigt. Set horisontel speed to 6.
13. Add key release for right and left. Set vertical speed to 0.
14. You now have made the easiest and best platform character that jumps!
To make an object avoid another object in Game Maker, you can use the built-in collision detection functions. In the object's step event, check for the presence of the target object using place_meeting(). If a collision is detected, calculate a direction away from the target object using point_direction() and move the object in that direction using move_towards_point() or by adjusting its position based on the calculated angle. Additionally, you can implement a distance threshold to trigger the avoidance behavior only when the objects are close enough.
objectfollow = name or id of object to follow. spd = speed to follow. { if collision_point(self.x,self.y,objectfollow,true,true) = false { mp_potential_step(objectfollow.x,objectfollow.y,spd,true) } }
You have to make a collision event with the objects you want it to stop at. And then make itMove to Contactdirection -- 0maximum -- 12against -- solid objects or all objects; If the object you are colliding with is not solid choose the second optionI hope this was helpful.
In the step event, add a move towards action and put x as object1.x. Put y as object1.y. Enter the desired speed below. Of course, this is only an example and you would have to replace object1 (in both places) with the name of the object to be followed.
If object a is the one who has to be chased it's like this: In B step event: direction = point_direction(x,y,A.x,A.y) speed = {your speed i recommend 4}
Je moeder is gay.
use the instance_create function
First Make a Sprite of the question make it an object, same with the answer
Have it move without gravity keeping it on the ground.
Select the object you want and make a step event. Then under the step event put "jump to position" and for the values put mouse_x and mouse_y. This means every step it will jump to the exact position of the mouse. The steps are equivalent to about a millisecond, so it should move right along with your mouse. Hope this helps.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
Collision Event with object obj_bullet: play sound snd_exp; looping: false for other object: destroy the instance for other object: create instance of object obj_exp1 at relative position (0,0) jump to position (random(room_width),-16) set the score relative to 1
To make an object stop shaking in Game Maker, you can use the image_angle property to set the rotation of the object back to its original angle. Setting image_angle to 0 will stop the object from shaking. You can also use interpolation or smoothing functions to gradually reduce the shaking effect over time.
in code:move_towards_point(object.x,object.y,speed)
use the variables xprev and yprev to determine which direction it is facing
Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo