The minimum initial velocity required for a projectile to reach a target 90 km away depends on the angle at which the projectile is launched, as well as the effects of air resistance and other factors. A common approach is to use projectile motion equations to determine the initial velocity needed for the projectile to cover the horizontal distance of 90 km in the given conditions.
If "range" means that the shooter and the target are on the same level: quadrupled (if airesistance can be neglected). It takes twice the time until gravity "eats up" vertical velocity and during that time the projectile moves with double horisontal velocity. But if you shoot horisontally from a cliff at double velocity the flighttime will be the same and the range only doubled.
The setback force of a projectile is typically calculated by determining the change in momentum of the projectile upon impact with the target. This can be calculated using the formula: Setback force = change in momentum / time of impact. The setback force experienced by the projectile depends on factors such as the mass of the projectile, its velocity, and the material properties of both the projectile and the target.
The minimum velocity of the missile would depend on the time it takes for the missile to reach the target. If the missile travels 100 meters in 1 second, then the minimum velocity would be 100 m/s.
A projectile's trajectory is the curve along which it moves through the air or space. When a projectile is fired on earth the simplest theory holds that its trajectory will be parabolic in form. However, this does not account for air resistance and other factors.
initial velocity would be ZERO before launch. To calculate the velocity you would need to hit that target at that distance you would need to know the mass of the rocket and the angle of launch or trajectory simplifying it
If "range" means that the shooter and the target are on the same level: quadrupled (if airesistance can be neglected). It takes twice the time until gravity "eats up" vertical velocity and during that time the projectile moves with double horisontal velocity. But if you shoot horisontally from a cliff at double velocity the flighttime will be the same and the range only doubled.
The setback force of a projectile is typically calculated by determining the change in momentum of the projectile upon impact with the target. This can be calculated using the formula: Setback force = change in momentum / time of impact. The setback force experienced by the projectile depends on factors such as the mass of the projectile, its velocity, and the material properties of both the projectile and the target.
The minimum velocity of the missile would depend on the time it takes for the missile to reach the target. If the missile travels 100 meters in 1 second, then the minimum velocity would be 100 m/s.
A projectile's trajectory is the curve along which it moves through the air or space. When a projectile is fired on earth the simplest theory holds that its trajectory will be parabolic in form. However, this does not account for air resistance and other factors.
initial velocity would be ZERO before launch. To calculate the velocity you would need to hit that target at that distance you would need to know the mass of the rocket and the angle of launch or trajectory simplifying it
They height y of the projectile is given by the function y = vosin(0)t + 1/2gt2, where vo is the initial velocity of the projectile, 0 is the firing angle, t is the time, and g is the acceleration of gravity (-9.81m/s2). The range x of the projectile is given by the function x = vocos(0)t. Rearranging this last equation for time yeilds t = x/(vocos(0)); this will give us the length of time the projectile takes to reach the target. Substituting this into the first equation yeilds: y = vosin(0)[x/(vocos(0))] + 1/2g[x/(vocos(0))]2 this can be simplified further but it is not necessary to do so; plugging it the x and y coordinates, the initial velocity, and the acceleration of gravity, you should be able to solve for 0, which is now the only unknown.
Launch velocity: A higher launch velocity can result in a larger angle of release for a projectile. Launch height: The height from which the projectile is launched can impact the angle of release. Air resistance: Air resistance can affect the trajectory of a projectile and therefore the angle of release. Gravity: The force of gravity influences the path of a projectile, affecting the angle of release. Wind conditions: Wind speed and direction can alter the angle of release needed for a projectile to reach its target.
Individuals firing missiles will use Projectile Motion equations to determine where the missile will hit, so they can fire them with the correct trajectory at the intended target. An i-phone game, Angry Birds, uses projectile motion as well.
The projectile is called a bullet.
To hit the target 100m away, the gun should be aimed at an angle of 45 degrees above the horizontal. This angle provides the maximum range for a given initial speed in the absence of air resistance, as the projectile follows a parabolic path. At 45 degrees, the horizontal and vertical components of the initial velocity are equal, maximizing the range achieved.
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A projectile is an item thrown forcibly at a target.