It is reflected at the same angle to the normal. The normal is a line perpendicular to the surface.
When parallel rays of light hit a smooth surface, they are reflected at the same angle they hit the surface. This is described by the law of reflection. The reflected rays remain parallel to each other.
Specular reflection occurs when parallel rays of light hit a smooth surface and reflect off in a uniform direction, such as with a mirror.
When light rays strike a rough surface, they undergo a process called scattering. This causes the light to reflect in many different directions, leading to a diffused reflection. The roughness of the surface disrupts the regular reflection pattern seen on smooth surfaces.
When light rays hit a smooth surface such as a mirror, they are reflected in a regular manner known as specular reflection. This means that the angle of incidence (angle at which the light ray hits the surface) is equal to the angle of reflection (angle at which the light ray bounces off the surface). This results in a clear, distinct reflection of the light rays.
The reflection of a smooth surface is called a specular reflection, where light is reflected in an organized manner, maintaining the original direction of the light rays.
When parallel rays of light hit a smooth surface, they are reflected at the same angle they hit the surface. This is described by the law of reflection. The reflected rays remain parallel to each other.
It is reflected at the same angle to the normal. The normal is a line perpendicular to the surface.
Parallel light rays which fall on a smooth surface(a mirror) are reflected as parallel rays. This is called REGULAR REFLECTION. Whereas, parallel rays which fall on an irregular surface(The ground) are reflected in different directions. This is called irregular reflection.
Specular reflection occurs when parallel rays of light hit a smooth surface and reflect off in a uniform direction, such as with a mirror.
When light rays strike a rough surface, they undergo a process called scattering. This causes the light to reflect in many different directions, leading to a diffused reflection. The roughness of the surface disrupts the regular reflection pattern seen on smooth surfaces.
When light rays hit a smooth surface such as a mirror, they are reflected in a regular manner known as specular reflection. This means that the angle of incidence (angle at which the light ray hits the surface) is equal to the angle of reflection (angle at which the light ray bounces off the surface). This results in a clear, distinct reflection of the light rays.
The reflection of a smooth surface is called a specular reflection, where light is reflected in an organized manner, maintaining the original direction of the light rays.
No,its called refraction. this actually happens when the light passes from one medium to another and thus the velocity of light changes, which enable the light to bend.
Wherever a light ray hits the reflecting surface, the angle of reflection is equal to the angle of incidence. Both angles are measured with respect to the normal (perpendicular) to the surface at that point, so if the surface is bumpy, and the normal to it is different directions in different places, then light rays will reflect in several directions. But if the surface is really a smooth plane, then every light ray that is incident in the same direction will reflect in the same direction. The whole art and science of controlling where reflected light rays go is really the ability to control the shape of the reflecting surface, and the normal to it at different points on it.
Light rays reflecting off a smooth surface reflect in a manner that follows the law of reflection, which states that the angle of incidence is equal to the angle of reflection. This results in a clear and defined reflection of the light source.
You see a clear reflection of the object's image on the smooth surface.
Some light that falls on any surface is scattered back (reflected). A rough surface tends to scatter the light in different directions while a smooth surface tends to scatter more of the original (incident) rays straight back. This explains why a smooth surface reflects a "clearer" image than that reflected from a rough surface.