The kinetic energy of the car can be calculated using the formula: KE = 0.5 * mass * velocity^2. Plugging in the values, KE = 0.5 * 1350 kg * (12 m/s)^2 = 97200 J. Therefore, the kinetic energy of the car is 97200 Joules.
To find the velocity of a wave, you can use the formula: velocity = frequency x wavelength. In this case, the velocity would be 6 Hz x 2 m = 12 m/s.
When the elevator is ascending at 12 m/s and decelerating at 5 m/s^2, the net acceleration experienced by the girl is 12 m/s^2 - 5 m/s^2 = 7 m/s^2 upwards. To calculate the scale reading, we need to consider the total force acting on the girl which includes her weight and the force due to acceleration. Using Newton's second law (F = ma), the total force on the girl is F = (57 kg)(9.8 m/s^2 + 7 m/s^2) = 1083.6 N. Therefore, the scale will read 1083.6 N.
Don't let them confuse you. Kinetic energy is 1/2 mv2. His time of acceleration and the force acting on him are irrelevent. k = mv2/2 k = 100kg * (12m/s)2/2 =14400 kgm2/s2/2 =7200kgm2/s2 k = 7200N
4/3 ms-2.
for this problem use the formula V(final)= V0 +A*t V0=36ms V(final)= 12ms A= -9.8m/s^2 t=? plug into the equation 12= 36 + (-9.8)t -24= (-9.8)t t=2.4 seconds
the answer would be 48 m/s
12-9.6=2.4m/s 2.4/0.8=3m/s^2
and whats your point numb nuts.i can't believe you really care about something so pointless,get a life sorry but your a real sorry sounding cu@t .
To find the velocity of a wave, you can use the formula: velocity = frequency x wavelength. In this case, the velocity would be 6 Hz x 2 m = 12 m/s.
A PTR record is essentially the opposite of an A record. A records resolve names to IP addresses. PTR records resolve IP addresses to names. A record = give me a name I'll give you an IP PTR record = give me an IP I'll give you a name Try it out in windows: ping "www.yahoo.com" Here is what I got: ------------------------------------------------------------------------------------- F:\>ping www.yahoo.com Pinging www-real.wa1.b.yahoo.com [69.147.76.15] with 32 bytes of data: Reply from 69.147.76.15: bytes=32 time=14ms TTL=53 Reply from 69.147.76.15: bytes=32 time=11ms TTL=53 Reply from 69.147.76.15: bytes=32 time=65ms TTL=53 Reply from 69.147.76.15: bytes=32 time=12ms TTL=53 --------------------------------------------------------------------------------------- now do a "ping -a IP-ADDRESS" which will spit you back the name attached to that IP ---------------------------------------------------------------------------------------- F:\>ping -a 69.147.76.15 Pinging f1.www.vip.re1.yahoo.com [69.147.76.15] with 32 bytes of data: Reply from 69.147.76.15: bytes=32 time=19ms TTL=53 Reply from 69.147.76.15: bytes=32 time=88ms TTL=53 Reply from 69.147.76.15: bytes=32 time=12ms TTL=53 Reply from 69.147.76.15: bytes=32 time=46ms TTL=53 Ping statistics for 69.147.76.15: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 12ms, Maximum = 88ms, Average = 41ms ------------------------------------------------------------------------------------------- Your accessing PTR records to do this. ... and just so you beileve me try a "ping 69.147.76.15" and check the results FYI: if your doing a ping -a to an intranet host you need to configure reverse lookup for it to work properly.
When the elevator is ascending at 12 m/s and decelerating at 5 m/s^2, the net acceleration experienced by the girl is 12 m/s^2 - 5 m/s^2 = 7 m/s^2 upwards. To calculate the scale reading, we need to consider the total force acting on the girl which includes her weight and the force due to acceleration. Using Newton's second law (F = ma), the total force on the girl is F = (57 kg)(9.8 m/s^2 + 7 m/s^2) = 1083.6 N. Therefore, the scale will read 1083.6 N.
AnswerA monitors response time is a measurement that is used to describe the timing it take for the screen to refresh itself and realign pixels to a screen change. It is mostly measured in ms. or MILISECONDS, or millionths of a second. The smaller the measurement, the faster the screen refreshes. This is a big concern on screens such as LCD which can show GHOSTING or blurring of fast moving images on the screen. This is common in games and movies. The lower the number, the sharper the image will look while in motion and the less ghosting. The common speeds of response times are 16ms 12ms 8ms 5ms and sometimes lower in good displays. For an LCD a 16ms is ok, but going with an 8 or faster is much more preferable for gaming as your eyes will definitely notice the difference. If you are doing 2D work and static image work such as internet browsing and that is all, a speed such as 16ms will be just fine.