In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
The colorless commander rules in Magic: The Gathering allow players to use colorless cards as their commander. This impacts deck building by opening up new strategies and card choices that don't rely on specific colors. In gameplay, colorless commanders can lead to unique and versatile decks that can surprise opponents with their abilities and interactions.
In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
No, you cannot have a colorless commander in a Magic: The Gathering deck.
No, your commander does not count as part of your deck when building a Commander deck.
Yes, you can play devoid cards in a colorless commander deck because devoid cards are colorless spells that can be included in any deck, regardless of its color identity.
Some effective strategies for building a colorless commander deck that can compete with multicolored decks in a Commander game include focusing on powerful artifacts, utilizing colorless mana ramp, incorporating versatile colorless creatures and spells, and including cards that can disrupt opponents' strategies. Additionally, having a strong mana base and efficient card draw can help maintain consistency and competitiveness in the game.
In a planeswalker commander deck, the commander must be a planeswalker card. The deck must contain exactly 100 cards, including the commander. Only one copy of each card (except basic lands) is allowed. The deck can only use cards from the commander's color identity.
The commander color identity of the deck I am currently building is blue and black.
In MTG Commander, each deck has a color identity based on the colors of the cards in the deck. A card's color identity includes all colors in its mana cost and any color symbols in its rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck building strategies by limiting the cards that can be included, requiring players to carefully choose cards that work well together within the color identity of their commander.
In a game of Magic: The Gathering, the rules for using the MTG Commander Companion are that you can choose one card from the companion zone at the start of the game, and follow any specific rules or restrictions listed on that card. The companion card must also follow the deck-building rules for the Commander format.
In EDH (Elder Dragon Highlander), each deck has a color identity based on the colors of the commander. The color identity includes all colors in the commander's casting cost and any mana symbols in the card's rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck construction by limiting the cards players can use, encouraging strategic deck building and creativity within the format.
In Magic: The Gathering, the rules for commander companions state that you can have one companion card in your sideboard that follows specific deck-building restrictions. You can cast your companion from outside the game if you meet its conditions, and it starts the game in your sideboard.