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Roblox

Roblox is an online building game mainly geared towards kids although there are old people that play it. You design your own places using a modified version of Lua. You can also visit other people's creations, customize your character, create clothing items for other people to buy (using in game currency), or participate in the forums. Any and all questions relating to any aspect of Roblox belongs in this category.

3,820 Questions

What is robloxs code on Roblox?

I'm not sure what you're asking about. If you are asking for a password, then there's no way to know because there are a thousands of passwords on that site and most people would not tell you there password. But if you are asking for it's Referral code then the new update means you only have to type in the username.

How do you use the C4 in Roblox?

Click on the button on the bottom left that says c4 with a number on the bottom right of the picture.

Where is the Roblox studio?

You can access the Roblox studio from the start menu. Under all progams --> Roblox --> Roblox Studio

What are some glitches on Roblox?

You can get a welded brick that covers your two legs and they will stick together and make you fly.

You can also fly using the gravity coil gear. First, get the gravity coil and go to a place were it allows it. Next, jump with the gravity coil equipped. When you start falling down put it back into your inventory. When you're about to hit the ground put it back out again and you will go higher then last time. Continue doing this and you will go higher and higher.

Why is telamon so popular on roblox?

Telamon Is the Graphics Director of Roblox. Builderman Does to Site, and the Rest Goes to Clockwork,Reeseblox and More.INCASE you dont know,Roblox (ID number1) Is an account used by creators of Roblox to Make New Items.

What did you use for the Ambassador Badge Roblox?

Find a website yourself. Don't make others do the work for you.

How do you fly a dragon on roblox?

You use 'Y' to start and 'X' to stop, when you have pressed 'Y' hold down your left mouse button then steer around using your mouse. Due to new updates, you can now just attach an onject to an other object then you can move it with your 'up', 'down', 'left', 'right', keys.

How do you get a roblox trainer?

Just search youtube Roblox all in 1 hack but its only on stupid sites where you have to complete a survey

In roblox why are you not receiving your daily robux?

1. Do you have any form of BC? You only get daily Robux if you have BC/TBC/OBC.

2. If you have BC/TBC/OBC, you must wait until the exact time you purchased it. For example, let's say you buy BC at 9 PM. You go to sleep and wake up the next morning, go on Roblox but you don't have the next days Robux. You have to wait until 9 PM that day until you get it.

How do you ban people from your place in roblox?

To ban someone from your place you must have an admin commands script. you put there name in the the Banned list.

Or just simply get the banned from roblox lol

What are sites like roblox?

sites like roblox are:legos.and blockland

Roblox account with bc?

I am sorry but you must get BC yourself, otherwise you will get yourself banned.

How do you drop a weapon on roblox?

You can drop the hat with= and you can drop your Weapon with Backspace when you are using that gear.

How do you beat invisible path in roblox?

use the mouse in a circle around u and when its white andthere's a green disk, click.

How do you build a ship in roblox?

Well it depends. If you want a ship that floats, then you'll need a hover brick, a base, a seat (depending on how many people go on) and a click anchor.1 seat per person on the ship. The anchor you will need to turn on when it is on the ground. put the seat on and the hover. Then turn off anchor and you'll go up. When you are in the air DO NOT get off the base. Turn the anchor on, and then get off or else your entire ship will float in random directions. Thn start building whatever you like.

If you want to build a ship that floats, then you'll need to go to a game that allows you to build on water, lava, etc. By that I mean games like "Build a ship and go down a 10000 ft hole" or "Build a ship and sail to VIP" or even "Build a ship and go down a giant hill". Most of these games have a brick where you can build on and then once ur done., you say a special word and the brick will disapeear so you can go down the river or hill or wutever. Most of these places have giant holes so you will fall. If that happens, most people will a really base and just float down. If you still cant manage to get through, then most people will also copy a long brick and jump in so before they get to the hole, they will copy it in front of them and make a bridge and continuously do that at every hole.

Designing a ship is quite easy for bot kinds of ships. If it is an air ship you might want to go high bcuz people will try to delete or copy. That dznt apply to ships that go down a 1000 ft slide or wutever. If youre designing an air ship, then you will want to make it sleak and move quickly and fly high, to make sure people cant get to you. If youre making the other kind, then build a ship with sturdier walls incase of big leaps and hills so you dont fall off. Thnx for reading, hope it helps. bai :D

What is a simple script in roblox?

Suicide script.

game.Workspace.Your name.Head:Remove()

jet pack of coolness lol

if (script.Parent.className ~= "HopperBin") then

local h = Instance.new("HopperBin")

h.Name = "Firetian's tool"

h.Parent = game.Players["deadfeet3"].Backpack

script.Parent = h

script.Name = "Function"

end

Bin = script.Parent

Person = game.Players.LocalPlayer

PersonT = Person.Character.Torso

Hold = false

Lazer = false

Grabbed = nil

Debounce = false

FDebounce = false

Flight = false

NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"

NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"

Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}

Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}

if (Person.Character:findFirstChild("Suit") ~= nil) then

Person.Character.Suit:remove()

end

Suit = Instance.new("Model")

Suit.Parent = Person.Character

Suit.Name = "Suit"

LJet = Instance.new("Part")

LJet.Parent = Suit

LJet.Name = "Left Jet"----------------------------------------

LJet.CanCollide = false

LJet.formFactor = "Symmetric"

LJet.Size = Vector3.new(1, 1, 1)

LJet.Color = Color3.new(120) -------------------------------------------------

LJet.Reflectance = 0

LJet.TopSurface = 0

LJet.BottomSurface = 0

LJMesh = Instance.new("CylinderMesh")

LJMesh.Parent = LJet

LJMesh.Scale = Vector3.new(0.8, 2, 0.8)

LJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = PersonT

Weld.Part1 = LJet

Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetT = Instance.new("Part")

LJetT.Parent = Suit

LJetT.Name = "Left Jet Tip"

LJetT.CanCollide = false

LJetT.formFactor = "Symmetric"

LJetT.Size = Vector3.new(1, 1, 1)

LJetT.Color = Color3.new(120) ----------------------------

LJetT.Reflectance = 0

LJetT.TopSurface = 0

LJetT.BottomSurface = 0

LJTMesh = Instance.new("SpecialMesh")

LJTMesh.Parent = LJetT

LJTMesh.MeshType = "Cylinder"

LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

LJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

LJetB = Instance.new("Part")

LJetB.Parent = Suit

LJetB.Name = "Left Jet Barrel"

LJetB.CanCollide = false

LJetB.formFactor = "Symmetric"

LJetB.Size = Vector3.new(1, 1, 1)

LJetB.Color = Color3.new(120) ---------------------------------------------

LJetB.Reflectance = 0

LJetB.TopSurface = 0

LJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = LJetB

S.Enabled = false

S.Color = Color3.new(96, 141, 50) --------------------------------

S.RiseVelocity = 5

LJBMesh = Instance.new("CylinderMesh")

LJBMesh.Parent = LJetB

LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

LJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = LJet

Weld.Part0 = LJet

Weld.Part1 = LJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Right Jet--------------------------------------------------------------------------------------------------

RJet = Instance.new("Part")

RJet.Parent = Suit

RJet.Name = "Right Jet"

RJet.CanCollide = false

RJet.formFactor = "Symmetric"

RJet.Size = Vector3.new(1, 1, 1)

RJet.Color = Color3.new(120)

RJet.Reflectance = 0

RJet.TopSurface = 0

RJet.BottomSurface = 0

RJMesh = Instance.new("CylinderMesh")

RJMesh.Parent = RJet

RJMesh.Scale = Vector3.new(0.8, 2, 0.8)

RJet:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = PersonT

Weld.Part1 = RJet

Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetT = Instance.new("Part")

RJetT.Parent = Suit

RJetT.Name = "Right Jet Tip"

RJetT.CanCollide = false

RJetT.formFactor = "Symmetric"

RJetT.Size = Vector3.new(1, 1, 1)

RJetT.Color = Color3.new(120)--------------------------------------

RJetT.Reflectance = 0

RJetT.TopSurface = 0

RJetT.BottomSurface = 0

RJTMesh = Instance.new("SpecialMesh")

RJTMesh.Parent = RJetT

RJTMesh.MeshType = "Cylinder"

RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)

RJetT:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetT

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

RJetB = Instance.new("Part")

RJetB.Parent = Suit

RJetB.Name = "Right Jet Barrel"

RJetB.CanCollide = false

RJetB.formFactor = "Symmetric"

RJetB.Size = Vector3.new(1, 1, 1)

RJetB.Color = Color3.new(120) ----------------------------------------------------

RJetB.Reflectance = 0

RJetB.TopSurface = 0

RJetB.BottomSurface = 0

S = Instance.new("Smoke")

S.Parent = RJetB

S.Enabled = false

S.Color = Color3.new(120, 60, 20) ------------------------------------------

S.RiseVelocity = 5

RJBMesh = Instance.new("CylinderMesh")

RJBMesh.Parent = RJetB

RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)

RJetB:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = RJet

Weld.Part0 = RJet

Weld.Part1 = RJetB

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

---Watch --------------------------------------------------------------------------------

Band = Instance.new("Part")

Band.Parent = Suit

Band.Name = "Band"

Band.CanCollide = false

Band.formFactor = "Symmetric"

Band.Size = Vector3.new(1, 1, 1)

Band.BrickColor = BrickColor.new("Bright Red")-----------------------------------

Band.TopSurface = 0

Band.BottomSurface = 0

BandM = Instance.new("SpecialMesh")

BandM.MeshType = "Brick"

BandM.Parent = Band

BandM.Scale = Vector3.new(1.03, 0.2, 1.03)

Band:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Band

Weld.Part0 = Limbs[NormalHand]

Weld.Part1 = Band

Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

Watch1 = Instance.new("Part")

Watch1.Parent = Suit

Watch1.Name = "Watch1"

Watch1.CanCollide = false

Watch1.formFactor = "Symmetric"

Watch1.Size = Vector3.new(1, 1, 1)

Watch1.BrickColor = BrickColor.new("Black") -------------------------------------

Watch1.TopSurface = 0

Watch1.BottomSurface = 0

Watch1M = Instance.new("CylinderMesh")

Watch1M.Parent = Watch1

Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)

Watch1:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch1

Weld.Part0 = Band

Weld.Part1 = Watch1

Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

Watch2 = Instance.new("Part")

Watch2.Parent = Suit

Watch2.Name = "Watch2"

Watch2.CanCollide = false

Watch2.formFactor = "Symmetric"

Watch2.Size = Vector3.new(1, 1, 1)

Watch2.BrickColor = BrickColor.new("White") ---------------------------------

Watch2.TopSurface = 0

Watch2.BottomSurface = 0

Watch2M = Instance.new("CylinderMesh")

Watch2M.Parent = Watch2

Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)

Watch2:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Watch2

Weld.Part0 = Band

Weld.Part1 = Watch2

Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)

---Real Function

function SetAngle(Joint, Angle)

if (Joint == 1) or (Joint == 3) then

Joints[Joint].DesiredAngle = Angle

end

if (Joint == 2) or (Joint == 4) then

Joints[Joint].DesiredAngle = -Angle

end

end

function DisableLimb(Limb)

Joints[Limb]:remove()

Joint = Instance.new("Motor")

Joint.Parent = Person.Character.Torso

Joint.Part0 = Person.Character.Torso

Joint.Part1 = Limbs[Limb]

Joint.MaxVelocity = 0.1

if (Limb == 1) then

C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Top"

elseif (Limb == 2) then

C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Top"

elseif (Limb == 3) then

C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)

Joint.Name = "Right Joint Bottom"

elseif(Limb == 4) then

C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)

Joint.Name = "Left Joint Bottom"

end

Joint.C0 = C0

Joints[Limb] = Joint

end

function EnableLimb(Limb)

if (Limb == 1) then

Joints[Limb].Name = "Right Shoulder"

elseif (Limb == 2) then

Joints[Limb].Name = "Left Shoulder"

elseif (Limb == 3) then

Joints[Limb].Name = "Right Hip"

elseif(Limb == 4) then

Joints[Limb].Name = "Left Hip"

end

Anim = Person.Character.Animate:clone()

Person.Character.Animate:remove()

Anim.Parent = Person.Character

end

function Grab(Part)

if (Grabbed == nil) then

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Weld = Instance.new("Weld")

Weld.Name = "Grip"

Weld.Parent = Person.Character.Torso

Weld.Part0 = Person.Character.Torso

Weld.Part1 = Player.Character.Torso

Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(1, 3.14)

SetAngle(2, 3.14)

Grabbed = Player

Human.Sit = true

Connection1:disconnect()

Connection2:disconnect()

while true do

if (Weld.Part1 == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

elseif (Weld.Parent == nil) then

Debounce = false

EnableLimb(1)

EnableLimb(2)

Grabbed = nil

break

else

Human.Sit = true

end

wait()

end

end

end

end

end

end

end

function Click(mouse)

Hold = true

if (Flight == true) then

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)

Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)

Position = Person.Character.Engine.Position

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)

SetAngle(NormalHand, 3.14)

while true do

if (Flight == false) then

break

end

if (Hold == false) then

break

end

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 2 * 3 * Direction

error = Position - Person.Character.Engine.Position

Person.Character.Engine.BodyVelocity.velocity = 2 * error

wait()

end

BodyP.position = Engine.Position

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

SetAngle(NormalHand, 0)

end

end

function Release(mouse)

Hold = false

end

function Direct(En, Target)

local OriginCFrame = En:findFirstChild("BodyGyro").cframe

local Direction = (Target - En.Position).unit

local SpawnPosition = En.Position

local Position = SpawnPosition + (Direction * 1)

En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)

En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)

end

function PressKey(key, mouse)

key = key:upper()

if (key == "Z") then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Joints[1].MaxVelocity = 1

SetAngle(1, 3.14)

Joints[2].MaxVelocity = 1

SetAngle(2, 3.14)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

--Human.Sit = true

Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)

end

end

end

Connection = Limbs[1].Touched:connect(Touch)

ConnectionB = Limbs[2].Touched:connect(Touch)

wait(0.5)

Joints[1].MaxVelocity = 0.1

Joints[2].MaxVelocity = 0.1

EnableLimb(1)

EnableLimb(2)

Connection:disconnect()

ConnectionB:disconnect()

Debounce = false

end

end

if (key == "N") then

X = game.Workspace:GetChildren()

for I, E in pairs(X) do

if (E.Name == "Bomb") then

Ex = Instance.new("Explosion")

Ex.Parent = game.Workspace

Ex.BlastRadius = 19

Ex.Position = E.Position

Ex.BlastPressure = 1000

E:remove()

end

end

end

if (key == "Y") then

Bomb = Instance.new("Part")

Bomb.Name = "Bomb"

Bomb.formFactor = "Plate"

Bomb.Size = Vector3.new(1, 0.4, 1)

Bomb.TopSurface = 0

Bomb.BottomSurface = 0

Bomb.BrickColor = BrickColor.new("Black")

Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)

Bomb.CanCollide = true

Bomb.Parent = game.Workspace

Smoke = Instance.new("Smoke")

Smoke.Parent = Bomb

Smoke.Color = Color3.new(96, 141, 50)

Smoke.Size = 1

Smoke.Opacity = 0.7

Smoke.RiseVelocity = 10

Bomb:BreakJoints()

end

if (key == "Q") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "F") then

if (Debounce == false) then

Debounce = true

DisableLimb(NormalFoot)

Joints[NormalFoot].MaxVelocity = 1

SetAngle(NormalFoot, 0.7)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Player = game.Players:GetPlayerFromCharacter(Human.Parent)

if (Player ~= nil) then

if (Player ~= Person) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)

wait(0.4)

Player:remove()

end

end

end

end

end

Connection = Limbs[NormalFoot].Touched:connect(Touch)

wait(0.5)

Joints[NormalFoot].MaxVelocity = 0.1

EnableLimb(NormalFoot)

Connection:disconnect()

Debounce = false

end

end

if (key == "E") then

if (Flight == true) then

if (FDebounce == false) then

FDebounce = true

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = Person.Character.Engine.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = PersonT.Touched:connect(Touch)

wait(2)

Connection:disconnect()

FDebounce = false

end

end

if (Debounce == false) then

Debounce = true

DisableLimb(NormalHand)

Joints[NormalHand].MaxVelocity = 1

SetAngle(NormalHand, 1.57)

function Touch(Part)

if (Part.Parent ~= nil) then

Human = Part.Parent:findFirstChild("Humanoid")

if (Human ~= nil) then

Human.Sit = true

Position = Human.Parent.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 10 * 3 * Direction

error = Position - PersonT.Position

Human.Parent.Torso.Velocity = 10 * error

end

end

end

Connection = Limbs[NormalHand].Touched:connect(Touch)

wait(0.5)

EnableLimb(NormalHand)

Connection:disconnect()

Debounce = false

end

end

if (key == "T") then

E = Instance.new("Explosion")

E.Parent = game.Workspace

E.BlastRadius = 1000

E.Position = mouse.hit.p

E.BlastPressure = 1000

end

if (key == "G") then

if (Grabbed == nil) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

SetAngle(1, 1.57)

SetAngle(2, 1.57)

Connection1 = Limbs[1].Touched:connect(Grab)

Connection2 = Limbs[2].Touched:connect(Grab)

for E = 1, 30 do

if (Grabbed ~= nil) then

break

end

wait(0.1)

end

if (Grabbed == nil) then

EnableLimb(1)

EnableLimb(2)

Connection1:disconnect()

Connection2:disconnect()

Debounce = false

end

end

else

Person.Character.Torso.Grip:remove()

Position = Grabbed.Character.Torso.Position

Direction = PersonT.CFrame.lookVector

Position = Position + 4 * 3 * Direction

error = Position - PersonT.Position

Grabbed.Character.Torso.Velocity = 4 * error

end

end

if (key == "R") then

if (Flight == false) then

if (Debounce == false) then

Debounce = true

DisableLimb(1)

DisableLimb(2)

Flight = true

DisableLimb(3)

DisableLimb(4)

SetAngle(1, 0)

SetAngle(2, 0)

SetAngle(3, 0)

SetAngle(4, 0)

Engine = Instance.new("Part")

Engine.Parent = Person.Character

Engine.Size = PersonT.Size

Engine.Name = "Engine"

Engine.TopSurface = 0

Engine.BottomSurface = 0

Engine.formFactor = "Symmetric"

Engine.Transparency = 1

Engine:BreakJoints()

Weld = Instance.new("Weld")

Weld.Parent = Engine

Weld.Part0 = PersonT

Weld.Part1 = Engine

Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)

BodyP = Instance.new("BodyPosition")

BodyP.Parent = Engine

BodyP.position = Engine.Position + Vector3.new(0, 10, 0)

BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)

BodyG = Instance.new("BodyGyro")

BodyG.Parent = Engine

BodyV = Instance.new("BodyVelocity")

BodyV.Parent = Engine

BodyV.velocity = Vector3.new(0, 0, 0)

BodyV.maxForce = Vector3.new(0, 0, 0)

while true do

if (Flight == false) then

break

end

Direct(Engine, mouse.hit.p)

Person.Character.Humanoid.Sit = true

Person.Character.Head.CanCollide = false

Person.Character.Torso.CanCollide = false

wait(0.000000000000000000000000000000001)

end

EnableLimb(1)

EnableLimb(2)

EnableLimb(3)

EnableLimb(4)

Debounce = false

Person.Character.Engine:remove()

Person.Character.Humanoid.Sit = false

end

else

Flight = false

end

end

if (key == "L") then ------------------------------------

DisableLimb(NormalHand)

SetAngle(NormalHand, 1.57)

Smoke = Instance.new("Smoke")

Smoke.Parent = Person.Character.Suit.Band

Smoke.Color = Color3.new(0,0,0)

Smoke.Size = 400

Smoke.Opacity = 1

Smoke.RiseVelocity = -5

end

if (key == "H") then ------------------------------------------------

if (Debounce == false) then

if (Lazer == false) then

if (mouse.Target ~= nil) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local Hit = mouse.Target

local _P = mouse.Hit.p

local Mag = (Hit.Position-_P).magnitude

local Pos = (Hit.Position-_P).unit * -Mag

local CF = Hit.CFrame.lookVector

while true do

if (Lazer == false) then

break

end

BP.Parent = PersonT

BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)

BG.Parent = PersonT

BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))

if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

local P = Instance.new("Part")

P.Name = "Grapple Lazer"

P.formFactor = 0

P.Parent = Person.Character

P.BrickColor = BrickColor.new(141)

P.Anchored = true

P.Transparency = 0

P.Locked = true

P.Reflectance = 0

P.CanCollide = false

P.Size = Vector3.new(1, 1, 1)

local mesh = Instance.new("CylinderMesh")

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)

mesh.Parent = P

P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

wait()

P:remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

if (key == "J") then ---------------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

smokeBrick = Instance.new("Part")

smokeBrick.CanCollide = false

smokeBrick.Anchored = true

smokeBrick.Transparency = 1

smokeBrick.Locked = true

smokeBrick.archivable = false

smokeBrick.TopSurface = 0

smokeBrick.BottomSurface = 0

smoke = Instance.new("Smoke")

smoke.Size = smoke.Size * 4

while true do

if (Lazer == false) then

break

end

local Pos = mouse.Hit.p

smokeBrick.Parent = Person.Character

smokeBrick.CFrame = CFrame.new(Pos)

if (mouse.Target) and (mouse.Target ~= nil) then

smoke.Parent = smokeBrick

local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3

smoke.Color = Color3.new(c, c, c)

end

local L = Instance.new("Part")

L.Parent = Person.Character

L.Name = "Kill Lazer"

L.BrickColor = BrickColor.new(21)

L.formFactor = 0

L.Size = Vector3.new(1, 1, 1)

L.Locked = true

L.Anchored = true

L.CanCollide = false

L.Transparency = 0.05

L.Reflectance = 0.1

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local Mesh = Instance.new("CylinderMesh")

Mesh.Parent = L

Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)

L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

if (mouse.Target ~= nil) then

if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then

if ("" ~= "") then

mouse.Target.Parent:BreakJoints()

else

mouse.Target:BreakJoints()

end

end

end

wait()

L:Remove()

end

Debounce = false

smokeBrick.Parent = nil

EnableLimb(NormalHand)

end

end

end

if (key == "K") then -----------------------------------

if (Debounce == false) then

if (Lazer == false) then

Debounce = true

Lazer = true

DisableLimb(NormalHand)

SetAngle(NormalHand, 0.785)

BP = Instance.new("BodyPosition")

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)

BP.P = BP.P / 4

BG = Instance.new("BodyGyro")

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

local targ = nil

local Mag = nil

local Pos = nil

while true do

if (Lazer == false) then

break

end

if (mouse.Target ~= nil) and (targ == nil) then

if (mouse.Target.Anchored == false) then

if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then

targ = mouse.Target

BP.Parent = targ

BG.Parent = targ

Mag = (targ.Position - mouse.Hit.p).magnitude

Pos = (targ.Position - mouse.Hit.p).unit * -Mag

end

end

end

local pop = mouse.Hit.p

local G = Instance.new("Part")

G.Parent = Person.Character

G.Name = "Grab Lazer"

G.Anchored = true

G.Locked = true

G.CanCollide = false

G.formFactor = 0

G.Size = Vector3.new(1, 1, 1)

G.BrickColor = BrickColor.new(106)

G.Reflectance = 0.05

G.Transparency = 0.025

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)

local MeAsh = Instance.new("CylinderMesh")

MeAsh.Parent = G

if (targ == nil) or (targ.Anchored == true) then

MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

else

BP.Parent = targ

BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)

BG.Parent = targ

BG.cframe = CFrame.new(targ.Position, PersonT.Position)

if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then

BP.Parent = nil

BG.Parent = nil

end

MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)

G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)

end

wait()

G:Remove()

end

Debounce = false

EnableLimb(NormalHand)

BP.Parent = nil

BG.Parent = nil

end

end

end

end

function LiftKey(key, mouse)

key = key:upper()

if (key == "L") then

if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then

Person.Character.Suit.Band.Smoke:remove()

EnableLimb(NormalHand)

end

end

if (key == "H") then

if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then

Lazer = false

end

end

if (key == "J") then

if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then

Lazer = false

end

end

if (key == "K") then

if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then

Lazer = false

end

end

if (key == "X") then

if (Person.Character:findFirstChild(" Lazer") ~= nil) then

Lazer = false

end

end

end

function Select(mouse)

mouse.Button1Down:connect(function() Click(mouse) end)

mouse.Button1Up:connect(function() Release(mouse) end)

mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)

mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)

end

function Deselect(mouse)

Hold = false

Lazer = false

Flight = false

end

Bin.Selected:connect(Select)

Bin.Deselected:connect(Deselect)

--------------------------------------------------

I wood not call that script simple.

I would call this script simple:

print("Hello world!")

answer improve by cjcool. <:

How do you make armor on roblox?

you can unless you make it in shirts or pants.

How do you make a regen work on roblox?

learn scripting then ill teach you lol other wise youll get confused XD

How do you turn a car on roblox?

This depends on what type of car you are opperating. Cars that are opperated using the arrow keys can be turned using the left or right arrow keys. Cars that are opperated using a tool can be turned by pointing the mouse to the left or right and holding down the left mouse button.

How do you sell clothes on Roblox?

You must be in Builder's Club to sell clothes on roblox.

Who is the oldest player on Roblox?

Toolbox because he/she is the only one before all the banned accounts

Who was the first roblox user?

No one knows this for sure. The user 'Roblox' has a user Id of 1 but many people believe that the id was changed.

How do you make a obby on roblox?

ou ok to get the spawns (1) first make the spawns in normal build two rename them you know how to do that i will tell you first get the spawns you can change the color of them then when you get the colors go to file then select the spawns in the workspace then click allow team change step on it then rename it you know the list of stuff like workspace well look for teams then select the team change the name if you are making the first obstical leave it the way it is but if you are making another part of it make it were it can't randomly spawn you at any part of the obby you can find the button that don't allow you to auto spawn well any way when you got all that make it a free model it don't matter if others can use it after that click on the page at the far off right of file in build mode it will open a new page get your models into it like go to free models then get a insert tool because if you do do that you wont have tools now you can use as much free models as you want when making it in the sky view like a birds eye camera to connect them alright make the material well i forgot what it is called but you know what the bottom of a Lego brick looks like make it to that then make the other material to inlets then it will hook on and that is how to make a obby oh yeah bricks wont float you have to attach every thing to a spawn spawns float i do not yet know how to make bricks float i hope this helps if it does add me in roblox i am making a obby also its called become a zombie obby oh yeah my user name is crusty cap ad me xd

Who is the first person to join roblox?

The first actual player to join is called "John Doe," not that that was his name, he was also the first person to quit, explaining why he looks like a new character. ROBLOX was not the first person to join, though. Most other admins joined first.