A bot, most prominently in the first-person shooter types (FPS), is a type of weak AI expert system software which for each instance of the program controls a player in deathmatch, team deathmatch and/or cooperative human player. Computer bots may play against other bots and/or human players in unison, either over the internet, on a LAN or in a local session. Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots feature machine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps -- whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints. In MUDs, players may utilize bots to perform laborious tasks for them, sometimes even the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save his/her time while the bot accumulates resources, such as experience, for the player character.
Web Bot was developed in the 1990 based on the keywords entered on the web it is able to predict the future. Many companies use it for marketing. By using Web bot companies know what people like.
Clif High is known for his work with the Alta web bot, a predictive linguistic software designed to analyze internet data and forecast future events. The web bot collects and interprets large volumes of online text to identify trends and patterns, which High claims can predict societal changes, economic shifts, and other significant events. While some enthusiasts praise its insights, critics often question its accuracy and the methodologies employed in its predictions. Overall, the web bot has garnered a mix of curiosity and skepticism within the realms of futurism and alternative forecasting.