I don't think so because in fact pinky wants PAC man to like her. In PAC man world two in the beginning pinky looks at him outside and begins to play he loves me does not. In PAC man world two in pinky's revenge pinky also said spooky was right you did not wanted me. Well if I can't have you no one will!
Believe it or not, a dedicated gamer named Billy Mitchell was the first person to complete a perfect game of Pac-Man. On July 3, 1999, he completed all 256 levels with a maximum score of 3,333,360 points, eating every fruit, pellet, blue ghost and dot without losing a life. It took him 6 hours. The iconic Pac-Man character --- a yellow pizza with a slice missing --- is one of the most recognized arcade game characters in history. The game is on display at the Smithsonian in Washington, DC, along with Pong and Dragon's Lair. Created by the Namco company in Japan, Pac-Man was released in the US just about 30 years ago today. It was meant to appeal to both genders, so the creator, Tōru Iwatani, developed a game that was low on violence and high on the cute factor.
They are called Pac-dots. (Yeah, that's the official name.) The big ones are called power pellets.
Hope I helped! :)
The biggun's are power dots. Beware of getting Pac Man fever. For description-search song online & play.
You get to level 256 then when you pass that one the next level has half of the board deformed but it is still possible to pass but the dots are hidden on that side. Then after that there is no board at all.
Okay. This question is kind of tricky considering there are 6 players tied for the world record because they attained the perfect score in pac-man. So you could say that the six players tie the world record for pac-man. But if you are looking for only 1 player then i guess you'll have to count by how quickly they did it. The person that got the perfect score and quickest time for pac-man is David Race who got the perfect score in 3 hours, 41 minutes, and 22 seconds. To this day nobody has ever gotten the perfect score AND perfect time. People are still not sure what the perfect time is. I dont think anyone will ever get the perfect score and the perfect time. If you want to know what the perfect score is it's 3,333,360 points. After that the game glitches and you cant get a higher score.
After nearly 20 years and millions of quarters, someone has attained the unthinkable: a perfect score on Pac-Man. The world record was set by 33-year-old Billy Mitchell of Hollywood, Florida, during a US-Canada clash over the Fourth of July weekend. Mitchell took more than six hours to complete the game at the Funspot Family Fun Center in Weirs Beach, New Hampshire.
To achieve the game's maximum score of 3,333,360 points, Mitchell navigated 256 boards (or screens), eating every single dot, blinking energizer blob, flashing blue ghost, and point-loaded fruit, without losing a single life. In May, one of the Canadians, Rick Fothergill, came within 90 points of the perfect score while playing at the Funspot arcade, described as the world's second-largest arcade, with about 500 games. The foursome set a Fourth of July weekend rendezvous for their head-to-head competition.
Mitchell said he came very close to setting the record on the first day of the holiday weekend -- 1 July which, coincidentally, is Canada Day -- but a kid pulled the plug about four hours into the game.
you can play PAC man on a pop out window if you have an igoogle account
There is Pac-Man, Mrs. Pac-Man, and then the four ghosts named Blinky (red), Pinky (pink), Inky (blue) and Clyde (orange). Those are the only characters in both the Pac-Man and Mrs. Pac-Man games.
//Constants
var SPEED = 3,
SIZE = 21,
COLS = floor(width/SIZE),
ROWS = floor(height/SIZE-1),
WEST = 1,
NORTH = 2,
EAST = 4,
SOUTH = 8,
PELLET = 16,
POWERUP = 32,
PELLET_POINTS = 10,
ENEMIES = 4;
//Variables
var g = {isDone:true,score:0};
var p = {x:0,y:0,d:EAST,n:EAST}; //Player
var e = []; //Enemies
var m; //Maze
//Functions
var canMove = function(m,p,d){
var c,r;
c=floor(p.x/SIZE);
r=floor(p.y/SIZE);
switch(d){
case WEST:
c+=p.x%SIZE?1:0;
if(p.y%SIZEm[r][c]&WEST){return false;}
break;
case NORTH:
r+=p.y%SIZE?1:0;
if(p.x%SIZEm[r][c]&NORTH){return false;}
break;
case EAST:
if(p.y%SIZEm[r][c]&EAST){return false;}
break;
case SOUTH:
if(p.x%SIZEm[r][c]&SOUTH){return false;}
break;
}
return true;
};
var keyPressed = function(){
var d = pow(2,keyCode-37);
if(canMove(m,p,d)){
p.d=d;
}
p.n=d;
};
var getGrid=function(){
var a=[],r,c;
for(r=0;r<ROWS;r++){
a.push([]);
for(c=0;c<COLS;c++){
a[r].push(31);
}
}
return a;
};
var generateMaze=function(){
var s = [{r:0,c:0}], r,c,u,d;
while(s.length){
r=s[s.length-1].r;
c=s[s.length-1].c;
u=[];
if(c>0 && m[r][c-1]%16===15){u.push(WEST);}
if(r>0 && m[r-1][c]%16===15){u.push(NORTH);}
if(c<COLS-1 && m[r][c+1]%16===15){u.push(EAST);}
if(r<ROWS-1 && m[r+1][c]%16===15){u.push(SOUTH);}
if(u.length){
d=u[round(random(u.length-1))];
switch(d){
case WEST:
m[r][c] -= WEST;
m[r][c-1] -= EAST;
s.push({r:r,c:c-1});
break;
case NORTH:
m[r][c] -= NORTH;
m[r-1][c] -= SOUTH;
s.push({r:r-1,c:c});
break;
case EAST:
m[r][c] -= EAST;
m[r][c+1] -= WEST;
s.push({r:r,c:c+1});
break;
case SOUTH:
m[r][c] -= SOUTH;
m[r+1][c] -= NORTH;
s.push({r:r+1,c:c});
break;
}
}
else{
s.pop();
}
}
};
var generateEnemies = function(e){
for(var i=0;i<ENEMIES;i++){
e.push({
x:floor(random(COLS))*SIZE,
y:floor(random(ROWS))*SIZE,
d:pow(2,round(random(3)))
});
}
};
var drawMaze=function(){
text(g.score,0,395);
var r,c;
for(r=0;r<ROWS;r++){
for(c=0;c<COLS;c++){
if(m[r][c]&PELLET){
stroke(255);
strokeWeight(3);
point(c*SIZE+(SIZE+1)/2,r*SIZE+(SIZE+1)/2);
}
stroke(0,255,0);
strokeWeight(1);
if(m[r][c]&WEST){
line(c*SIZE,r*SIZE,
c*SIZE,(r+1)*SIZE);
}
if(m[r][c]&NORTH){
line(c*SIZE,r*SIZE,
(c+1)*SIZE,r*SIZE);
}
if(m[r][c]&EAST){
line((c+1)*SIZE,r*SIZE,
(c+1)*SIZE,(r+1)*SIZE);
}
if(m[r][c]&SOUTH){
line(c*SIZE,(r+1)*SIZE,
(c+1)*SIZE,(r+1)*SIZE);
}
}
}
};
var movePlayer = function(m,p){
var c,r;
if(canMove(m,p,p.n)){
p.d=p.n;
}
if(!canMove(m,p,p.d)){
return;
}
switch(p.d){
case WEST:
p.x-=SPEED;
break;
case NORTH:
p.y-=SPEED;
break;
case EAST:
p.x+=SPEED;
break;
case SOUTH:
p.y+=SPEED;
break;
}
c=floor(p.x/SIZE);
r=floor(p.y/SIZE);
if(p.x%SIZE===0&&p.y%SIZE===0&&m[r][c]&PELLET){
g.score+=PELLET_POINTS;
m[r][c]-=PELLET;
}
};
var drawPlayer = function(p){
var theta;
switch(p.d){
case WEST:
theta=180;
break;
case NORTH:
theta=270;
break;
case EAST:
theta=0;
break;
case SOUTH:
theta=90;
break;
}
fill(255, 255, 0);
noStroke();
arc(p.x+(SIZE+1)/2+1,p.y+(SIZE+1)/2+1,SIZE-4,SIZE-4,
theta+sin(frameCount%9*40)*45,
theta+360-sin(frameCount%9*40)*45);
};
var moveEnemies = function(m,e){
var d;
for (var i=0;i<e.length;i++){
if(e[i].x%SIZE===0&&e[i].y%SIZE===0){
d = pow(2,(log(e[i].d)/log(2)+3)%4);
while(!canMove(m,e[i],d)){
d = pow(2,(log(d)/log(2)+1)%4);
}
e[i].d=d;
}
switch(e[i].d){
case WEST:
e[i].x-=SPEED;
break;
case NORTH:
e[i].y-=SPEED;
break;
case EAST:
e[i].x+=SPEED;
break;
case SOUTH:
e[i].y+=SPEED;
break;
}
}
};
var drawEnemies = function(e){
fill(255, 0, 0);
for (var i=0;i<e.length;i++){
ellipse(e[i].x+(SIZE+1)/2+1,e[i].y+(SIZE+1)/2+1,
SIZE-4,SIZE-4);
}
};
m = getGrid();
generateMaze();
generateEnemies(e);
var draw=function() {
movePlayer(m,p);
moveEnemies(m,e);
background(0);
drawMaze();
drawPlayer(p);
drawEnemies(e);
};
Clyde*
there*
I saw this on discovery channel or science channel or something like that a few years ago. The guy said he was getting pizza with some friends he grabbed the first slice and there he saw pac-man and got the idea (it was a cheese pizza).
The highest score ever achieved in pac man was 3,333,360.
Development of the original Pac-Man game started in April 1979, and was completed a year later. It was released in Japan on May 22, 1980, and licensed for release in the United States in October of 1980
There are 255 boards in Pac-Man. The game runs out of code on board 256. It is impossible to complete the board because half the screen is garbage. So it can be completed up to that point, and maybe 100 people have done it. Billy Mitchell became the first person to play a perfect game of Pac-Man in 1999 (every ghost possible eaten, all fruits, no death, for 255 boards).
The Pac-Man game was released from Japan in May 22nd, 1980. By October of the same year it was released to the United States. Pacman became a icon of the 80's. To this day, it is still as popular as it when it first came to the United States.
The game was developed primarily by a young Namco employee named Tōru Iwatani over the course of a year, beginning in April 1979, employing a nine-man team. It was based on the concept of eating, and the original Japanese title was Pakkuman, inspired by the Japanese folk hero "Paku" who was known for his appetite as well as by the Japanese onomatopoeic slang phrase paku-paku taberu where paku-paku describes (the sound of) the mouth movement when widely opened and then closed in succession.
Although Iwatani has repeatedly stated that the character's shape was inspired by a pizza missing a slice, he admitted in a 1986 interview that this was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, kuchi . Iwatani attempted to appeal to a wider audience-beyond the typical demographics of young boys and teenagers. This led him to add elements of a maze, as well as cute ghost enemy characters. The result was a game he named Puck Man.
Later that year, the game was picked up for manufacture in the United States by Bally division Midway. For the North American market, the name was changed from Puck Man to Pac-Man, as it was thought that vandals would be likely to change the P in "puck" to an F, forming a common expletive. The cabinet artwork was also changed.