In a planeswalker commander deck, the commander must be a planeswalker card. The deck must contain exactly 100 cards, including the commander. Only one copy of each card (except basic lands) is allowed. The deck can only use cards from the commander's color identity.
Yes, it is permissible to include more than one planeswalker in a commander deck.
No, your commander does not count as part of your deck when building a Commander deck.
In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
The MTG planeswalker uniqueness rule limits players to having only one copy of a specific planeswalker card on the battlefield at a time. This rule impacts gameplay by preventing players from overwhelming their opponents with multiple powerful planeswalkers. In deck building, players must carefully consider which planeswalkers to include, as having multiple copies of the same planeswalker is not allowed. This rule adds a strategic element to deck building and gameplay, requiring players to diversify their planeswalker choices and adapt their strategies accordingly.
In the official rules of the game, a deck can have up to four copies of any individual planeswalker card.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
The commander color identity of the deck I am currently building is blue and black.
In MTG Commander, each deck has a color identity based on the colors of the cards in the deck. A card's color identity includes all colors in its mana cost and any color symbols in its rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck building strategies by limiting the cards that can be included, requiring players to carefully choose cards that work well together within the color identity of their commander.
The colorless commander rules in Magic: The Gathering allow players to use colorless cards as their commander. This impacts deck building by opening up new strategies and card choices that don't rely on specific colors. In gameplay, colorless commanders can lead to unique and versatile decks that can surprise opponents with their abilities and interactions.
The new planeswalker rule in MTG allows players to have multiple planeswalker cards with the same subtype on the battlefield. This change has implications for deck building strategies, gameplay tactics, and card interactions in the game.
In a game of Magic: The Gathering, the rules for using the MTG Commander Companion are that you can choose one card from the companion zone at the start of the game, and follow any specific rules or restrictions listed on that card. The companion card must also follow the deck-building rules for the Commander format.
In EDH (Elder Dragon Highlander), each deck has a color identity based on the colors of the commander. The color identity includes all colors in the commander's casting cost and any mana symbols in the card's rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck construction by limiting the cards players can use, encouraging strategic deck building and creativity within the format.