Some effective strategies for building a colorless commander deck that can compete with multicolored decks in a Commander game include focusing on powerful artifacts, utilizing colorless mana ramp, incorporating versatile colorless creatures and spells, and including cards that can disrupt opponents' strategies. Additionally, having a strong mana base and efficient card draw can help maintain consistency and competitiveness in the game.
No, you cannot have a colorless commander in a Magic: The Gathering deck.
The colorless commander rules in Magic: The Gathering allow players to use colorless cards as their commander. This impacts deck building by opening up new strategies and card choices that don't rely on specific colors. In gameplay, colorless commanders can lead to unique and versatile decks that can surprise opponents with their abilities and interactions.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
Yes, you can play devoid cards in a colorless commander deck because devoid cards are colorless spells that can be included in any deck, regardless of its color identity.
Operations Section Chief Operations Section Chief above is wrong! Incident Commander
In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
Some effective strategies for building a powerful deck around MTG's Progenitus as a commander include focusing on mana ramp to cast Progenitus quickly, including cards that protect Progenitus from removal, incorporating cards that provide card advantage and board control, and including a mix of powerful multicolored spells to take advantage of Progenitus's ability.
Yes, you can put your commander in the graveyard and still win the game by using other strategies or cards to achieve victory.
The commander damage rule in Magic: The Gathering is significant because it allows players to win the game by dealing a total of 21 combat damage with their commander. This rule impacts gameplay strategies by encouraging players to focus on protecting their commander and using it as a strategic tool to defeat opponents. Players must carefully consider when to attack with their commander and when to hold back to avoid taking too much damage themselves.
incident commander
Commander Root. Or, maybe, Commander Sool. Or, Commander Vinyaya. Or, Commander Kelp.
"commander-in-chief" is what you are looking for.