There are several layers of complexity to resultant velocity of a colision based on the assumptions used.
In a cohessive colision, two or more bodies colide and fuse into one. The resultant velocity is the speed and direction the new body will travel due to the momentum of the original bodies.
In a non-cohessive colision, two or more bodies colide, but subsequently rebound away from each other based on the area of contact and momentum of the relevant bodies. The resultant velocities are the speed, direction, and rotation the bodies after the crash.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
To find the resultant velocity when combining two velocities going in opposite directions, you simply subtract the smaller velocity from the larger velocity. The direction of the resultant velocity will be in the direction of the larger velocity.
To calculate the resultant velocity of two velocities in the same direction, simply add the two velocities together. The resultant velocity will be the sum of the individual velocities.
Resultant velocity is the overall velocity of an object when taking into account both its speed and direction. It is calculated by combining the individual velocities of the object using vector addition. The resultant velocity represents the net effect of all the individual velocities acting on the object.
Resultant velocity is the single velocity that represents the net effect of multiple velocities acting on an object. It is calculated by vector addition, taking into account both the magnitude and direction of each individual velocity.
Velocity=displacement(distance)/time.
Vresultant = V1 + V2
displacement+time divided by distance
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
by using trig. So draw a triangle out with the given information. for example 1 line is 12m/s, another line is Um/s (u for unknown) and one line is resultant velocity. add your angle in and use trig to work out what you want.
To find the resultant velocity when combining two velocities going in opposite directions, you simply subtract the smaller velocity from the larger velocity. The direction of the resultant velocity will be in the direction of the larger velocity.
The sum of all the velocity vectors.
The sum of all the velocity vectors.
To calculate the resultant velocity of two velocities in the same direction, simply add the two velocities together. The resultant velocity will be the sum of the individual velocities.
Resultant velocity is the overall velocity of an object when taking into account both its speed and direction. It is calculated by combining the individual velocities of the object using vector addition. The resultant velocity represents the net effect of all the individual velocities acting on the object.
When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
The formula for velocity is velocity = distance/time. It measures the rate at which an object changes its position. Velocity is a vector quantity, meaning it has both magnitude and direction.