The velocity between 0 and 10 is not specified. Velocity is a vector quantity that includes both speed and direction. If you provide more context, I can help calculate the velocity within that specific range.
To find the velocity between 0 and 5 seconds, you would need to know the position or displacement of the object at those specific times. Velocity is the rate of change of position, so without that information, the velocity between 0 and 5 seconds cannot be determined.
The horizontal and vertical components of velocity for a projectile launched at an angle between 0 and 90 degrees are independent of each other. The horizontal velocity remains constant throughout the motion, while the vertical velocity changes due to the effect of gravity. The initial velocity of the projectile is divided into these two components based on the launch angle.
The average acceleration of the cyclist can be calculated using the equation: average acceleration = (final velocity - initial velocity) / time. In this case, the cyclist's initial velocity is 0 m/s, the final velocity is 15 m/s, and the time is 10 seconds. Therefore, the average acceleration is (15 m/s - 0 m/s) / 10 s = 1.5 m/s^2.
Average velocity is 0 when an object returns to its starting point after moving away from it. This means that the total displacement of the object is 0, resulting in an average velocity of 0.
To determine the relative velocity between two objects, you can subtract the velocity of one object from the velocity of the other object. This will give you the relative velocity between the two objects.
To find the velocity between 0 and 5 seconds, you would need to know the position or displacement of the object at those specific times. Velocity is the rate of change of position, so without that information, the velocity between 0 and 5 seconds cannot be determined.
Acceleration is the rate of change of velocity; without knowing the change in velocity between t=0 and t=3, the acceleration cannot be worked out.
The horizontal and vertical components of velocity for a projectile launched at an angle between 0 and 90 degrees are independent of each other. The horizontal velocity remains constant throughout the motion, while the vertical velocity changes due to the effect of gravity. The initial velocity of the projectile is divided into these two components based on the launch angle.
The average acceleration of the cyclist can be calculated using the equation: average acceleration = (final velocity - initial velocity) / time. In this case, the cyclist's initial velocity is 0 m/s, the final velocity is 15 m/s, and the time is 10 seconds. Therefore, the average acceleration is (15 m/s - 0 m/s) / 10 s = 1.5 m/s^2.
The integers (whole numbers) between 0 and 10 inclusive are: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
It will depend upon the initial velocity of the body. If 'u' be the initial velocity of the body, then the final velocity will be: v = u + at (v = final velocity, a = acceleration, t = time) i.e., v=u+10*7 = (u + 70) m/sec. If u=0 (i.e the initial velocity be zero) then final velocity, v=70 m/sec.
Initial velocity is the velocity an object begins with Final velocity is the velocity at which the object ends up in Say a car is travelling at 13 m/s and then crashes into a wall stopping it it's intitial velocity was 13 m/s and it's final velocity is at 0 m/s or Say a car starts off at 5 m/s but then accelerates from 5 m/s to 10 m/s. It's inital velocity would be 5 m/s but it's resulting or final velocity is 10 m/s
no as momentum=mass x velocity if velocity = 0 then momentum=0
To make acceleration equal zero. The velocity must be constant. For example, if velocity is constant at 10 m/s^2 its acceleration is zero. The same is true if velocity is 0 m/s^2.
The average velocity has two parts to it: The average speed and the average direction. The average speed is: (the distance you travel between 0 and 3 seconds) divided by (3). The average direction is: the direction from (the place where you started at 0 seconds) to (the place where you finished at 3 seconds).
Average velocity is 0 when an object returns to its starting point after moving away from it. This means that the total displacement of the object is 0, resulting in an average velocity of 0.
There are none.