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Super Paper Mario

Super Paper Mario is a video game for the Nintendo Wii system. It combines the 2D aspects of paper Mario with the 3D aspects of super Mario by allowing Mario to "flip" from the second dimension to the third dimension and back.

174 Questions

What is the first code for getting 1000000 rupees easy on super paper Mario?

the password to the safe is 41262816 you get to it using slim to get past the lasers

What is the passcode for merlees door in super paper Mario wii?

The code for the second room on the second floor is 5963. But to make things go by faster, turn 3D on that floor and you will se an arrow, follow the arrow and open the chest. there you will meet slim. Endure his counting for a minuet and then look for a block, hit it and a ladder appears. go up it and use slim to get past the lazers. DO NOT MOVE while the lazers are passing over you. move after they have savely passed. When you get to the big door, enter this code: 41262816 then grab all the rubees out of the safe and go downstairs and rub it in mimi's face.

Where is the fifth heart pillar in super paper mario?

The heart pillar and other 3 are in flopside. use fleep to open the way in 1st floor, then get in the mirror room, hit all the blocks in the order red to black and then the heart pillar is in the same position as the 2nd in flipside. this is however not the best explenation. check out the strategy guide for super paper mario.

How do you get the pixel boomer on super paper Mario?

In chapter 2-1 there is an underground cave that looks empty, but you will see that there is more to it. If you look using your Tippi Pixl, you will see a secret switch. Then you will have to fight an enemy who keeps cloning himself, but if you kill it, the clones disappear. It may be really fun to let it clone itself a gadzillion times and kill it, and then watch the clones die >:) If it died, Boomer will appear.

How do you get unlimited 3D in super paper Mario?

You have to beat Flipside's Pit of 100 Trial twice to get a Mario card, which allows you to have unlimited 3D.

How do you enter the floating door in World 1-2 in Super Paper Mario?

Beat the World 2 boss as Mini Mario. Make sure that a Mini Mushroom is in your item inventory so you can beat the boss with a ground pound with no pain, although it's possible to ground pound his head 3x as Mini Mario. Make sure you stock up on 1-Ups.

You should then be able to get to world 4. Save your file before you hop on the first level.

When will Super Paper Mario 2 come out?

Paper Mario Sticker Star's date is Christmas 2012

How do you get the helmet in super paper Mario?

talk to merlin.then go to the 3rd floor. talk to everyone until you get the helmet.then go to the 1st place under the 1st floor.poor the water in the place with water.after you enter the world 4 wear it

Where is the fourth heart pillar on super paper Mario Wii?

First, make sure you have Thudley, the one that looks like a weight. Go on the second floor where merlon's house is located and flip to go to the outskirts. From there you will see five of these things that look like the ones you saw in the ocean on the way to fort francis. hit them all up with thudley, then flip and there will be an arrow on each one saying if it goes up or down. Hit them up or down accordingly and a heart pillar will apear.

What is the invincibility cheat code for Super Paper Mario?

Cool CodesIf you want some cool gameshark codes, I'm willing to give you a few.

The Cap Modifier

8133B176 00xx

x0=No power up

x2=Ivisible

x5=Metal

x7=Metal + Invisible

x8=Flying

xA=Fly + Invisible

xC=Fly + Metal

xE=Al

Cap is where?

0x=No cap

1x=On your head

2x=In your hand

3x=On your head with one to spare\

4x=You flash metal with no cap

5x=You flash metal with a cap on your head

6x=You flash metal with a cap in your hand

7x=You flash metal with two caps

8x=You are truly invisible

(Note: The invisible cap only works on walls you could already go through

The Amazing Moon Jump

Note: While playing Press L to go as high as you want then let go to fall

D033AFA1 0020

8133B1BC 4220

D033B1BD 0020

8133B17C 0300

D033B1BD 0020

8133B17E 0880

Rocket Mario with L

Note: Take away the first line to do it all the time without L

D033AFA1 0020 Press L Button to control Rocket Mario

8133B1C5 FFFF

L for Koopa shell

Note: Hold L and the koopa shell will be uncrashable, hold L while in midair and press A rapidly to ascend, or just float in midair by holding L.

D033AFA1 0020

8133B17C 2081

D033AFA1 0020

8133B17E 0446

SONIC MARIO:

8833B248 0001

8133B1C4 4277

8107EC40 0000

8107EC42 FFAA

8107EC38 0000

8107EC3A 0000

STAR: 8133B4D6 8B9C

SUNBURNT MARIO:

8107EC80 9950

8107EC82 5000

8107EC88 9950

8107EC8A 5000

SUPER BIG FOOT:

8033B3BB 0090

SUPER BIG HAND:

8033B3BB 0010

SUPER MOON JUMP:

D033AFA1 0020

8133B1BC 42FF

D033B1BD 0020

8133B17C 0300

D033B1BD 0020

8133B17E 0880

TECH WORLD:

8133B424 3333

TEXTURES:

8133B424 1264

TURKEY MARIO:

8107EC40 FA32

8107EC42 1400

8107EC38 FA32

8107EC3A 1400

8107EC80 4C33

8107EC82 3300

8107EC88 CC33

8107EC8A 3300

8107EC20 0033

8107EC22 0000

8107EC28 3300

UNLIMITED FLYING AND METAL MARIO AT SAME TIME:

8133B176 001E

UPSIDE DOWN:

A0325414 FF00

A03255D2 0001

A03254DF FF00

WALK ON LAVA:

81250900 1000

WALK ON SAND:

81255490 1000

8125572C 1000

8125572E 0031

WALK ON WATER:

81381764 0800

81381766 0024

81000090 3C04

81000092 8034

81000094 8484

81000096 B1E6

81000098 4484

8100009A 3000

810000A0 4680

810000A2 3120

810000A4 4604

810000A6 903C

810000AC 4500

810000AE 0002

810000B4 4600

810000B6 2486

810000B8 080E

810000BA 05DB

810000BC E712

WALK THROUGH HILLS:

A11C051A FFFF

WATER MARIO: 8107EC50 00CC 8107EC28 00FF 8107EC40 00FF 8107EC70 BB00 8107EC42 FFAA 8107EC38 0000 8107EC3A 0000 8107EC40 0000

WHITE AND BLACK MARIO: 8107EC40 FFFF 8107EC38 FFFF 8107EC3A FFFF 8107EC42 FFFF 8107EC70 FFFF 8107EC72 FFFF 8107EC68 FFFF 8107EC6A FFFF 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC50 0000 8107EC52 0000 8107EC58 0000 8107EC5A 0000 WHITE SHIRT: 8107EC40 CCDD 8107EC42 DD00 8107EC38 EEFF 8107EC3A EE00 YELLOW MARIO; 8107EC20 DBDB 8107EC22 0200 8107EC28 DBDB 8107EC2A 0200 8107EC40 DBDB 8107EC42 0200 8107EC38 DBDB 8107EC3A 0200 YOSHI: D134B89E 0860 8134B89C 8019 D134B89E 0860 8134B89E 4E28

shadow mario 8107EC40 0000 8107EC38 0000 8107EC3A 0000 8107EC42 0000 8107EC70 0000 8107EC72 0000 8107EC68 0000 8107EC6A 0000 8107EC20 0000 8107EC22 0000

scatman mario(sonic) 8833B248 0001 8133B1C4 4277 8107EC40 0000 8107EC42 FFAA 8107EC38 0000 8107EC3A 0000

black suit mario 8107EC40 0000 8107EC38 0000 8107EC3A 0000 8107EC42 0000 8107EC70 0000 8107EC72 0000 8107EC68 0000 8107EC6A 0000 8107EC20 0000 8107EC22 0000

luigi 8107EC38 0055 8107EC40 0055

Aqua Mario: 8107EC40 2041 8107EC42 6A00 8107EC38 2041 8107EC3A 6A00 8107EC20 DEEE 8107EC22 FF00 8107EC28 DEEE 8107EC2A FF00

Pimpin Mario: 8107EC40 5AA4 8107EC42 FF00 8107EC38 5AA4 8107EC3A FF00 8107EC20 315A 8107EC22 5A00 8107EC28 315A 8107EC2A 5A00 8107EC50 FFFF 8107EC52 FF00

Brown Overalls: 8107EC20 3322 8107EC22 0000 8107EC28 3322 8107EC2A 0000

Greylike Mario: 8107EC40 575C 8107EC42 5B00 8107EC38 5F5C 8107EC3A 5B00 8107EC20 ACBC 8107EC22 8F00 8107EC28 ACBC 8107EC2A 8F00 8107EC50 6657 8107EC52 3B00 8107EC58 6657 8107EC5A 3B00 8107ECA0 0000 8107ECA2 6400 8107EC98 0000 8107EC9A 6400 8107EC70 0C64 8107EC72 1900 8107EC68 0C64 8107EC6A 1900

Naked Mario: 8107EC40 7F60 8107EC42 3C00 8107EC38 FEC1 8107EC3A 7900 8107EC20 7F60 8107EC22 3C00 8107EC28 FEC1 8107EC2A 7900 8107EC50 7F60 8107EC52 3C00 8107EC58 FEC1 8107EC5A 7900 8107EC70 7F60 8107EC72 3C00 8107EC68 FEC1 8107EC6A 7900 8107EC80 7F60 8107EC82 3C00 8107EC88 FEC1 8107EC8A 7900

Clown Mario: 8107ECA0 0077 8107ECA2 0000 8107EC98 0077 8107EC9A 0000 8107EC40 FFFF 8107EC42 FF00 8107EC38 AAAA 8107EC3A AA00 8107EC20 8800 8107EC22 0000 8107EC28 AA00 8107EC2A 0000 8107EC50 AA44 8107EC52 0000 8107EC58 AA44 8107EC5A 0000 8107EC80 AA44 8107EC82 0000 8107EC88 AA44 8107EC8A 0000

Fire Luigi:

8107EC80 F8B0 8107EC82 1000 8107EC88 F8B0 8107EC8A 1000 8107EC50 F8B0 8107EC52 1000 8107EC58 F8B0 8107EC5A 1000 8107EC40 FFFF 8107EC42 FF00 8107EC38 CDCD 8107EC3A CD00 8107EC20 0072 8107EC22 0000 8107EC28 0072 8107EC2A 0000 8107ECA0 0072 8107ECA2 0000 8107EC98 0072 8107EC9A 0000 8107EC70 0072 8107EC72 0000 8107EC68 0072 8107EC6A 0000

Sonic: 8833B248 0001 8133B1C4 4277 8107EC40 0000 8107EC42 FFAA 8107EC38 0000 8107EC3A 0000 KickAss: 8107EC40 FFFF 8107EC42 FF00 8107EC38 0000 8107EC3A 0000 8107EC20 BBAB 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC50 BBAB 8107EC52 0000

wALUIGI: 8107EC40 800F 8107EC38 BB00 8107EC38 800F 8107EC3A BB00 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000

How do you get the pixel piccolo on super paper Mario?

Here are the errands to run to earn Piccolo: # The player must go to Merlee. # The player must go to Merluvlee. # The player must go to Bestovius. # The player must go to Watchitt. # The player must go to Merlumina. # The player must give the autograph to Watchitt. # The player must give the You-Know-What to Bestovius. # The player must give the Training Machine to Merluvlee. # The player must give the Crystal Ball to Merlee. In exchange for the Crystal Ball, she gives the player a Random House Key. # The player must take the key to the first floor of Flopside and look for the locked door near the card shop. # The player must use the key to open a door. # The player must open the big chest inside to get Piccolo on their team. I got that off of www.mariowiki.com! Hope it helped!

How do you get out of the whoa zone in super paper Mario?

Here is a walkthrough:

In the beginning of the chapter: Go through the door and hit the ? box to get a 'happy flower'. Collect the coins. There will be another ? box containing a shroom. You will notice an empty shelve and a door at the bottom. Go on the shelve and flip. You will see another door. Go to that door FIRST. There will be another ? box with a slow flower. Destroy the pig thing. Then use peach to float across because its too high to jump. You will notice two doors. One on the celing and another one on the floor. Ignore the ones on the ceiling you will get to taht later. Enter the door on the floor. Use Mario to flip and go past the shield enemy and retreive the key. Now leave that room. Get to the room with the empty shelve. Once your on the empty shelve go to the bottom door. Kill the enemies (two pigs) and flip. There will be steps. Go up the steps. There will be more pigs. One on the celing and floor. Kill the ones on the floor and go throuh the locked door. You will appear on the door on the ceiling. Keep walking until you see another door on the ceiling

Now you will be clinging on the wall. Keep walking up and you will notice a door. Dont go through taht one, and just keep walking. Use peach, its easier. Then tehre will be another door. Go to that one. You will be in a room. Go down the steps and flip. Walk towards the screen. Hit the box w/ arrows. Go through the door. Use peach to float and then flip. Go to door. retreive the key. Go back and flip. Go through door again. Keep heading back until your at the room with the clinging wall. Go to the second the door i told you to skip. u will be on celing. Keep wlking until reach door. You will be in a room that is normal. Go to locked door. Kepp hitting the arrow boxes until reach hidden door. Use tippi to show it. Go right and hit the black box with swirled arrow. keep doing that. (ignore the first door you see) then go througj the second door you see and retreive key. Then go to the first door u saw, i told u to ignore. and beat the boss.

How do you find Yebbi in Super Paper Mario for Wii Chapter 7 4?

Explore every room as far as you can go. Remember that rooms are bigger than you think, that important stuff isn't necessarily to the right of where you start a room, that you may have to come back to stuff, and that you often have to flip to find hidden stuff.

How do you beat robot monster on level 5 in Chapter 1 in Super Paper Mario?

are you kidding me? all you have to do is change into 3D when tippi tells you to. then move to the side so fracktail doesn't hit you when coming. also make sure you thoreu handy so you can grab a little monster on top of fracktail. bring the little monster to the head of fracktail, jump and hit that green ball on the top of his horn. if you do that 3 times then fracktail will knock you off. if your lucky you can run to the end of the tail and jump on his head to reapeat this process. its okay if you get knocked off. all you have to do is reapeat the process until eventually that one glorious moment will happen when fracktail is defeated.

What is the block code in Super Paper Mario 5-1?

You'll come to three blocks twice. The first is easy enough: Left, Right, Middle.

The next one, you'll wanna write down. Even the guy who tells you says this.

Anyways, the code is:

Middle, Right, Left, Left, Right, Middle, Right, Left, Right, Right, Middle, Right, Right, Left, Middle, Middle, Left, Left, Left, Right, Left, Left, Left, Middle, Middle.

I kid you not.

How do you solve 5-3 in Super Paper Mario for the Wii?

Chapter 5 begins with your group encountering this land's ancient tribe, the Cragnons. The elder will ask for your assistance - accept his request. Outside, defeat the two Marbalds, then run past the deserted town to a door at the end (make sure to use the save block past the door too). Return to the small house just past the stone platform once you have the Pixl named Dottie. With her powers, you can shrink in size and enter the house, where you can purchase rare ingredients, which in turn, can be used to create new recipes. Come back to this location once you have the Pixl, Dottie. There's a hole in the wall, just past the save point, that you can access when tiny to find a room of coins. However, after exiting the coin room, flip to 3D to discover a ledge on the left containing a chest with the Cooking Disk G. Now that you've gone through the door, the townsfolk will return to their village. Feel free to explore the town if you wish, but make sure to speak with a Cragnon named Jasoeroid standing on a rocky platform to learn an upcoming puzzle's secret (when you come across three blocks, hit them in this order: Left, Right, Middle). Make sure to revisit this guy after solving that puzzle to learn the solution to the next one. After taking the door from town, head right and go down the second pipe. Destroy the enemies in the cavern with Boomer to reveal a chest containing a Bowser card. Continue left, over the mountain. However, take a break in the first valley and flip to 3D to find a chest containing a Moon Cleft card. Now use Peach to leap from the cliff above and float to the other side. You'll soon come across three blocks. Hit them in this order: left, right middle, to cause a pipe to appear. After solving the first puzzle, you might want to check in with the Jasoeroid again to learn the secret of the next puzzle. But in order to learn it, he'll make you type "please" five times. What a jerk! Once he's pleased, he'll teach you secret of the next block trio, which we've listed below (in which case, you can skip him entirely). After taking the pipe, watch out for the elephanti-esque Muths. They have 100 hit points and a short temper. While you can easily glide by in 3D, it's worth your while to fight them, as they're worth a cool 1,000 points each. Use Bowser's flame breath to take them down quickly. Once you reach the three blocks at the end, hit them in the order Jasoeroid suggested:

Middle, Right Left.

Left, Right, Middle

Right, left, Right

Right, Middle, Right

Right, Left, Middle

Middle, Left, Left

Left, Right, left

Left, left, Middle

Middle

Once you've done so, a pipe will rise from the ground that will transport you to the background. Follow it right, then take another pipe to reach the Star Block.

Where do you get dottie in Super Paper Mario?

I think it is in the Land of the Crag (chapter 6-3) but I cant remember very well because the last time I played on it was last year.

How do you get catch cards real easy on super paper Mario?

Either buy it at the card shop or get it at a regular shop for 300 shop points

Super paper Mario how to get whacka back?

Leave the area, and come back. Whacka should be back for another wacking. If not, you've depleted his bumps, and he's gone forever.

If you need a whacka bump to complete the recipes, you can trade in game tokens for one in the game arcade in Flipside.

Who is Merlumina on Super Paper Mario?

Merlumina is from the Tribe of Ancients. Her ghost has been waiting for 1,500 years to give the Pure Heart to the hero. When she was young, she was very attractive and had three men that were in love with her. When she couldn't fall asleep, her mother or one of those three men would sing her a lullaby. She is best known for her long, boring stories.

Where is the 3rd pure heart pillar in super paper Mario?

you flip outside merlon's house and proceed out of down town flipside. you find a pipe with bricks capping its top. you break the bricks with the help of a pixi. you go down the pipe and look for a high wall. then you use slim to get through the wall. then your there.