In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
In EDH (Elder Dragon Highlander), each deck has a color identity based on the colors of the commander. The color identity includes all colors in the commander's casting cost and any mana symbols in the card's rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck construction by limiting the cards players can use, encouraging strategic deck building and creativity within the format.
Yes, you can play conspiracy cards in Commander format. These cards can be included in your deck as long as they follow the rules and restrictions of the Commander format.
In Magic: The Gathering, a Commander deck is specifically designed for the Commander format, which has its own rules and card restrictions. However, you can use the individual cards from a Commander deck to build a standard constructed deck, as long as you adhere to the deck-building rules of the standard format. Just make sure to follow the specific requirements regarding card legality and deck size for the format you are playing.
In a game of Magic: The Gathering, the rules for using the MTG Commander Companion are that you can choose one card from the companion zone at the start of the game, and follow any specific rules or restrictions listed on that card. The companion card must also follow the deck-building rules for the Commander format.
In MTG Commander, each deck has a color identity based on the colors of the cards in the deck. A card's color identity includes all colors in its mana cost and any color symbols in its rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck building strategies by limiting the cards that can be included, requiring players to carefully choose cards that work well together within the color identity of their commander.
In Magic: The Gathering, the rules for choosing a commander color are based on the color identity of the commander card. The color identity includes all colors in the mana cost and any colored symbols in the card's rules text. Players must choose a commander that matches the color identity of the deck they want to build.
In Magic: The Gathering, the commander color identity is determined by the colors of mana symbols in the card's mana cost and rules text. The commander's color identity includes all colors in its mana cost and any color symbols in its rules text.
In Magic: The Gathering Commander format, when a card is exiled, it can usually be returned to its owner's hand or graveyard. However, some cards may have specific rules that prevent them from being returned in this way.
In a planeswalker commander deck, the commander must be a planeswalker card. The deck must contain exactly 100 cards, including the commander. Only one copy of each card (except basic lands) is allowed. The deck can only use cards from the commander's color identity.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
In Magic: The Gathering, non-basic lands are subject to certain rules. Players can have any number of non-basic lands in their deck, but they must follow the color identity of their commander in Commander format. Non-basic lands also have specific abilities and restrictions that may affect gameplay.
In the Commander format of Magic: The Gathering, Rat Colony is allowed to have any number of copies in a deck, as long as the deck contains only one copy of each card (excluding basic lands). This ruling was made by the official rules committee for the Commander format.