After the execution of an ADD instruction, the following flags in the processor's status register may be affected: the Zero Flag (ZF), which is set if the result is zero; the Sign Flag (SF), which indicates if the result is negative; the Carry Flag (CF), which is set if there is an overflow from the most significant bit; and the Overflow Flag (OF), which is set if the addition results in an overflow for signed integers. Additionally, the Parity Flag (PF) may also be updated based on the parity of the result.
After an ADD instruction, the flags affected typically include the Zero Flag (ZF), which is set if the result is zero; the Sign Flag (SF), which indicates the sign of the result; the Carry Flag (CF), which is set if there is a carry out of the most significant bit; and the Overflow Flag (OF), which is set if there is an overflow in signed arithmetic. Additionally, the Parity Flag (PF) may also be affected, depending on the result's parity.
In the 8085 microprocessor, DAD (Double Add) is an instruction that adds the contents of a specified 16-bit register pair (HL, BC, or DE) to the contents of the accumulator (A) and stores the result back in the 16-bit register pair. The flags affected by the DAD instruction are the Carry flag (CY) and the Parity flag (P). The Zero flag (Z) and Sign flag (S) remain unaffected. Additionally, the Auxiliary Carry flag (AC) is also not affected by this operation.
The ADD instruction in the 8085 microprocessor is used to add the contents of a specified register or memory location to the accumulator (register A) and store the result back in the accumulator. It can be used with registers like B, C, D, E, H, and L, or with a memory address specified. The operation affects the flags in the status register, reflecting conditions such as zero, carry, and parity. The instruction takes 1 byte and 1 machine cycle to execute.
Suppose we give a 8-bit instruction ADD B to the microprocessor then this instruction is not at all understood by microprocessor as it only accepts binary inputs so first of all it stores the instruction in the INSTRUCTION REGISTOR then it decodes this instruction ADD B to its suitable binary code 80H in the INSTRUCTION DECODER.. after converting to 80H then the microprocessor understands that .. yes i have to add the content of the resistor B with that of A(accumulator) and store the result in the accumulator A this is a small example how microprocessor operates facing the instructions
To add a new machine language instruction to an processor instruction set, you need to replace the microcode of the processor.
add B
Three-address instruction is a type of assembly language instruction that allows for operations involving three operands, typically in the form of two source operands and one destination operand. This format enables more complex operations to be performed directly in a single instruction, improving the efficiency of code execution. For example, an instruction might look like ADD R1, R2, R3, which adds the values in registers R2 and R3 and stores the result in R1. This approach provides greater flexibility in programming by reducing the number of instructions needed for arithmetic operations.
That would depend on the computer architecture.
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Simple Machine Language output typically includes low-level instructions that a computer's processor can execute directly. Examples of such output might include commands like "LOAD A, 5" to load the value 5 into register A, "ADD A, B" to add the contents of register B to A, or "JUMP 10" to move the execution to an instruction located at address 10. This output is often specific to a particular architecture and directly corresponds to the machine's instruction set.
this instruction is used to add the specified register content to that of the accumulator along with the carry flag value. this instruction is used in processes which involve continuous addition.
Yes. Anyone can add, edit or delete flags.