In a planeswalker commander deck, the commander must be a planeswalker card. The deck must contain exactly 100 cards, including the commander. Only one copy of each card (except basic lands) is allowed. The deck can only use cards from the commander's color identity.
Yes, it is permissible to include more than one planeswalker in a commander deck.
No, your commander does not count as part of your deck when building a Commander deck.
In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
In Magic: The Gathering, a Commander deck is specifically designed for the Commander format, which has its own rules and card restrictions. However, you can use the individual cards from a Commander deck to build a standard constructed deck, as long as you adhere to the deck-building rules of the standard format. Just make sure to follow the specific requirements regarding card legality and deck size for the format you are playing.
The MTG planeswalker uniqueness rule limits players to having only one copy of a specific planeswalker card on the battlefield at a time. This rule impacts gameplay by preventing players from overwhelming their opponents with multiple powerful planeswalkers. In deck building, players must carefully consider which planeswalkers to include, as having multiple copies of the same planeswalker is not allowed. This rule adds a strategic element to deck building and gameplay, requiring players to diversify their planeswalker choices and adapt their strategies accordingly.
In the official rules of the game, a deck can have up to four copies of any individual planeswalker card.
In a Commander game, you are required to have a legendary creature as your commander, which serves as the centerpiece of your deck. This legendary creature dictates your deck's colors and strategy. While your deck can include various other non-legendary cards, the commander itself must always be a legendary creature or a planeswalker that is designated as your commander.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
The commander color identity of the deck I am currently building is blue and black.
In MTG Commander, each deck has a color identity based on the colors of the cards in the deck. A card's color identity includes all colors in its mana cost and any color symbols in its rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck building strategies by limiting the cards that can be included, requiring players to carefully choose cards that work well together within the color identity of their commander.
An MGP (Multiplayer Game Play) deck typically consists of 100 cards. In formats like Commander, which is popular in multiplayer settings, each deck must include a legendary creature or planeswalker as the commander and can have any number of basic lands. The deck must adhere to the rules regarding card types and the maximum limit of one copy for each non-basic card, except for basic lands.
The colorless commander rules in Magic: The Gathering allow players to use colorless cards as their commander. This impacts deck building by opening up new strategies and card choices that don't rely on specific colors. In gameplay, colorless commanders can lead to unique and versatile decks that can surprise opponents with their abilities and interactions.