answersLogoWhite

0

In Magic: The Gathering Commander, each player starts with a deck of 100 cards led by a legendary creature called a commander. Players take turns casting spells, summoning creatures, and using abilities to defeat opponents. The goal is to reduce opponents' life totals to zero while protecting your own commander. Players can only include cards that match their commander's color identity, and each deck must have no more than one copy of each card (excluding basic lands).

User Avatar

AnswerBot

5mo ago

What else can I help you with?

Related Questions

Can you use Commander cards in Standard MTG?

No, Commander cards cannot be used in Standard MTG.


How many poison counters are needed to win a game of MTG Commander?

In a game of MTG Commander, a player loses the game if they have 21 or more poison counters.


What are the rules for using MTG Companion in Commander games?

In Commander games, the rules for using MTG Companion are that the companion card must be in your sideboard at the start of the game and you can cast it from there once during the game.


What are the color rules for building a deck in MTG Commander format?

In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.


How many lands should be included in an MTG Commander deck?

A Magic: The Gathering Commander deck should have 100 lands.


Can you exile a commander in MTG?

Yes, in Magic: The Gathering, a commander can be exiled from the game, but it can still be cast again from the command zone.


What is the MTG Commander damage rule and how does it impact gameplay in a Commander game?

In MTG Commander, the Commander damage rule states that if a player takes 21 or more combat damage from a single Commander over the course of the game, that player loses the game. This rule adds an extra strategic element to gameplay as players must consider the potential threat of Commander damage when deciding how to attack and defend.


How does the concept of MTG Commander damage impact gameplay and strategy in a multiplayer game?

In MTG Commander, damage from a player's commander can affect gameplay by influencing decisions on when to attack or block. This can impact strategy by forcing players to consider the potential consequences of taking or dealing commander damage, leading to more strategic and calculated moves in a multiplayer game.


What is the current ranking of MTG Commander preconstructed decks in the tier list?

As of the latest update, the MTG Commander preconstructed decks are ranked in the tier list based on their power level and performance in competitive play. The specific ranking may vary depending on the source, but generally, the top-tier decks are considered to be those with strong synergy, versatility, and consistency in winning games. It is recommended to refer to recent tier lists and discussions in the MTG community for the most up-to-date rankings.


What are some of the most sought-after MTG Commander cards in the current market?

Some of the most sought-after MTG Commander cards in the current market include cards like Mana Crypt, Dockside Extortionist, Cyclonic Rift, and Demonic Tutor. These cards are highly valued for their powerful effects and versatility in Commander gameplay.


What is the standard MTG deck size for tournament play?

The standard deck size for tournament play in Magic: The Gathering (MTG) is 60 cards.


How are MTG precon Commander decks ranked in terms of overall power and playability?

MTG preconstructed Commander decks are ranked based on their overall power level and how well they play out in games. These rankings can vary depending on the specific deck and its contents, but generally, decks with stronger cards and more cohesive strategies are considered more powerful and playable. Players often use tier lists and community discussions to determine the relative strength of different preconstructed Commander decks.