try this
http://en.wikibooks.org/wiki/Scratch/Lessons/Movement
A sprite is like a character or thing on scratch
If you want to get a sprite to go up, set the direction angle to o degrees and then walk 10 or 20 steps and to go down set it to 180 degrees and walk some more steps.
Use the blue motion block Point in the Direction (click on the arrow next to the number to change) 0 = up 180 = Down then add the blue motion block: Move 200 Steps (change the number to whatever you need) See my Simple Shooter example (See links below)
it will explode
200.00
To make a sprite jump in Scratch, you can use the "change y by" block to simulate the jump. First, create a script that responds to an event, like pressing the spacebar. When the spacebar is pressed, use "change y by [value]" to move the sprite up (e.g., 10 or 20), and then use a loop to gradually bring the sprite back down by changing y to simulate gravity. You can also add a condition to ensure the sprite can only jump when it's on the ground.
A sprite is like a character or thing on scratch
If you're having trouble creating a sprite on Scratch, it could be due to a few reasons. You might not be in the right mode or section of the interface where sprite creation is allowed. Additionally, make sure your browser is updated and that there are no technical issues affecting the Scratch platform. If you’re still having issues, consider checking the Scratch community forums for troubleshooting tips or guidance.
this isn't a answer, just a add on to my question, I'm talking about on scratch
To make your sprite jump in GameMaker, you typically set up a vertical velocity variable that is modified when the jump action is triggered, often by pressing a key (e.g., the spacebar). In the "Step" event, you can apply gravity to the sprite by incrementally decreasing the vertical velocity. When the jump key is pressed and the sprite is on the ground, you set the vertical velocity to a negative value to create the jump effect. Finally, ensure you check for collision with the ground to reset the jump state.
To delete a sprite during a program in Scratch, you can use the "hide" block to make the sprite invisible or the "delete this clone" block if you're working with clones. If you want to remove the sprite entirely from the stage, you can use the "stop all" block to end the program or simply stop the sprite's scripts. Additionally, you can right-click on the sprite in the sprite list and select "delete" to remove it from the project altogether.
To make a sprite move right and left in Scratch, you can use the "when key pressed" blocks. First, select the "when right arrow key pressed" block and attach a "change x by 10" block to move the sprite to the right. Then, use the "when left arrow key pressed" block with a "change x by -10" block to move the sprite to the left. This setup allows the sprite to respond to keyboard input for movement.
Well, you basically have to do the same as if you were doing a scratch sprite. Use similar shading to the original sprite.
When a person starts a new Scratch project, it begins with a single cat sprite. The person must press on the buttons that say paint your own costume for a new sprite using the paint editor, select a costume for a new sprite or import an entire sprite, and get a surprise sprite.
To make your sprite collect something in Scratch, you need to use the "if touching" block to detect when the sprite comes into contact with the collectible item. Inside that block, add code to change the score or the number of collected items, and then use the "hide" block to make the collectible disappear. You may also want to add a sound effect or visual feedback to indicate the collection. Finally, ensure the collectible item is placed on the stage or spawned appropriately for the sprite to reach it.
To create drag-and-drop objects in Scratch, you can use the "when this sprite is clicked" event to start a loop that follows the mouse cursor. Set the sprite's position to the mouse pointer using the "go to mouse pointer" block within a "forever" loop. Additionally, use the "when this sprite is released" event to stop the dragging action when the sprite is no longer clicked. This way, the object can be dragged around the stage smoothly.
To move a sprite up and down in Scratch, you can change its y-coordinate by using the "change y by" block in the motion category. Increase the value to move the sprite up, and decrease it to move the sprite down. Alternatively, you can set the sprite's y-coordinate directly using the "go to x: y:" block.