In Magic: The Gathering, the mechanic "regenerate target creature" allows you to prevent a creature from being destroyed by paying a cost. When a creature is targeted for regeneration, if it would be destroyed that turn, instead it is tapped, removed from combat, and all damage is removed from it. This allows the creature to survive and stay on the battlefield.
In Magic: The Gathering, the tap target creature mechanic allows players to use a creature's abilities or attack by turning it sideways. This means the creature cannot block or use its abilities until it untaps during the player's next turn.
When a creature with deathtouch deals damage to a creature with indestructible in Magic: The Gathering, the indestructible creature will not be destroyed by the damage because it cannot be destroyed. However, the deathtouch ability will still cause the indestructible creature to be destroyed if it takes just 1 point of damage.
In Magic: The Gathering, the keyword "return from exile" allows a card that was previously exiled to be brought back into play. This mechanic allows players to reuse cards that were temporarily removed from the game.
When using Magic: The Gathering's "exile target creature, then return" ability, you first choose a creature to exile from the game. This means the creature is removed from play temporarily. Then, at a later point, usually during the same turn, you return the exiled creature back to the battlefield under your control. This ability can be a powerful strategic move in the game.
In Magic: The Gathering, a player can lose indestructible status if the card with indestructible is targeted by a spell or ability that specifically removes indestructible, such as "exile target creature with indestructible" or "destroy target creature with indestructible." Additionally, if the card's controller loses control of the card or if the card leaves the battlefield, it will also lose its indestructible status.
In Magic: The Gathering, the mechanic that allows players to play lands from their graveyard is called "Crucible of Worlds." This card allows players to play lands from their graveyard as if they were in their hand, giving them more options and flexibility in their gameplay.
When a creature in Magic: The Gathering is enchanted, it gains additional abilities or effects from the enchantment card attached to it. These abilities can modify the creature's power, toughness, or other characteristics, and can also grant it new abilities or restrictions. The enchanted creature is considered to have both its own abilities and those granted by the enchantment, and these effects interact in various ways during gameplay.
In the game of Magic: The Gathering, the ability "can't be blocked" means that a creature with this ability cannot be blocked by other creatures when attacking. This allows the creature to deal damage directly to the opponent without being stopped by any defending creatures.
In Magic: The Gathering, the "return commander to hand" mechanic allows players to send their commander card from the battlefield back to their hand. This can be done through certain card effects or abilities, giving players the option to replay their commander later in the game.
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In Magic: The Gathering, cards with the keyword "bend or break" allow players to choose between bending the card to gain a benefit or breaking it to gain a different benefit. This mechanic adds a strategic element to gameplay as players must decide which option will best help them win the game.
In Magic: The Gathering, the discard a card mechanic requires a player to choose and remove a card from their hand, placing it into their graveyard. This can disrupt an opponent's strategy by removing key cards from their hand. It also adds a strategic element for the player using the mechanic, as they must decide which card to discard based on the current game situation. Overall, the discard a card mechanic can influence gameplay by limiting options for both players and shaping the flow of the game.