What is robloxs code on Roblox?
I'm not sure what you're asking about. If you are asking for a password, then there's no way to know because there are a thousands of passwords on that site and most people would not tell you there password. But if you are asking for it's Referral code then the new update means you only have to type in the username.
How do you use the C4 in Roblox?
Click on the button on the bottom left that says c4 with a number on the bottom right of the picture.
You can access the Roblox studio from the start menu. Under all progams --> Roblox --> Roblox Studio
What are some glitches on Roblox?
You can get a welded brick that covers your two legs and they will stick together and make you fly.
You can also fly using the gravity coil gear. First, get the gravity coil and go to a place were it allows it. Next, jump with the gravity coil equipped. When you start falling down put it back into your inventory. When you're about to hit the ground put it back out again and you will go higher then last time. Continue doing this and you will go higher and higher.
Why is telamon so popular on roblox?
Telamon Is the Graphics Director of Roblox. Builderman Does to Site, and the Rest Goes to Clockwork,Reeseblox and More.INCASE you dont know,Roblox (ID number1) Is an account used by creators of Roblox to Make New Items.
What did you use for the Ambassador Badge Roblox?
Find a website yourself. Don't make others do the work for you.
Where can I find Clockwork's Level Calculator on Roblox?
its not on roblox it might be on roblox wiki?
How do you fly a dragon on roblox?
You use 'Y' to start and 'X' to stop, when you have pressed 'Y' hold down your left mouse button then steer around using your mouse. Due to new updates, you can now just attach an onject to an other object then you can move it with your 'up', 'down', 'left', 'right', keys.
How do you get a roblox trainer?
Just search youtube Roblox all in 1 hack but its only on stupid sites where you have to complete a survey
In roblox why are you not receiving your daily robux?
1. Do you have any form of BC? You only get daily Robux if you have BC/TBC/OBC.
2. If you have BC/TBC/OBC, you must wait until the exact time you purchased it. For example, let's say you buy BC at 9 PM. You go to sleep and wake up the next morning, go on Roblox but you don't have the next days Robux. You have to wait until 9 PM that day until you get it.
How do you ban people from your place in roblox?
To ban someone from your place you must have an admin commands script. you put there name in the the Banned list.
Or just simply get the banned from roblox lol
I am sorry but you must get BC yourself, otherwise you will get yourself banned.
How do you drop a weapon on roblox?
You can drop the hat with= and you can drop your Weapon with Backspace when you are using that gear.
How do you beat invisible path in roblox?
use the mouse in a circle around u and when its white andthere's a green disk, click.
How do you build a ship in roblox?
Well it depends. If you want a ship that floats, then you'll need a hover brick, a base, a seat (depending on how many people go on) and a click anchor.1 seat per person on the ship. The anchor you will need to turn on when it is on the ground. put the seat on and the hover. Then turn off anchor and you'll go up. When you are in the air DO NOT get off the base. Turn the anchor on, and then get off or else your entire ship will float in random directions. Thn start building whatever you like.
If you want to build a ship that floats, then you'll need to go to a game that allows you to build on water, lava, etc. By that I mean games like "Build a ship and go down a 10000 ft hole" or "Build a ship and sail to VIP" or even "Build a ship and go down a giant hill". Most of these games have a brick where you can build on and then once ur done., you say a special word and the brick will disapeear so you can go down the river or hill or wutever. Most of these places have giant holes so you will fall. If that happens, most people will a really base and just float down. If you still cant manage to get through, then most people will also copy a long brick and jump in so before they get to the hole, they will copy it in front of them and make a bridge and continuously do that at every hole.
Designing a ship is quite easy for bot kinds of ships. If it is an air ship you might want to go high bcuz people will try to delete or copy. That dznt apply to ships that go down a 1000 ft slide or wutever. If youre designing an air ship, then you will want to make it sleak and move quickly and fly high, to make sure people cant get to you. If youre making the other kind, then build a ship with sturdier walls incase of big leaps and hills so you dont fall off. Thnx for reading, hope it helps. bai :D
What is a simple script in roblox?
Suicide script.
game.Workspace.Your name.Head:Remove()
jet pack of coolness lol
if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "Firetian's tool"
h.Parent = game.Players["deadfeet3"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
LJet = Instance.new("Part")
LJet.Parent = Suit
LJet.Name = "Left Jet"----------------------------------------
LJet.CanCollide = false
LJet.formFactor = "Symmetric"
LJet.Size = Vector3.new(1, 1, 1)
LJet.Color = Color3.new(120) -------------------------------------------------
LJet.Reflectance = 0
LJet.TopSurface = 0
LJet.BottomSurface = 0
LJMesh = Instance.new("CylinderMesh")
LJMesh.Parent = LJet
LJMesh.Scale = Vector3.new(0.8, 2, 0.8)
LJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = PersonT
Weld.Part1 = LJet
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetT = Instance.new("Part")
LJetT.Parent = Suit
LJetT.Name = "Left Jet Tip"
LJetT.CanCollide = false
LJetT.formFactor = "Symmetric"
LJetT.Size = Vector3.new(1, 1, 1)
LJetT.Color = Color3.new(120) ----------------------------
LJetT.Reflectance = 0
LJetT.TopSurface = 0
LJetT.BottomSurface = 0
LJTMesh = Instance.new("SpecialMesh")
LJTMesh.Parent = LJetT
LJTMesh.MeshType = "Cylinder"
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
LJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetB = Instance.new("Part")
LJetB.Parent = Suit
LJetB.Name = "Left Jet Barrel"
LJetB.CanCollide = false
LJetB.formFactor = "Symmetric"
LJetB.Size = Vector3.new(1, 1, 1)
LJetB.Color = Color3.new(120) ---------------------------------------------
LJetB.Reflectance = 0
LJetB.TopSurface = 0
LJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = LJetB
S.Enabled = false
S.Color = Color3.new(96, 141, 50) --------------------------------
S.RiseVelocity = 5
LJBMesh = Instance.new("CylinderMesh")
LJBMesh.Parent = LJetB
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
LJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Right Jet--------------------------------------------------------------------------------------------------
RJet = Instance.new("Part")
RJet.Parent = Suit
RJet.Name = "Right Jet"
RJet.CanCollide = false
RJet.formFactor = "Symmetric"
RJet.Size = Vector3.new(1, 1, 1)
RJet.Color = Color3.new(120)
RJet.Reflectance = 0
RJet.TopSurface = 0
RJet.BottomSurface = 0
RJMesh = Instance.new("CylinderMesh")
RJMesh.Parent = RJet
RJMesh.Scale = Vector3.new(0.8, 2, 0.8)
RJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = PersonT
Weld.Part1 = RJet
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetT = Instance.new("Part")
RJetT.Parent = Suit
RJetT.Name = "Right Jet Tip"
RJetT.CanCollide = false
RJetT.formFactor = "Symmetric"
RJetT.Size = Vector3.new(1, 1, 1)
RJetT.Color = Color3.new(120)--------------------------------------
RJetT.Reflectance = 0
RJetT.TopSurface = 0
RJetT.BottomSurface = 0
RJTMesh = Instance.new("SpecialMesh")
RJTMesh.Parent = RJetT
RJTMesh.MeshType = "Cylinder"
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
RJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetB = Instance.new("Part")
RJetB.Parent = Suit
RJetB.Name = "Right Jet Barrel"
RJetB.CanCollide = false
RJetB.formFactor = "Symmetric"
RJetB.Size = Vector3.new(1, 1, 1)
RJetB.Color = Color3.new(120) ----------------------------------------------------
RJetB.Reflectance = 0
RJetB.TopSurface = 0
RJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = RJetB
S.Enabled = false
S.Color = Color3.new(120, 60, 20) ------------------------------------------
S.RiseVelocity = 5
RJBMesh = Instance.new("CylinderMesh")
RJBMesh.Parent = RJetB
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
RJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Watch --------------------------------------------------------------------------------
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------
Band.TopSurface = 0
Band.BottomSurface = 0
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black") -------------------------------------
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("White") ---------------------------------
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
---Real Function
function SetAngle(Joint, Angle)
if (Joint == 1) or (Joint == 3) then
Joints[Joint].DesiredAngle = Angle
end
if (Joint == 2) or (Joint == 4) then
Joints[Joint].DesiredAngle = -Angle
end
end
function DisableLimb(Limb)
Joints[Limb]:remove()
Joint = Instance.new("Motor")
Joint.Parent = Person.Character.Torso
Joint.Part0 = Person.Character.Torso
Joint.Part1 = Limbs[Limb]
Joint.MaxVelocity = 0.1
if (Limb == 1) then
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Top"
elseif (Limb == 2) then
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Top"
elseif (Limb == 3) then
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Bottom"
elseif(Limb == 4) then
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Bottom"
end
Joint.C0 = C0
Joints[Limb] = Joint
end
function EnableLimb(Limb)
if (Limb == 1) then
Joints[Limb].Name = "Right Shoulder"
elseif (Limb == 2) then
Joints[Limb].Name = "Left Shoulder"
elseif (Limb == 3) then
Joints[Limb].Name = "Right Hip"
elseif(Limb == 4) then
Joints[Limb].Name = "Left Hip"
end
Anim = Person.Character.Animate:clone()
Person.Character.Animate:remove()
Anim.Parent = Person.Character
end
function Grab(Part)
if (Grabbed == nil) then
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Weld = Instance.new("Weld")
Weld.Name = "Grip"
Weld.Parent = Person.Character.Torso
Weld.Part0 = Person.Character.Torso
Weld.Part1 = Player.Character.Torso
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(1, 3.14)
SetAngle(2, 3.14)
Grabbed = Player
Human.Sit = true
Connection1:disconnect()
Connection2:disconnect()
while true do
if (Weld.Part1 == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
elseif (Weld.Parent == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
else
Human.Sit = true
end
wait()
end
end
end
end
end
end
end
function Click(mouse)
Hold = true
if (Flight == true) then
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
Position = Person.Character.Engine.Position
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(NormalHand, 3.14)
while true do
if (Flight == false) then
break
end
if (Hold == false) then
break
end
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 2 * 3 * Direction
error = Position - Person.Character.Engine.Position
Person.Character.Engine.BodyVelocity.velocity = 2 * error
wait()
end
BodyP.position = Engine.Position
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
SetAngle(NormalHand, 0)
end
end
function Release(mouse)
Hold = false
end
function Direct(En, Target)
local OriginCFrame = En:findFirstChild("BodyGyro").cframe
local Direction = (Target - En.Position).unit
local SpawnPosition = En.Position
local Position = SpawnPosition + (Direction * 1)
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
end
function PressKey(key, mouse)
key = key:upper()
if (key == "Z") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
ConnectionB = Limbs[2].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
Connection:disconnect()
ConnectionB:disconnect()
Debounce = false
end
end
if (key == "N") then
X = game.Workspace:GetChildren()
for I, E in pairs(X) do
if (E.Name == "Bomb") then
Ex = Instance.new("Explosion")
Ex.Parent = game.Workspace
Ex.BlastRadius = 19
Ex.Position = E.Position
Ex.BlastPressure = 1000
E:remove()
end
end
end
if (key == "Y") then
Bomb = Instance.new("Part")
Bomb.Name = "Bomb"
Bomb.formFactor = "Plate"
Bomb.Size = Vector3.new(1, 0.4, 1)
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.BrickColor = BrickColor.new("Black")
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
Bomb.CanCollide = true
Bomb.Parent = game.Workspace
Smoke = Instance.new("Smoke")
Smoke.Parent = Bomb
Smoke.Color = Color3.new(96, 141, 50)
Smoke.Size = 1
Smoke.Opacity = 0.7
Smoke.RiseVelocity = 10
Bomb:BreakJoints()
end
if (key == "Q") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "F") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
wait(0.4)
Player:remove()
end
end
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "E") then
if (Flight == true) then
if (FDebounce == false) then
FDebounce = true
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = PersonT.Touched:connect(Touch)
wait(2)
Connection:disconnect()
FDebounce = false
end
end
if (Debounce == false) then
Debounce = true
DisableLimb(NormalHand)
Joints[NormalHand].MaxVelocity = 1
SetAngle(NormalHand, 1.57)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = Limbs[NormalHand].Touched:connect(Touch)
wait(0.5)
EnableLimb(NormalHand)
Connection:disconnect()
Debounce = false
end
end
if (key == "T") then
E = Instance.new("Explosion")
E.Parent = game.Workspace
E.BlastRadius = 1000
E.Position = mouse.hit.p
E.BlastPressure = 1000
end
if (key == "G") then
if (Grabbed == nil) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
SetAngle(1, 1.57)
SetAngle(2, 1.57)
Connection1 = Limbs[1].Touched:connect(Grab)
Connection2 = Limbs[2].Touched:connect(Grab)
for E = 1, 30 do
if (Grabbed ~= nil) then
break
end
wait(0.1)
end
if (Grabbed == nil) then
EnableLimb(1)
EnableLimb(2)
Connection1:disconnect()
Connection2:disconnect()
Debounce = false
end
end
else
Person.Character.Torso.Grip:remove()
Position = Grabbed.Character.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 4 * 3 * Direction
error = Position - PersonT.Position
Grabbed.Character.Torso.Velocity = 4 * error
end
end
if (key == "R") then
if (Flight == false) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Flight = true
DisableLimb(3)
DisableLimb(4)
SetAngle(1, 0)
SetAngle(2, 0)
SetAngle(3, 0)
SetAngle(4, 0)
Engine = Instance.new("Part")
Engine.Parent = Person.Character
Engine.Size = PersonT.Size
Engine.Name = "Engine"
Engine.TopSurface = 0
Engine.BottomSurface = 0
Engine.formFactor = "Symmetric"
Engine.Transparency = 1
Engine:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Engine
Weld.Part0 = PersonT
Weld.Part1 = Engine
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = Engine
BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = Engine
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = Engine
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
while true do
if (Flight == false) then
break
end
Direct(Engine, mouse.hit.p)
Person.Character.Humanoid.Sit = true
Person.Character.Head.CanCollide = false
Person.Character.Torso.CanCollide = false
wait(0.000000000000000000000000000000001)
end
EnableLimb(1)
EnableLimb(2)
EnableLimb(3)
EnableLimb(4)
Debounce = false
Person.Character.Engine:remove()
Person.Character.Humanoid.Sit = false
end
else
Flight = false
end
end
if (key == "L") then ------------------------------------
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.57)
Smoke = Instance.new("Smoke")
Smoke.Parent = Person.Character.Suit.Band
Smoke.Color = Color3.new(0,0,0)
Smoke.Size = 400
Smoke.Opacity = 1
Smoke.RiseVelocity = -5
end
if (key == "H") then ------------------------------------------------
if (Debounce == false) then
if (Lazer == false) then
if (mouse.Target ~= nil) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local Hit = mouse.Target
local _P = mouse.Hit.p
local Mag = (Hit.Position-_P).magnitude
local Pos = (Hit.Position-_P).unit * -Mag
local CF = Hit.CFrame.lookVector
while true do
if (Lazer == false) then
break
end
BP.Parent = PersonT
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
BG.Parent = PersonT
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
local P = Instance.new("Part")
P.Name = "Grapple Lazer"
P.formFactor = 0
P.Parent = Person.Character
P.BrickColor = BrickColor.new(141)
P.Anchored = true
P.Transparency = 0
P.Locked = true
P.Reflectance = 0
P.CanCollide = false
P.Size = Vector3.new(1, 1, 1)
local mesh = Instance.new("CylinderMesh")
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
mesh.Parent = P
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
wait()
P:remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
if (key == "J") then ---------------------------------------
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
smokeBrick = Instance.new("Part")
smokeBrick.CanCollide = false
smokeBrick.Anchored = true
smokeBrick.Transparency = 1
smokeBrick.Locked = true
smokeBrick.archivable = false
smokeBrick.TopSurface = 0
smokeBrick.BottomSurface = 0
smoke = Instance.new("Smoke")
smoke.Size = smoke.Size * 4
while true do
if (Lazer == false) then
break
end
local Pos = mouse.Hit.p
smokeBrick.Parent = Person.Character
smokeBrick.CFrame = CFrame.new(Pos)
if (mouse.Target) and (mouse.Target ~= nil) then
smoke.Parent = smokeBrick
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
smoke.Color = Color3.new(c, c, c)
end
local L = Instance.new("Part")
L.Parent = Person.Character
L.Name = "Kill Lazer"
L.BrickColor = BrickColor.new(21)
L.formFactor = 0
L.Size = Vector3.new(1, 1, 1)
L.Locked = true
L.Anchored = true
L.CanCollide = false
L.Transparency = 0.05
L.Reflectance = 0.1
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local Mesh = Instance.new("CylinderMesh")
Mesh.Parent = L
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
if (mouse.Target ~= nil) then
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
if ("" ~= "") then
mouse.Target.Parent:BreakJoints()
else
mouse.Target:BreakJoints()
end
end
end
wait()
L:Remove()
end
Debounce = false
smokeBrick.Parent = nil
EnableLimb(NormalHand)
end
end
end
if (key == "K") then -----------------------------------
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local targ = nil
local Mag = nil
local Pos = nil
while true do
if (Lazer == false) then
break
end
if (mouse.Target ~= nil) and (targ == nil) then
if (mouse.Target.Anchored == false) then
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
targ = mouse.Target
BP.Parent = targ
BG.Parent = targ
Mag = (targ.Position - mouse.Hit.p).magnitude
Pos = (targ.Position - mouse.Hit.p).unit * -Mag
end
end
end
local pop = mouse.Hit.p
local G = Instance.new("Part")
G.Parent = Person.Character
G.Name = "Grab Lazer"
G.Anchored = true
G.Locked = true
G.CanCollide = false
G.formFactor = 0
G.Size = Vector3.new(1, 1, 1)
G.BrickColor = BrickColor.new(106)
G.Reflectance = 0.05
G.Transparency = 0.025
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local MeAsh = Instance.new("CylinderMesh")
MeAsh.Parent = G
if (targ == nil) or (targ.Anchored == true) then
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
else
BP.Parent = targ
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
BG.Parent = targ
BG.cframe = CFrame.new(targ.Position, PersonT.Position)
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end
wait()
G:Remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
function LiftKey(key, mouse)
key = key:upper()
if (key == "L") then
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
Person.Character.Suit.Band.Smoke:remove()
EnableLimb(NormalHand)
end
end
if (key == "H") then
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
Lazer = false
end
end
if (key == "J") then
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
Lazer = false
end
end
if (key == "K") then
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
Lazer = false
end
end
if (key == "X") then
if (Person.Character:findFirstChild(" Lazer") ~= nil) then
Lazer = false
end
end
end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
--------------------------------------------------
I wood not call that script simple.
I would call this script simple:
print("Hello world!")
answer improve by cjcool. <:
How do you make a regen work on roblox?
learn scripting then ill teach you lol other wise youll get confused XD
How do you turn a car on roblox?
This depends on what type of car you are opperating. Cars that are opperated using the arrow keys can be turned using the left or right arrow keys. Cars that are opperated using a tool can be turned by pointing the mouse to the left or right and holding down the left mouse button.
Who is the oldest player on Roblox?
Toolbox because he/she is the only one before all the banned accounts
Who was the first roblox user?
No one knows this for sure. The user 'Roblox' has a user Id of 1 but many people believe that the id was changed.
How do you make a obby on roblox?
ou ok to get the spawns (1) first make the spawns in normal build two rename them you know how to do that i will tell you first get the spawns you can change the color of them then when you get the colors go to file then select the spawns in the workspace then click allow team change step on it then rename it you know the list of stuff like workspace well look for teams then select the team change the name if you are making the first obstical leave it the way it is but if you are making another part of it make it were it can't randomly spawn you at any part of the obby you can find the button that don't allow you to auto spawn well any way when you got all that make it a free model it don't matter if others can use it after that click on the page at the far off right of file in build mode it will open a new page get your models into it like go to free models then get a insert tool because if you do do that you wont have tools now you can use as much free models as you want when making it in the sky view like a birds eye camera to connect them alright make the material well i forgot what it is called but you know what the bottom of a Lego brick looks like make it to that then make the other material to inlets then it will hook on and that is how to make a obby oh yeah bricks wont float you have to attach every thing to a spawn spawns float i do not yet know how to make bricks float i hope this helps if it does add me in roblox i am making a obby also its called become a zombie obby oh yeah my user name is crusty cap ad me xd
Who is the first person to join roblox?
The first actual player to join is called "John Doe," not that that was his name, he was also the first person to quit, explaining why he looks like a new character. ROBLOX was not the first person to join, though. Most other admins joined first.